Add checksum validation to the ready/start button

This commit is contained in:
smoogipoo 2020-06-02 14:03:50 +09:00
parent 1ccdfd7364
commit 68fbe9f4c1
1 changed files with 15 additions and 17 deletions

View File

@ -3,6 +3,7 @@
using System;
using System.Linq;
using System.Linq.Expressions;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
@ -52,24 +53,14 @@ private void load(OsuColour colours)
private void updateSelectedItem(PlaylistItem item)
{
hasBeatmap = false;
int? beatmapId = SelectedItem.Value?.Beatmap.Value?.OnlineBeatmapID;
if (beatmapId == null)
return;
hasBeatmap = beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmapId) != null;
hasBeatmap = findBeatmap(expr => beatmaps.QueryBeatmap(expr));
}
private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakSet)
{
if (weakSet.NewValue.TryGetTarget(out var set))
{
int? beatmapId = SelectedItem.Value?.Beatmap.Value?.OnlineBeatmapID;
if (beatmapId == null)
return;
if (set.Beatmaps.Any(b => b.OnlineBeatmapID == beatmapId))
if (findBeatmap(expr => set.Beatmaps.AsQueryable().FirstOrDefault(expr)))
Schedule(() => hasBeatmap = true);
}
}
@ -78,15 +69,22 @@ private void beatmapRemoved(ValueChangedEvent<WeakReference<BeatmapSetInfo>> wea
{
if (weakSet.NewValue.TryGetTarget(out var set))
{
int? beatmapId = SelectedItem.Value?.Beatmap.Value?.OnlineBeatmapID;
if (beatmapId == null)
return;
if (set.Beatmaps.Any(b => b.OnlineBeatmapID == beatmapId))
if (findBeatmap(expr => set.Beatmaps.AsQueryable().FirstOrDefault(expr)))
Schedule(() => hasBeatmap = false);
}
}
private bool findBeatmap(Func<Expression<Func<BeatmapInfo, bool>>, BeatmapInfo> expression)
{
int? beatmapId = SelectedItem.Value?.Beatmap.Value?.OnlineBeatmapID;
string checksum = SelectedItem.Value?.Beatmap.Value?.MD5Hash;
if (beatmapId == null || checksum == null)
return false;
return expression(b => b.OnlineBeatmapID == beatmapId && b.MD5Hash == checksum) != null;
}
protected override void Update()
{
base.Update();