Fix regression causing crash on using z/x in player mode.

This commit is contained in:
Dean Herbert 2016-11-24 21:27:12 +09:00
parent 3dff72ac6c
commit 6c69bd2ba3
1 changed files with 14 additions and 11 deletions

View File

@ -1,6 +1,7 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
@ -125,23 +126,25 @@ public PlayerInputManager(BasicGameHost host)
{
}
bool leftViaKeyboard;
bool rightViaKeyboard;
protected override void TransformState(InputState state)
{
base.TransformState(state);
MouseState mouse = (MouseState)state.Mouse;
foreach (Key k in state.Keyboard.Keys)
if (state.Keyboard != null)
{
switch (k)
{
case Key.Z:
mouse.ButtonStates.Find(s => s.Button == MouseButton.Left).State = true;
break;
case Key.X:
mouse.ButtonStates.Find(s => s.Button == MouseButton.Right).State = true;
break;
leftViaKeyboard = state.Keyboard.Keys.Contains(Key.Z);
rightViaKeyboard = state.Keyboard.Keys.Contains(Key.X);
}
if (state.Mouse != null)
{
if (leftViaKeyboard) mouse.ButtonStates.Find(s => s.Button == MouseButton.Left).State = true;
if (rightViaKeyboard) mouse.ButtonStates.Find(s => s.Button == MouseButton.Right).State = true;
}
}