mirror of https://github.com/ppy/osu
Add NewsOverlay to the game
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@ -44,6 +44,7 @@ public class TestSceneOsuGame : OsuTestScene
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typeof(NotificationOverlay),
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typeof(BeatmapListingOverlay),
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typeof(DashboardOverlay),
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typeof(NewsOverlay),
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typeof(ChannelManager),
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typeof(ChatOverlay),
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typeof(SettingsOverlay),
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@ -71,6 +71,8 @@ public class OsuGame : OsuGameBase, IKeyBindingHandler<GlobalAction>
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private DashboardOverlay dashboard;
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private NewsOverlay news;
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private UserProfileOverlay userProfile;
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private BeatmapSetOverlay beatmapSetOverlay;
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@ -630,6 +632,7 @@ protected override void LoadComplete()
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// overlay elements
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loadComponentSingleFile(beatmapListing = new BeatmapListingOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(dashboard = new DashboardOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(news = new NewsOverlay(), overlayContent.Add, true);
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var rankingsOverlay = loadComponentSingleFile(new RankingsOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(channelManager = new ChannelManager(), AddInternal, true);
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loadComponentSingleFile(chatOverlay = new ChatOverlay(), overlayContent.Add, true);
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@ -687,7 +690,7 @@ protected override void LoadComplete()
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}
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// ensure only one of these overlays are open at once.
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var singleDisplayOverlays = new OverlayContainer[] { chatOverlay, dashboard, beatmapListing, changelogOverlay, rankingsOverlay };
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var singleDisplayOverlays = new OverlayContainer[] { chatOverlay, news, dashboard, beatmapListing, changelogOverlay, rankingsOverlay };
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foreach (var overlay in singleDisplayOverlays)
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{
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@ -69,6 +69,7 @@ private void load(OsuGame osuGame, Bindable<RulesetInfo> parentRuleset)
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AutoSizeAxes = Axes.X,
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Children = new Drawable[]
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{
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new ToolbarNewsButton(),
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new ToolbarChangelogButton(),
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new ToolbarRankingsButton(),
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new ToolbarBeatmapListingButton(),
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@ -0,0 +1,22 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Overlays.Toolbar
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{
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public class ToolbarNewsButton : ToolbarOverlayToggleButton
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{
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public ToolbarNewsButton()
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{
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Icon = FontAwesome.Solid.Newspaper;
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}
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[BackgroundDependencyLoader(true)]
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private void load(NewsOverlay news)
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{
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StateContainer = news;
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}
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}
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}
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