Merge pull request #22711 from Terochi/keep-shared-settings-ruleset-change

Keep shared mod settings when changing ruleset
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Dean Herbert 2023-05-05 13:29:55 +09:00 committed by GitHub
commit 698baa78bf
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5 changed files with 213 additions and 22 deletions

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@ -49,5 +49,31 @@ public void TestMod()
Assert.That(mod3, Is.EqualTo(mod2));
Assert.That(doubleConvertedMod3, Is.EqualTo(doubleConvertedMod2));
}
[Test]
public void TestModWithMultipleSettings()
{
var ruleset = new OsuRuleset();
var mod1 = new OsuModDifficultyAdjust { OverallDifficulty = { Value = 10 }, CircleSize = { Value = 0 } };
var mod2 = new OsuModDifficultyAdjust { OverallDifficulty = { Value = 10 }, CircleSize = { Value = 6 } };
var mod3 = new OsuModDifficultyAdjust { OverallDifficulty = { Value = 10 }, CircleSize = { Value = 6 } };
var doubleConvertedMod1 = new APIMod(mod1).ToMod(ruleset);
var doubleConvertedMod2 = new APIMod(mod2).ToMod(ruleset);
var doubleConvertedMod3 = new APIMod(mod3).ToMod(ruleset);
Assert.That(mod1, Is.Not.EqualTo(mod2));
Assert.That(doubleConvertedMod1, Is.Not.EqualTo(doubleConvertedMod2));
Assert.That(mod2, Is.EqualTo(mod2));
Assert.That(doubleConvertedMod2, Is.EqualTo(doubleConvertedMod2));
Assert.That(mod2, Is.EqualTo(mod3));
Assert.That(doubleConvertedMod2, Is.EqualTo(doubleConvertedMod3));
Assert.That(mod3, Is.EqualTo(mod2));
Assert.That(doubleConvertedMod3, Is.EqualTo(doubleConvertedMod2));
}
}
}

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@ -2,6 +2,9 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
@ -10,7 +13,7 @@ namespace osu.Game.Tests.Mods
public class ModSettingsTest
{
[Test]
public void TestModSettingsUnboundWhenCopied()
public void TestModSettingsUnboundWhenCloned()
{
var original = new OsuModDoubleTime();
var copy = (OsuModDoubleTime)original.DeepClone();
@ -22,7 +25,7 @@ public void TestModSettingsUnboundWhenCopied()
}
[Test]
public void TestMultiModSettingsUnboundWhenCopied()
public void TestMultiModSettingsUnboundWhenCloned()
{
var original = new MultiMod(new OsuModDoubleTime());
var copy = (MultiMod)original.DeepClone();
@ -32,5 +35,67 @@ public void TestMultiModSettingsUnboundWhenCopied()
Assert.That(((OsuModDoubleTime)original.Mods[0]).SpeedChange.Value, Is.EqualTo(2.0));
Assert.That(((OsuModDoubleTime)copy.Mods[0]).SpeedChange.Value, Is.EqualTo(1.5));
}
[Test]
public void TestDifferentTypeSettingsKeptWhenCopied()
{
const double setting_change = 50.4;
var modDouble = new TestNonMatchingSettingTypeModDouble { TestSetting = { Value = setting_change } };
var modBool = new TestNonMatchingSettingTypeModBool { TestSetting = { Default = false, Value = true } };
var modInt = new TestNonMatchingSettingTypeModInt { TestSetting = { Value = (int)setting_change / 2 } };
modDouble.CopyCommonSettingsFrom(modBool);
modDouble.CopyCommonSettingsFrom(modInt);
modBool.CopyCommonSettingsFrom(modDouble);
modBool.CopyCommonSettingsFrom(modInt);
modInt.CopyCommonSettingsFrom(modDouble);
modInt.CopyCommonSettingsFrom(modBool);
Assert.That(modDouble.TestSetting.Value, Is.EqualTo(setting_change));
Assert.That(modBool.TestSetting.Value, Is.EqualTo(true));
Assert.That(modInt.TestSetting.Value, Is.EqualTo((int)setting_change / 2));
}
[Test]
public void TestDefaultValueKeptWhenCopied()
{
var modBoolTrue = new TestNonMatchingSettingTypeModBool { TestSetting = { Default = true, Value = false } };
var modBoolFalse = new TestNonMatchingSettingTypeModBool { TestSetting = { Default = false, Value = true } };
modBoolFalse.CopyCommonSettingsFrom(modBoolTrue);
Assert.That(modBoolFalse.TestSetting.Default, Is.EqualTo(false));
Assert.That(modBoolFalse.TestSetting.Value, Is.EqualTo(modBoolTrue.TestSetting.Value));
}
private class TestNonMatchingSettingTypeModDouble : TestNonMatchingSettingTypeMod
{
public override string Acronym => "NMD";
public override BindableNumber<double> TestSetting { get; } = new BindableDouble();
}
private class TestNonMatchingSettingTypeModInt : TestNonMatchingSettingTypeMod
{
public override string Acronym => "NMI";
public override BindableNumber<int> TestSetting { get; } = new BindableInt();
}
private class TestNonMatchingSettingTypeModBool : TestNonMatchingSettingTypeMod
{
public override string Acronym => "NMB";
public override Bindable<bool> TestSetting { get; } = new BindableBool();
}
private abstract class TestNonMatchingSettingTypeMod : Mod
{
public override string Name => "Non-matching setting type mod";
public override LocalisableString Description => "Description";
public override double ScoreMultiplier => 1;
public override ModType Type => ModType.Conversion;
[SettingSource("Test setting")]
public abstract IBindable TestSetting { get; }
}
}
}

