Merge branch 'limit-max-triangles' into update-framework

This commit is contained in:
Dean Herbert 2021-09-16 22:49:50 +09:00
commit 6b43e955be
1 changed files with 5 additions and 1 deletions

View File

@ -13,6 +13,7 @@
using osu.Framework.Allocation;
using System.Collections.Generic;
using osu.Framework.Graphics.Batches;
using osu.Framework.Graphics.OpenGL.Buffers;
using osu.Framework.Graphics.OpenGL.Vertices;
using osu.Framework.Lists;
@ -181,7 +182,10 @@ public void Reset(int? seed = null)
private void addTriangles(bool randomY)
{
AimCount = (int)(DrawWidth * DrawHeight * 0.002f / (triangleScale * triangleScale) * SpawnRatio);
// limited by the maximum size of QuadVertexBuffer for safety.
const int max_triangles = QuadVertexBuffer<TexturedVertex2D>.MAX_QUADS;
AimCount = (int)Math.Min(max_triangles, (DrawWidth * DrawHeight * 0.002f / (triangleScale * triangleScale) * SpawnRatio));
for (int i = 0; i < AimCount - parts.Count; i++)
parts.Add(createTriangle(randomY));