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https://github.com/ppy/osu
synced 2024-12-11 17:42:28 +00:00
Store and restore the selected details tab at song select.
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parent
e1a2f1bc7a
commit
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@ -4,6 +4,7 @@
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using System;
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using osu.Framework.Configuration;
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using osu.Framework.Platform;
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using osu.Game.Screens.Select;
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namespace osu.Game.Configuration
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{
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@ -34,6 +35,8 @@ namespace osu.Game.Configuration
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Set(OsuConfig.MenuParallax, true);
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Set(OsuConfig.BeatmapDetailTab, BeatmapDetailTab.Details);
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Set(OsuConfig.ShowInterface, true);
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Set(OsuConfig.KeyOverlay, false);
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//todo: implement all settings below this line (remove the Disabled set when doing so).
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@ -316,6 +319,7 @@ namespace osu.Game.Configuration
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MenuMusic,
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MenuVoice,
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MenuParallax,
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BeatmapDetailTab,
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RawInput,
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AbsoluteToOsuWindow,
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ConfineMouse,
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@ -4,10 +4,12 @@
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using System;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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@ -21,15 +23,22 @@ namespace osu.Game.Screens.Select
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public Action<BeatmapDetailTab, bool> OnFilter; //passed the selected tab and if mods is checked
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private Bindable<BeatmapDetailTab> selectedTab;
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private void invokeOnFilter()
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{
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OnFilter?.Invoke(tabs.Current, modsCheckbox.Current);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colour)
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private void load(OsuColour colour, OsuConfigManager config)
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{
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modsCheckbox.AccentColour = tabs.AccentColour = colour.YellowLight;
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selectedTab = config.GetBindable<BeatmapDetailTab>(OsuConfig.BeatmapDetailTab);
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tabs.Current.BindTo(selectedTab);
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tabs.Current.TriggerChange();
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}
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public BeatmapDetailAreaTabControl()
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@ -62,8 +71,6 @@ namespace osu.Game.Screens.Select
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tabs.Current.ValueChanged += item => invokeOnFilter();
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modsCheckbox.Current.ValueChanged += item => invokeOnFilter();
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tabs.Current.Value = BeatmapDetailTab.Global;
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}
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}
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