mirror of https://github.com/ppy/osu
Fix regression causing crash on using z/x in player mode.
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@ -1,6 +1,7 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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@ -125,23 +126,25 @@ public PlayerInputManager(BasicGameHost host)
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{
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}
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bool leftViaKeyboard;
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bool rightViaKeyboard;
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protected override void TransformState(InputState state)
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{
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base.TransformState(state);
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MouseState mouse = (MouseState)state.Mouse;
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foreach (Key k in state.Keyboard.Keys)
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if (state.Keyboard != null)
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{
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switch (k)
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{
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case Key.Z:
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mouse.ButtonStates.Find(s => s.Button == MouseButton.Left).State = true;
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break;
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case Key.X:
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mouse.ButtonStates.Find(s => s.Button == MouseButton.Right).State = true;
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break;
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leftViaKeyboard = state.Keyboard.Keys.Contains(Key.Z);
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rightViaKeyboard = state.Keyboard.Keys.Contains(Key.X);
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}
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if (state.Mouse != null)
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{
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if (leftViaKeyboard) mouse.ButtonStates.Find(s => s.Button == MouseButton.Left).State = true;
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if (rightViaKeyboard) mouse.ButtonStates.Find(s => s.Button == MouseButton.Right).State = true;
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}
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}
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