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Merge pull request #21567 from apollo-dw/reflect-fix
Reflect nested objects in the playfield correctly
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commit
6a73b98d5f
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Osu.Utils;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class OsuHitObjectGenerationUtilsTest
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{
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private static Slider createTestSlider()
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{
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var slider = new Slider
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{
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Position = new Vector2(128, 128),
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Path = new SliderPath
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{
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ControlPoints =
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{
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new PathControlPoint(new Vector2(), PathType.Linear),
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new PathControlPoint(new Vector2(-64, -128), PathType.Linear), // absolute position: (64, 0)
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new PathControlPoint(new Vector2(-128, 0), PathType.Linear) // absolute position: (0, 128)
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}
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},
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RepeatCount = 1
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};
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slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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return slider;
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}
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[Test]
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public void TestReflectSliderHorizontallyAlongPlayfield()
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{
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var slider = createTestSlider();
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OsuHitObjectGenerationUtils.ReflectHorizontallyAlongPlayfield(slider);
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Assert.That(slider.Position, Is.EqualTo(new Vector2(OsuPlayfield.BASE_SIZE.X - 128, 128)));
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Assert.That(slider.NestedHitObjects.OfType<SliderRepeat>().Single().Position, Is.EqualTo(new Vector2(OsuPlayfield.BASE_SIZE.X - 0, 128)));
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Assert.That(slider.Path.ControlPoints.Select(point => point.Position), Is.EquivalentTo(new[]
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{
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new Vector2(),
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new Vector2(64, -128),
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new Vector2(128, 0)
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}));
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}
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[Test]
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public void TestReflectSliderVerticallyAlongPlayfield()
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{
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var slider = createTestSlider();
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OsuHitObjectGenerationUtils.ReflectVerticallyAlongPlayfield(slider);
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Assert.That(slider.Position, Is.EqualTo(new Vector2(128, OsuPlayfield.BASE_SIZE.Y - 128)));
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Assert.That(slider.NestedHitObjects.OfType<SliderRepeat>().Single().Position, Is.EqualTo(new Vector2(0, OsuPlayfield.BASE_SIZE.Y - 128)));
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Assert.That(slider.Path.ControlPoints.Select(point => point.Position), Is.EquivalentTo(new[]
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{
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new Vector2(),
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new Vector2(-64, 128),
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new Vector2(-128, 0)
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}));
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}
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[Test]
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public void TestFlipSliderInPlaceHorizontally()
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{
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var slider = createTestSlider();
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OsuHitObjectGenerationUtils.FlipSliderInPlaceHorizontally(slider);
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Assert.That(slider.Position, Is.EqualTo(new Vector2(128, 128)));
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Assert.That(slider.NestedHitObjects.OfType<SliderRepeat>().Single().Position, Is.EqualTo(new Vector2(256, 128)));
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Assert.That(slider.Path.ControlPoints.Select(point => point.Position), Is.EquivalentTo(new[]
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{
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new Vector2(),
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new Vector2(64, -128),
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new Vector2(128, 0)
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}));
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}
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}
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}
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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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var osuObject = (OsuHitObject)hitObject;
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OsuHitObjectGenerationUtils.ReflectVertically(osuObject);
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OsuHitObjectGenerationUtils.ReflectVerticallyAlongPlayfield(osuObject);
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}
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}
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}
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@ -27,16 +27,16 @@ namespace osu.Game.Rulesets.Osu.Mods
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switch (Reflection.Value)
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{
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case MirrorType.Horizontal:
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OsuHitObjectGenerationUtils.ReflectHorizontally(osuObject);
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OsuHitObjectGenerationUtils.ReflectHorizontallyAlongPlayfield(osuObject);
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break;
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case MirrorType.Vertical:
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OsuHitObjectGenerationUtils.ReflectVertically(osuObject);
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OsuHitObjectGenerationUtils.ReflectVerticallyAlongPlayfield(osuObject);
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break;
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case MirrorType.Both:
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OsuHitObjectGenerationUtils.ReflectHorizontally(osuObject);
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OsuHitObjectGenerationUtils.ReflectVertically(osuObject);
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OsuHitObjectGenerationUtils.ReflectHorizontallyAlongPlayfield(osuObject);
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OsuHitObjectGenerationUtils.ReflectVerticallyAlongPlayfield(osuObject);
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break;
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}
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}
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@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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if (positionInfos[i].HitObject is Slider slider && random.NextDouble() < 0.5)
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{
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OsuHitObjectGenerationUtils.FlipSliderHorizontally(slider);
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OsuHitObjectGenerationUtils.FlipSliderInPlaceHorizontally(slider);
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}
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if (i == 0)
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@ -112,29 +112,44 @@ namespace osu.Game.Rulesets.Osu.Utils
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/// Reflects the position of the <see cref="OsuHitObject"/> in the playfield horizontally.
