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https://github.com/ppy/osu
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Increase default visibility on touch platforms
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parent
005b1038a3
commit
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@ -30,6 +30,8 @@ namespace osu.Game.Screens.Play.HUD
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{
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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public override bool PropagatePositionalInputSubTree => alwaysShow.Value || touchActive.Value;
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public readonly Bindable<bool> IsPaused = new Bindable<bool>();
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public readonly Bindable<bool> ReplayLoaded = new Bindable<bool>();
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@ -42,8 +44,6 @@ namespace osu.Game.Screens.Play.HUD
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private Bindable<bool> alwaysShow;
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public override bool PropagatePositionalInputSubTree => alwaysShow.Value || touchActive.Value;
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public HoldForMenuButton()
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{
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Direction = FillDirection.Horizontal;
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@ -123,10 +123,13 @@ namespace osu.Game.Screens.Play.HUD
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{
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base.Update();
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// While the button is hovered or still animating, keep fully visible.
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if (text.Alpha > 0 || button.Progress.Value > 0 || button.IsHovered)
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Alpha = 1;
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// When touch input is detected, keep visible at a constant opacity.
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else if (touchActive.Value)
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Alpha = 0.08f;
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Alpha = 0.5f;
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// Otherwise, if the user chooses, show it when the mouse is nearby.
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else if (alwaysShow.Value)
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{
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float minAlpha = touchActive.Value ? .08f : 0;
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@ -136,9 +139,7 @@ namespace osu.Game.Screens.Play.HUD
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Alpha, Math.Clamp(1 - positionalAdjust, minAlpha, 1), 0, 200, Easing.OutQuint);
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}
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else
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{
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Alpha = 0;
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}
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}
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private partial class HoldButton : HoldToConfirmContainer, IKeyBindingHandler<GlobalAction>
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