Merge pull request #9592 from smoogipoo/skin-texture-wrapping-support

This commit is contained in:
Dean Herbert 2020-07-17 18:02:58 +09:00 committed by GitHub
commit 6bbc2f603b
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GPG Key ID: 4AEE18F83AFDEB23
18 changed files with 66 additions and 28 deletions

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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
@ -31,7 +32,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
string imageName = GetColumnSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage)?.Value
?? $"mania-note{FallbackColumnIndex}L";
sprite = skin.GetAnimation(imageName, true, true).With(d =>
sprite = skin.GetAnimation(imageName, WrapMode.ClampToEdge, WrapMode.ClampToEdge, true, true).With(d =>
{
if (d == null)
return;

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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets.UI.Scrolling;
@ -92,7 +93,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
string noteImage = GetColumnSkinConfig<string>(skin, lookup)?.Value
?? $"mania-note{FallbackColumnIndex}{suffix}";
return skin.GetTexture(noteImage);
return skin.GetTexture(noteImage, WrapMode.ClampToEdge, WrapMode.ClampToEdge);
}
}
}

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@ -8,6 +8,7 @@ using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Textures;
using osu.Framework.Testing.Input;
using osu.Game.Audio;
@ -79,7 +80,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotImplementedException();
public Texture GetTexture(string componentName)
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
{
switch (componentName)
{

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@ -9,6 +9,7 @@ using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Timing;
@ -131,7 +132,7 @@ namespace osu.Game.Rulesets.Osu.Tests
};
}
public Texture GetTexture(string componentName) => null;
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null;
public SampleChannel GetSample(ISampleInfo sampleInfo) => null;

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@ -4,6 +4,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Skinning;
@ -34,13 +35,13 @@ namespace osu.Game.Rulesets.Taiko.Skinning
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
Texture = skin.GetTexture("taiko-roll-end"),
Texture = skin.GetTexture("taiko-roll-end", WrapMode.ClampToEdge, WrapMode.ClampToEdge),
FillMode = FillMode.Fit,
},
body = new Sprite
{
RelativeSizeAxes = Axes.Both,
Texture = skin.GetTexture("taiko-roll-middle"),
Texture = skin.GetTexture("taiko-roll-middle", WrapMode.ClampToEdge, WrapMode.ClampToEdge),
},
headCircle = new LegacyCirclePiece
{

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@ -8,6 +8,7 @@ using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Textures;
using osu.Framework.Testing;
using osu.Game.Audio;
@ -118,7 +119,7 @@ namespace osu.Game.Tests.Gameplay
public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotImplementedException();
public Texture GetTexture(string componentName) => throw new NotImplementedException();
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException();
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();

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@ -10,6 +10,7 @@ using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Textures;
using osu.Framework.Testing;
using osu.Game.Audio;
@ -216,7 +217,7 @@ namespace osu.Game.Tests.Skins
public Drawable GetDrawableComponent(ISkinComponent component) => skin.GetDrawableComponent(component);
public Texture GetTexture(string componentName) => skin.GetTexture(componentName);
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => skin.GetTexture(componentName, wrapModeS, wrapModeT);
public SampleChannel GetSample(ISampleInfo sampleInfo) => skin.GetSample(sampleInfo);

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@ -10,6 +10,7 @@ using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
@ -295,7 +296,7 @@ namespace osu.Game.Tests.Visual.Gameplay
}
: null;
public Texture GetTexture(string componentName) => throw new NotImplementedException();
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException();
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
@ -306,7 +307,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
public Drawable GetDrawableComponent(ISkinComponent componentName) => new SecondarySourceBox();
public Texture GetTexture(string componentName) => throw new NotImplementedException();
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException();
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
@ -318,7 +319,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
public Drawable GetDrawableComponent(ISkinComponent componentName) => new BaseSourceBox();
public Texture GetTexture(string componentName) => throw new NotImplementedException();
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException();
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();

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@ -5,6 +5,7 @@ using System.Collections.Generic;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osuTK.Graphics;
@ -21,7 +22,7 @@ namespace osu.Game.Skinning
public override Drawable GetDrawableComponent(ISkinComponent component) => null;
public override Texture GetTexture(string componentName) => null;
public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null;
public override SampleChannel GetSample(ISampleInfo sampleInfo) => null;

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Timing;
namespace osu.Game.Skinning
@ -11,7 +12,7 @@ namespace osu.Game.Skinning
/// </summary>
/// <remarks>
/// This should not be used to start an animation immediately at the current time.
/// To do so, use <see cref="LegacySkinExtensions.GetAnimation"/> with <code>startAtCurrentTime = true</code> instead.
/// To do so, use <see cref="LegacySkinExtensions.GetAnimation(ISkin, string, WrapMode, WrapMode, bool, bool, bool, string, bool, double?)"/> with <code>startAtCurrentTime = true</code> instead.
/// </remarks>
[Cached]
public interface IAnimationTimeReference

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@ -5,6 +5,7 @@ using JetBrains.Annotations;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
@ -29,7 +30,17 @@ namespace osu.Game.Skinning
/// <param name="componentName">The requested texture.</param>
/// <returns>A matching texture, or null if unavailable.</returns>
[CanBeNull]
Texture GetTexture(string componentName);
Texture GetTexture(string componentName) => GetTexture(componentName, default, default);
/// <summary>
/// Retrieve a <see cref="Texture"/>.
/// </summary>
/// <param name="componentName">The requested texture.</param>
/// <param name="wrapModeS">The texture wrap mode in horizontal direction.</param>
/// <param name="wrapModeT">The texture wrap mode in vertical direction.</param>
/// <returns>A matching texture, or null if unavailable.</returns>
[CanBeNull]
Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT);
/// <summary>
/// Retrieve a <see cref="SampleChannel"/>.

