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Merge branch 'skin-components-bind-outwards-health' into remove-hud-overlay-unused-pieces
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commit
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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namespace osu.Game.Screens.Play.HUD
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namespace osu.Game.Screens.Play.HUD
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{
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{
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public class SkinnableHealthDisplay : SkinnableDrawable
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public class SkinnableHealthDisplay : SkinnableDrawable
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{
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{
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public Bindable<double> Current { get; } = new BindableDouble(1)
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{
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MinValue = 0,
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MaxValue = 1
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};
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private HealthProcessor processor;
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public void BindHealthProcessor(HealthProcessor processor)
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{
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if (this.processor != null)
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throw new InvalidOperationException("Can't bind to a processor more than once");
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this.processor = processor;
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Current.BindTo(processor.Health);
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}
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public SkinnableHealthDisplay()
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public SkinnableHealthDisplay()
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: base(new HUDSkinComponent(HUDSkinComponents.HealthDisplay), _ => new DefaultHealthDisplay())
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: base(new HUDSkinComponent(HUDSkinComponents.HealthDisplay), _ => new DefaultHealthDisplay())
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{
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{
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