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/// </summary>
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/// <param name="osuObject">The object to reflect.</param>
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public static void ReflectHorizontally(OsuHitObject osuObject)
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public static void ReflectHorizontallyAlongPlayfield(OsuHitObject osuObject)
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{
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osuObject.Position = new Vector2(OsuPlayfield.BASE_SIZE.X - osuObject.X, osuObject.Position.Y);
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if (osuObject is not Slider slider)
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return;
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FlipSliderHorizontally(slider);
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void reflectNestedObject(OsuHitObject nested) => nested.Position = new Vector2(OsuPlayfield.BASE_SIZE.X - nested.Position.X, nested.Position.Y);
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static void reflectControlPoint(PathControlPoint point) => point.Position = new Vector2(-point.Position.X, point.Position.Y);
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modifySlider(slider, reflectNestedObject, reflectControlPoint);
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}
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/// <summary>
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/// Reflects the position of the <see cref="OsuHitObject"/> in the playfield vertically.
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/// </summary>
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/// <param name="osuObject">The object to reflect.</param>
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public static void ReflectVertically(OsuHitObject osuObject)
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public static void ReflectVerticallyAlongPlayfield(OsuHitObject osuObject)
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{
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osuObject.Position = new Vector2(osuObject.Position.X, OsuPlayfield.BASE_SIZE.Y - osuObject.Y);
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if (osuObject is not Slider slider)
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return;
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void flipNestedObject(OsuHitObject nested) => nested.Position = new Vector2(nested.X, slider.Y - (nested.Y - slider.Y));
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static void flipControlPoint(PathControlPoint point) => point.Position = new Vector2(point.Position.X, -point.Position.Y);
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void reflectNestedObject(OsuHitObject nested) => nested.Position = new Vector2(nested.Position.X, OsuPlayfield.BASE_SIZE.Y - nested.Position.Y);
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static void reflectControlPoint(PathControlPoint point) => point.Position = new Vector2(point.Position.X, -point.Position.Y);
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modifySlider(slider, reflectNestedObject, reflectControlPoint);
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}
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/// <summary>
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/// Flips the position of the <see cref="Slider"/> around its start position horizontally.
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/// </summary>
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/// <param name="slider">The slider to be flipped.</param>
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public static void FlipSliderInPlaceHorizontally(Slider slider)
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{
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void flipNestedObject(OsuHitObject nested) => nested.Position = new Vector2(slider.X - (nested.X - slider.X), nested.Y);
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static void flipControlPoint(PathControlPoint point) => point.Position = new Vector2(-point.Position.X, point.Position.Y);
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modifySlider(slider, flipNestedObject, flipControlPoint);
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}
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@ -152,17 +167,6 @@ namespace osu.Game.Rulesets.Osu.Utils
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modifySlider(slider, rotateNestedObject, rotateControlPoint);
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}
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/// <summary>
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/// Flips the slider about its start position horizontally.
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/// </summary>
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public static void FlipSliderHorizontally(Slider slider)
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{
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void flipNestedObject(OsuHitObject nested) => nested.Position = new Vector2(slider.X - (nested.X - slider.X), nested.Y);
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static void flipControlPoint(PathControlPoint point) => point.Position = new Vector2(-point.Position.X, point.Position.Y);
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modifySlider(slider, flipNestedObject, flipControlPoint);
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}
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private static void modifySlider(Slider slider, Action<OsuHitObject> modifyNestedObject, Action<PathControlPoint> modifyControlPoint)
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{
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// No need to update the head and tail circles, since slider handles that when the new slider path is set
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