Use Channels in ChannelListItems, ChannelSection, fix ChannelListItem being misaligned

This commit is contained in:
DrabWeb 2017-05-20 18:29:57 -03:00
parent 31890a1e01
commit 6a8d745db1
4 changed files with 77 additions and 15 deletions

View File

@ -8,11 +8,13 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Online.Chat;
namespace osu.Game.Overlays.Chat namespace osu.Game.Overlays.Chat
{ {
public class ChannelListItem : ClickableContainer public class ChannelListItem : ClickableContainer
{ {
private const float width_padding = 5;
private const float channel_width = 150; private const float channel_width = 150;
private const float topic_width = 380; private const float topic_width = 380;
private const float text_size = 15; private const float text_size = 15;
@ -37,7 +39,7 @@ namespace osu.Game.Overlays.Chat
} }
} }
public ChannelListItem() public ChannelListItem(Channel channel)
{ {
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;
@ -49,8 +51,6 @@ namespace osu.Game.Overlays.Chat
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal, Direction = FillDirection.Horizontal,
Spacing = new Vector2(5f, 0f),
Padding = new MarginPadding { Left = ChannelSelectionOverlay.WIDTH_PADDING, Right = ChannelSelectionOverlay.WIDTH_PADDING },
Children = new Drawable[] Children = new Drawable[]
{ {
new Container new Container
@ -76,7 +76,7 @@ namespace osu.Game.Overlays.Chat
{ {
new OsuSpriteText new OsuSpriteText
{ {
Text = @"#osu!", Text = $@"#{channel.Name}",
TextSize = text_size, TextSize = text_size,
Font = @"Exo2.0-Bold", Font = @"Exo2.0-Bold",
}, },
@ -86,11 +86,12 @@ namespace osu.Game.Overlays.Chat
{ {
Width = topic_width, Width = topic_width,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Margin = new MarginPadding { Left = width_padding },
Children = new[] Children = new[]
{ {
topic = new OsuSpriteText topic = new OsuSpriteText
{ {
Text = @"I dunno, the default channel I guess?", Text = channel.Topic,
TextSize = text_size, TextSize = text_size,
Font = @"Exo2.0-SemiBold", Font = @"Exo2.0-SemiBold",
Alpha = 0.8f, Alpha = 0.8f,
@ -101,6 +102,7 @@ namespace osu.Game.Overlays.Chat
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal, Direction = FillDirection.Horizontal,
Margin = new MarginPadding { Left = width_padding },
Spacing = new Vector2(3f, 0f), Spacing = new Vector2(3f, 0f),
Children = new Drawable[] Children = new Drawable[]
{ {
@ -133,7 +135,7 @@ namespace osu.Game.Overlays.Chat
} }
private void updateColour() private void updateColour()
{ {
joinedCheckmark.FadeTo(joined ? 1f : 0f, transition_duration); joinedCheckmark.FadeTo(joined ? 1f : 0f, transition_duration);
topic.FadeTo(joined ? 0.8f : 1f, transition_duration); topic.FadeTo(joined ? 0.8f : 1f, transition_duration);
topic.FadeColour(joined ? Color4.White : topicColour ?? Color4.White, transition_duration); topic.FadeColour(joined ? Color4.White : topicColour ?? Color4.White, transition_duration);

View File

@ -0,0 +1,57 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Chat;
namespace osu.Game.Overlays.Chat
{
public class ChannelSection : Container
{
private readonly FillFlowContainer<ChannelListItem> items;
private readonly OsuSpriteText header;
public string Header
{
set
{
header.Text = value;
}
}
public IEnumerable<Channel> Channels
{
set
{
items.Children = value.Select(c => new ChannelListItem(c));
}
}
public ChannelSection()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Children = new Drawable[]
{
header = new OsuSpriteText
{
TextSize = 15,
Font = @"Exo2.0-Bold",
},
items = new FillFlowContainer<ChannelListItem>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Margin = new MarginPadding { Top = 25 },
Spacing = new Vector2(0f, 5f),
},
};
}
}
}

View File

@ -11,6 +11,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Chat;
namespace osu.Game.Overlays.Chat namespace osu.Game.Overlays.Chat
{ {
@ -78,17 +79,18 @@ namespace osu.Game.Overlays.Chat
}, },
}, },
}, },
new ChannelListItem new ChannelSection
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.BottomCentre, Origin = Anchor.Centre,
Joined = false, Padding = new MarginPadding { Left = WIDTH_PADDING, Right = WIDTH_PADDING },
}, Header = @"GENERAL CHANNELS",
new ChannelListItem Channels = new[]
{ {
Anchor = Anchor.Centre, new Channel { Name = @"announcements", Topic = @"Automated announcement of stuff going on in osu!" },
Origin = Anchor.TopCentre, new Channel { Name = @"osu!", Topic = @"I dunno, the default channel I guess?" },
Joined = true, new Channel { Name = @"lobby", Topic = @"Look for trouble here" },
},
}, },
}; };
} }

View File

@ -430,6 +430,7 @@
<Compile Include="Rulesets\Replays\AutoGenerator.cs" /> <Compile Include="Rulesets\Replays\AutoGenerator.cs" />
<Compile Include="Overlays\Chat\ChannelSelectionOverlay.cs" /> <Compile Include="Overlays\Chat\ChannelSelectionOverlay.cs" />
<Compile Include="Overlays\Chat\ChannelListItem.cs" /> <Compile Include="Overlays\Chat\ChannelListItem.cs" />
<Compile Include="Overlays\Chat\ChannelSection.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="$(SolutionDir)\osu-framework\osu.Framework\osu.Framework.csproj"> <ProjectReference Include="$(SolutionDir)\osu-framework\osu.Framework\osu.Framework.csproj">