From 6c50f618a3989959b3ceab17962802abccf538d5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 24 Aug 2022 15:53:45 +0900 Subject: [PATCH] Don't use bindable flow for `masterState` --- .../Spectate/SpectatorSyncManager.cs | 45 +++++++++---------- 1 file changed, 21 insertions(+), 24 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs index 57c7c18db9..af16d4e0ab 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs @@ -4,7 +4,6 @@ using System; using System.Collections.Generic; using System.Linq; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Logging; using osu.Game.Screens.Play; @@ -48,7 +47,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// private readonly List playerClocks = new List(); - private readonly Bindable masterState = new Bindable(); + private MasterClockState masterState = MasterClockState.Synchronised; private bool hasStarted; @@ -57,26 +56,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate public SpectatorSyncManager(GameplayClockContainer master) { masterClock = master; - - masterState.BindValueChanged(onMasterStateChanged); - } - - private void onMasterStateChanged(ValueChangedEvent state) - { - Logger.Log($"{nameof(SpectatorSyncManager)}'s master clock become {state.NewValue}"); - - switch (state.NewValue) - { - case MasterClockState.Synchronised: - if (hasStarted) - masterClock.Start(); - - break; - - case MasterClockState.TooFarAhead: - masterClock.Stop(); - break; - } } /// @@ -197,8 +176,26 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// private void updateMasterState() { - bool anyInSync = playerClocks.Any(s => !s.IsCatchingUp); - masterState.Value = anyInSync ? MasterClockState.Synchronised : MasterClockState.TooFarAhead; + MasterClockState newState = playerClocks.Any(s => !s.IsCatchingUp) ? MasterClockState.Synchronised : MasterClockState.TooFarAhead; + + if (masterState == newState) + return; + + masterState = newState; + Logger.Log($"{nameof(SpectatorSyncManager)}'s master clock become {masterState}"); + + switch (masterState) + { + case MasterClockState.Synchronised: + if (hasStarted) + masterClock.Start(); + + break; + + case MasterClockState.TooFarAhead: + masterClock.Stop(); + break; + } } } }