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https://github.com/ppy/osu
synced 2024-12-15 19:36:34 +00:00
Some more clean up
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parent
d250dde537
commit
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@ -15,18 +15,6 @@ namespace osu.Game.Screens.Play
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public override string Header => "failed";
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public override string Description => "you're dead, try again?";
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Repeat) return false;
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if (args.Key == Key.Escape)
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{
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if (State == Visibility.Hidden) return false;
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OnQuit();
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return true;
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}
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return base.OnKeyDown(state, args);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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@ -23,7 +23,6 @@ namespace osu.Game.Screens.Play
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if (args.Repeat) return false;
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if (args.Key == Key.Escape)
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{
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if (State == Visibility.Hidden) return false;
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OnResume();
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return true;
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}
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@ -35,7 +35,7 @@ namespace osu.Game.Screens.Play
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public BeatmapInfo BeatmapInfo;
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public bool IsPaused { get; private set; }
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public bool IsPaused => !sourceClock.IsRunning;
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public bool HasFailed { get; private set; }
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@ -204,19 +204,13 @@ namespace osu.Game.Screens.Play
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public void Pause(bool force = false)
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{
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if (canPause || force)
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{
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lastPauseActionTime = Time.Current;
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hudOverlay.KeyCounter.IsCounting = false;
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pauseOverlay.Retries = RestartCount;
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pauseOverlay.Show();
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sourceClock.Stop();
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IsPaused = true;
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}
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else
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{
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IsPaused = false;
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}
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if (!canPause && !force) return;
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lastPauseActionTime = Time.Current;
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hudOverlay.KeyCounter.IsCounting = false;
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pauseOverlay.Retries = RestartCount;
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pauseOverlay.Show();
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sourceClock.Stop();
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}
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public void Resume()
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@ -225,13 +219,6 @@ namespace osu.Game.Screens.Play
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hudOverlay.KeyCounter.IsCounting = true;
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pauseOverlay.Hide();
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sourceClock.Start();
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IsPaused = false;
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}
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public void TogglePaused()
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{
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IsPaused = !IsPaused;
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if (IsPaused) Pause(); else Resume();
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}
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public void Restart()
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@ -273,11 +260,6 @@ namespace osu.Game.Screens.Play
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private void onFail()
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{
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if (IsPaused)
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{
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pauseOverlay.Hide();
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IsPaused = false;
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}
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sourceClock.Stop();
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Delay(500);
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@ -331,7 +313,7 @@ namespace osu.Game.Screens.Play
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//pause screen override logic.
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if (pauseOverlay?.State == Visibility.Hidden && !canPause) return true;
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if (!IsPaused && sourceClock.IsRunning) // For if the user presses escape quickly when entering the map
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if (!IsPaused) // For if the user presses escape quickly when entering the map
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{
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Pause();
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return true;
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