mirror of https://github.com/ppy/osu
Create new OsuScreenStack for use in Multiplayer
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@ -50,9 +50,6 @@ public class Multiplayer : OsuScreen, IOnlineComponent
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[Cached(Type = typeof(IRoomManager))]
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private RoomManager roomManager;
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[Cached]
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private BackgroundScreenStack backgroundScreenStack;
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[Resolved]
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private OsuGameBase game { get; set; }
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@ -100,12 +97,7 @@ public Multiplayer()
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Padding = new MarginPadding { Top = Header.HEIGHT },
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Children = new CompositeDrawable[]
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{
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new ParallaxContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = backgroundScreenStack = new BackgroundScreenStack { RelativeSizeAxes = Axes.Both },
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},
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screenStack = new ScreenStack(loungeSubScreen = new LoungeSubScreen()) { RelativeSizeAxes = Axes.Both },
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screenStack = new OsuScreenStack(loungeSubScreen = new LoungeSubScreen()) { RelativeSizeAxes = Axes.Both },
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}
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},
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new Header(screenStack),
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@ -0,0 +1,28 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Game.Graphics.Containers;
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using osu.Game.Screens.Multi.Lounge;
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namespace osu.Game.Screens
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{
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public class OsuScreenStack : ScreenStack
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{
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[Cached]
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private BackgroundScreenStack backgroundScreenStack;
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public OsuScreenStack(IScreen baseScreen)
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: base(baseScreen)
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{
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backgroundScreenStack = new BackgroundScreenStack { RelativeSizeAxes = Axes.Both };
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InternalChild = new ParallaxContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = backgroundScreenStack,
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};
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}
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}
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}
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