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@ -22,6 +22,7 @@
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Tests.Mods;
using osuTK;
using osuTK.Input;
@ -385,6 +386,50 @@ public void TestUncommonModsDiscardedOnRulesetChange()
AddAssert("no mod selected", () => SelectedMods.Value.Count == 0);
}
[Test]
public void TestKeepSharedSettingsFromSimilarMods()
{
const float setting_change = 1.2f;
createScreen();
changeRuleset(0);
AddStep("select difficulty adjust mod", () => SelectedMods.Value = new[] { Ruleset.Value.CreateInstance().CreateMod<ModDifficultyAdjust>()! });
changeRuleset(0);
AddAssert("ensure mod still selected", () => SelectedMods.Value.SingleOrDefault() is OsuModDifficultyAdjust);
AddStep("change mod settings", () =>
{
var osuMod = getSelectedMod<OsuModDifficultyAdjust>();
osuMod.ExtendedLimits.Value = true;
osuMod.CircleSize.Value = setting_change;
osuMod.DrainRate.Value = setting_change;
osuMod.OverallDifficulty.Value = setting_change;
osuMod.ApproachRate.Value = setting_change;
});
changeRuleset(1);
AddAssert("taiko variant selected", () => SelectedMods.Value.SingleOrDefault() is TaikoModDifficultyAdjust);
AddAssert("shared settings preserved", () =>
{
var taikoMod = getSelectedMod<TaikoModDifficultyAdjust>();
return taikoMod.ExtendedLimits.Value &&
taikoMod.DrainRate.Value == setting_change &&
taikoMod.OverallDifficulty.Value == setting_change;
});
AddAssert("non-shared settings remain default", () =>
{
var taikoMod = getSelectedMod<TaikoModDifficultyAdjust>();
return taikoMod.ScrollSpeed.IsDefault;
});
}
[Test]
public void TestExternallySetCustomizedMod()
{
@ -617,6 +662,8 @@ private void assertCustomisationToggleState(bool disabled, bool active)
AddAssert($"customisation toggle is {(active ? "" : "not ")}active", () => modSelectOverlay.CustomisationButton.AsNonNull().Active.Value == active);
}
private T getSelectedMod<T>() where T : Mod => SelectedMods.Value.OfType<T>().Single();
private ModPanel getPanelForMod(Type modType)
=> modSelectOverlay.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.GetType() == modType);

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@ -58,7 +58,6 @@
using osu.Game.Scoring;
using osu.Game.Skinning;
using osu.Game.Utils;
using File = System.IO.File;
using RuntimeInfo = osu.Framework.RuntimeInfo;
namespace osu.Game
@ -626,15 +625,22 @@ private void onRulesetChanged(ValueChangedEvent<RulesetInfo> r)
return;
}
var previouslySelectedMods = SelectedMods.Value.ToArray();
if (!SelectedMods.Disabled)
SelectedMods.Value = Array.Empty<Mod>();
AvailableMods.Value = dict;
if (!SelectedMods.Disabled)
SelectedMods.Value = previouslySelectedMods.Select(m => instance.CreateModFromAcronym(m.Acronym)).Where(m => m != null).ToArray();
if (SelectedMods.Disabled)
return;
var convertedMods = SelectedMods.Value.Select(mod =>
{
var newMod = instance.CreateModFromAcronym(mod.Acronym);
newMod?.CopyCommonSettingsFrom(mod);
return newMod;
}).Where(newMod => newMod != null).ToList();
if (!ModUtils.CheckValidForGameplay(convertedMods, out var invalid))
invalid.ForEach(newMod => convertedMods.Remove(newMod));
SelectedMods.Value = convertedMods;
void revertRulesetChange() => Ruleset.Value = r.OldValue?.Available == true ? r.OldValue : RulesetStore.AvailableRulesets.First();
}

