Center icon and text using anchor and origin instead of margin

This commit is contained in:
Joehu 2019-09-02 10:42:21 -07:00
parent 3443a9517f
commit 6ca17bdfd5
3 changed files with 7 additions and 5 deletions

View File

@ -121,10 +121,11 @@ public ChannelListItem(Channel channel)
{
new SpriteIcon
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Icon = FontAwesome.Solid.User,
Size = new Vector2(text_size - 2),
Shadow = false,
Margin = new MarginPadding { Top = 1 },
},
new OsuSpriteText
{

View File

@ -190,10 +190,11 @@ public Statistic(IconUsage icon, int value = 0)
text = new OsuSpriteText { Font = OsuFont.GetFont(weight: FontWeight.SemiBold, italics: true) },
new SpriteIcon
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Icon = icon,
Shadow = true,
Size = new Vector2(14),
Margin = new MarginPadding { Top = 1 },
},
};

View File

@ -161,12 +161,12 @@ private class PlaylistItemHandle : SpriteIcon
{
public PlaylistItemHandle()
{
Anchor = Anchor.TopLeft;
Origin = Anchor.TopLeft;
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;
Size = new Vector2(12);
Icon = FontAwesome.Solid.Bars;
Alpha = 0f;
Margin = new MarginPadding { Left = 5, Top = 2 };
Margin = new MarginPadding { Left = 5 };
}
public override bool HandlePositionalInput => IsPresent;