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@ -11,6 +11,7 @@ using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Game.Audio;
@ -311,17 +312,17 @@ namespace osu.Game.Skinning
return this.GetAnimation(component.LookupName, false, false);
}
public override Texture GetTexture(string componentName)
public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
{
foreach (var name in getFallbackNames(componentName))
{
float ratio = 2;
var texture = Textures?.Get($"{name}@2x");
var texture = Textures?.Get($"{name}@2x", wrapModeS, wrapModeT);
if (texture == null)
{
ratio = 1;
texture = Textures?.Get(name);
texture = Textures?.Get(name, wrapModeS, wrapModeT);
}
if (texture == null)

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@ -6,6 +6,7 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
@ -15,6 +16,11 @@ namespace osu.Game.Skinning
{
public static Drawable GetAnimation(this ISkin source, string componentName, bool animatable, bool looping, bool applyConfigFrameRate = false, string animationSeparator = "-",
bool startAtCurrentTime = true, double? frameLength = null)
=> source.GetAnimation(componentName, default, default, animatable, looping, applyConfigFrameRate, animationSeparator, startAtCurrentTime, frameLength);
public static Drawable GetAnimation(this ISkin source, string componentName, WrapMode wrapModeS, WrapMode wrapModeT, bool animatable, bool looping, bool applyConfigFrameRate = false,
string animationSeparator = "-",
bool startAtCurrentTime = true, double? frameLength = null)
{
Texture texture;
@ -38,7 +44,7 @@ namespace osu.Game.Skinning
}
// if an animation was not allowed or not found, fall back to a sprite retrieval.
if ((texture = source.GetTexture(componentName)) != null)
if ((texture = source.GetTexture(componentName, wrapModeS, wrapModeT)) != null)
return new Sprite { Texture = texture };
return null;
@ -47,7 +53,7 @@ namespace osu.Game.Skinning
{
for (int i = 0; true; i++)
{
if ((texture = source.GetTexture($"{componentName}{animationSeparator}{i}")) == null)
if ((texture = source.GetTexture($"{componentName}{animationSeparator}{i}", wrapModeS, wrapModeT)) == null)
break;
yield return texture;

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@ -4,6 +4,7 @@
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Rulesets.Objects.Legacy;
@ -27,7 +28,10 @@ namespace osu.Game.Skinning
public abstract Drawable GetDrawableComponent(ISkinComponent component);
public Texture GetTexture(string componentName) => Source.GetTexture(componentName);
public Texture GetTexture(string componentName) => GetTexture(componentName, default, default);
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
=> Source.GetTexture(componentName, wrapModeS, wrapModeT);
public virtual SampleChannel GetSample(ISampleInfo sampleInfo)
{

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@ -5,6 +5,7 @@ using System;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
@ -20,7 +21,9 @@ namespace osu.Game.Skinning
public abstract SampleChannel GetSample(ISampleInfo sampleInfo);
public abstract Texture GetTexture(string componentName);
public Texture GetTexture(string componentName) => GetTexture(componentName, default, default);
public abstract Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT);
public abstract IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup);

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@ -13,6 +13,7 @@ using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
@ -130,7 +131,7 @@ namespace osu.Game.Skinning
public Drawable GetDrawableComponent(ISkinComponent component) => CurrentSkin.Value.GetDrawableComponent(component);
public Texture GetTexture(string componentName) => CurrentSkin.Value.GetTexture(componentName);
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => CurrentSkin.Value.GetTexture(componentName, wrapModeS, wrapModeT);
public SampleChannel GetSample(ISampleInfo sampleInfo) => CurrentSkin.Value.GetSample(sampleInfo);

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@ -7,6 +7,7 @@ using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
@ -47,13 +48,13 @@ namespace osu.Game.Skinning
return fallbackSource?.GetDrawableComponent(component);
}
public Texture GetTexture(string componentName)
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
{
Texture sourceTexture;
if (AllowTextureLookup(componentName) && (sourceTexture = skin?.GetTexture(componentName)) != null)
if (AllowTextureLookup(componentName) && (sourceTexture = skin?.GetTexture(componentName, wrapModeS, wrapModeT)) != null)
return sourceTexture;
return fallbackSource?.GetTexture(componentName);
return fallbackSource?.GetTexture(componentName, wrapModeS, wrapModeT);
}
public SampleChannel GetSample(ISampleInfo sampleInfo)

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@ -9,6 +9,7 @@ using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
@ -157,7 +158,7 @@ namespace osu.Game.Tests.Visual
this.extrapolateAnimations = extrapolateAnimations;
}
public override Texture GetTexture(string componentName)
public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
{
// extrapolate frames to test longer animations
if (extrapolateAnimations)
@ -165,10 +166,10 @@ namespace osu.Game.Tests.Visual
var match = Regex.Match(componentName, "-([0-9]*)");
if (match.Length > 0 && int.TryParse(match.Groups[1].Value, out var number) && number < 60)
return base.GetTexture(componentName.Replace($"-{number}", $"-{number % 2}"));
return base.GetTexture(componentName.Replace($"-{number}", $"-{number % 2}"), wrapModeS, wrapModeT);
}
return base.GetTexture(componentName);
return base.GetTexture(componentName, wrapModeS, wrapModeT);
}
}
}