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Fix drawable mutation from disposal thread
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@ -68,7 +68,7 @@ namespace osu.Game.Screens.Select
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Current.BindValueChanged(_ => updateMultiplierText(), true);
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}
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private void updateMultiplierText()
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private void updateMultiplierText() => Schedule(() =>
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{
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double multiplier = Current.Value?.Aggregate(1.0, (current, mod) => current * mod.ScoreMultiplier) ?? 1;
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@ -85,6 +85,6 @@ namespace osu.Game.Screens.Select
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modDisplay.FadeIn();
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else
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modDisplay.FadeOut();
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}
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});
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}
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}
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