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Make CarouselRoot a nested class
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@ -628,5 +628,23 @@ namespace osu.Game.Screens.Select
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// layer transformations on top, with a similar reasoning to the previous comment.
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p.SetMultiplicativeAlpha(MathHelper.Clamp(1.75f - 1.5f * dist, 0, 1));
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}
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private class CarouselRoot : CarouselGroupEagerSelect
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{
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private readonly BeatmapCarousel carousel;
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public CarouselRoot(BeatmapCarousel carousel)
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{
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this.carousel = carousel;
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}
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protected override void PerformSelection()
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{
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if (LastSelected == null)
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carousel.SelectNextRandom();
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else
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base.PerformSelection();
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}
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}
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}
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}
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@ -1,23 +0,0 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Screens.Select.Carousel
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{
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public class CarouselRoot : CarouselGroupEagerSelect
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{
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private readonly BeatmapCarousel carousel;
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public CarouselRoot(BeatmapCarousel carousel)
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{
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this.carousel = carousel;
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}
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protected override void PerformSelection()
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{
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if (LastSelected == null)
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carousel.SelectNextRandom();
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else
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base.PerformSelection();
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}
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}
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}
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