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@ -12,6 +12,7 @@
using osu.Framework.Localisation;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Extensions;
using osu.Game.Rulesets.UI;
using osu.Game.Utils;
@ -113,21 +114,29 @@ public virtual string SettingDescription
[JsonIgnore]
public virtual Type[] IncompatibleMods => Array.Empty<Type>();
private IReadOnlyList<IBindable>? settingsBacking;
private IReadOnlyDictionary<string, IBindable>? settingsBacking;
/// <summary>
/// A list of the all <see cref="IBindable"/> settings within this mod.
/// All <see cref="IBindable"/> settings within this mod.
/// </summary>
internal IReadOnlyList<IBindable> Settings =>
/// <remarks>
/// The settings are returned in ascending key order as per <see cref="SettingsMap"/>.
/// The ordering is intentionally enforced manually, as ordering of <see cref="Dictionary{TKey,TValue}.Values"/> is unspecified.
/// </remarks>
internal IEnumerable<IBindable> SettingsBindables => SettingsMap.OrderBy(pair => pair.Key).Select(pair => pair.Value);
/// <summary>
/// Provides mapping of names to <see cref="IBindable"/>s of all settings within this mod.
/// </summary>
internal IReadOnlyDictionary<string, IBindable> SettingsMap =>
settingsBacking ??= this.GetSettingsSourceProperties()
.Select(p => p.Item2.GetValue(this))
.Cast<IBindable>()
.ToList();
.Select(p => p.Item2)
.ToDictionary(property => property.Name.ToSnakeCase(), property => (IBindable)property.GetValue(this)!);
/// <summary>
/// Whether all settings in this mod are set to their default state.
/// </summary>
protected virtual bool UsesDefaultConfiguration => Settings.All(s => s.IsDefault);
protected virtual bool UsesDefaultConfiguration => SettingsBindables.All(s => s.IsDefault);
/// <summary>
/// Creates a copy of this <see cref="Mod"/> initialised to a default state.
@ -148,15 +157,53 @@ public void CopyFrom(Mod source)
if (source.GetType() != GetType())
throw new ArgumentException($"Expected mod of type {GetType()}, got {source.GetType()}.", nameof(source));
foreach (var (_, prop) in this.GetSettingsSourceProperties())
foreach (var (_, property) in this.GetSettingsSourceProperties())
{
var targetBindable = (IBindable)prop.GetValue(this)!;
var sourceBindable = (IBindable)prop.GetValue(source)!;
var targetBindable = (IBindable)property.GetValue(this)!;
var sourceBindable = (IBindable)property.GetValue(source)!;
CopyAdjustedSetting(targetBindable, sourceBindable);
}
}
/// <summary>
/// This method copies the values of all settings from <paramref name="source"/> that share the same names with this mod instance.
/// The most frequent use of this is when switching rulesets, in order to preserve values of common settings during the switch.
/// </summary>
/// <remarks>
/// The values are copied directly, without adjusting for possibly different allowed ranges of values.
/// If the value of a setting is not valid for this instance due to not falling inside of the allowed range, it will be clamped accordingly.
/// </remarks>
/// <param name="source">The mod to extract settings from.</param>
public void CopyCommonSettingsFrom(Mod source)
{
if (source.UsesDefaultConfiguration)
return;
foreach (var (name, targetSetting) in SettingsMap)
{
if (!source.SettingsMap.TryGetValue(name, out IBindable? sourceSetting))
continue;
if (sourceSetting.IsDefault)
continue;
var targetBindableType = targetSetting.GetType();
var sourceBindableType = sourceSetting.GetType();
// if either the target is assignable to the source or the source is assignable to the target,
// then we presume that the data types contained in both bindables are compatible and we can proceed with the copy.
// this handles cases like `Bindable<int>` and `BindableInt`.
if (!targetBindableType.IsAssignableFrom(sourceBindableType) && !sourceBindableType.IsAssignableFrom(targetBindableType))
continue;
// TODO: special case for handling number types
PropertyInfo property = targetSetting.GetType().GetProperty(nameof(Bindable<bool>.Value))!;
property.SetValue(targetSetting, property.GetValue(sourceSetting));
}
}
/// <summary>
/// When creating copies or clones of a Mod, this method will be called
/// to copy explicitly adjusted user settings from <paramref name="target"/>.
@ -191,7 +238,7 @@ public bool Equals(Mod? other)
if (ReferenceEquals(this, other)) return true;
return GetType() == other.GetType() &&
Settings.SequenceEqual(other.Settings, ModSettingsEqualityComparer.Default);
SettingsBindables.SequenceEqual(other.SettingsBindables, ModSettingsEqualityComparer.Default);
}
public override int GetHashCode()
@ -200,7 +247,7 @@ public override int GetHashCode()
hashCode.Add(GetType());
foreach (var setting in Settings)
foreach (var setting in SettingsBindables)
hashCode.Add(setting.GetUnderlyingSettingValue());
return hashCode.ToHashCode();