mirror of https://github.com/ppy/osu
Remove SpecialColumnPosition for now
This needs to be re-implemented in the future, perhaps in a way that allows it to be dynamically changed.
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8a8b3f25e7
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68a6323168
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@ -33,12 +33,10 @@ public TestCaseManiaPlayfield()
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{
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var rng = new Random(1337);
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AddStep("1 column", () => createPlayfield(1, SpecialColumnPosition.Normal));
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AddStep("4 columns", () => createPlayfield(4, SpecialColumnPosition.Normal));
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AddStep("Left special style", () => createPlayfield(4, SpecialColumnPosition.Left));
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AddStep("Right special style", () => createPlayfield(4, SpecialColumnPosition.Right));
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AddStep("5 columns", () => createPlayfield(5, SpecialColumnPosition.Normal));
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AddStep("8 columns", () => createPlayfield(8, SpecialColumnPosition.Normal));
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AddStep("1 column", () => createPlayfield(1));
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AddStep("4 columns", () => createPlayfield(4));
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AddStep("5 columns", () => createPlayfield(5));
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AddStep("8 columns", () => createPlayfield(8));
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AddStep("4 + 4 columns", () =>
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{
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var stages = new List<StageDefinition>
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@ -46,7 +44,7 @@ public TestCaseManiaPlayfield()
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new StageDefinition { Columns = 4 },
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new StageDefinition { Columns = 4 },
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};
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createPlayfield(stages, SpecialColumnPosition.Normal);
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createPlayfield(stages);
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});
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AddStep("2 + 4 + 2 columns", () =>
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@ -57,7 +55,7 @@ public TestCaseManiaPlayfield()
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new StageDefinition { Columns = 4 },
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new StageDefinition { Columns = 2 },
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};
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createPlayfield(stages, SpecialColumnPosition.Normal);
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createPlayfield(stages);
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});
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AddStep("1 + 8 + 1 columns", () =>
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@ -68,12 +66,10 @@ public TestCaseManiaPlayfield()
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new StageDefinition { Columns = 8 },
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new StageDefinition { Columns = 1 },
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};
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createPlayfield(stages, SpecialColumnPosition.Normal);
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createPlayfield(stages);
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});
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AddStep("Left special style", () => createPlayfield(8, SpecialColumnPosition.Left));
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AddStep("Right special style", () => createPlayfield(8, SpecialColumnPosition.Right));
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AddStep("Reversed", () => createPlayfield(4, SpecialColumnPosition.Normal, true));
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AddStep("Reversed", () => createPlayfield(4, true));
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AddStep("Notes with input", () => createPlayfieldWithNotes());
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AddStep("Notes with input (reversed)", () => createPlayfieldWithNotes(true));
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@ -82,7 +78,7 @@ public TestCaseManiaPlayfield()
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AddStep("Hit explosion", () =>
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{
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var playfield = createPlayfield(4, SpecialColumnPosition.Normal);
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var playfield = createPlayfield(4);
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int col = rng.Next(0, 4);
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@ -102,17 +98,17 @@ private void load(RulesetStore rulesets)
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maniaRuleset = rulesets.GetRuleset(3);
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}
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private ManiaPlayfield createPlayfield(int cols, SpecialColumnPosition specialPos, bool inverted = false)
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private ManiaPlayfield createPlayfield(int cols, bool inverted = false)
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{
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var stages = new List<StageDefinition>
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{
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new StageDefinition { Columns = cols },
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};
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return createPlayfield(stages, specialPos, inverted);
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return createPlayfield(stages, inverted);
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}
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private ManiaPlayfield createPlayfield(List<StageDefinition> stages, SpecialColumnPosition specialPos, bool inverted = false)
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private ManiaPlayfield createPlayfield(List<StageDefinition> stages, bool inverted = false)
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{
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Clear();
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@ -127,7 +123,6 @@ private ManiaPlayfield createPlayfield(List<StageDefinition> stages, SpecialColu
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Origin = Anchor.Centre,
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});
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playfield.SpecialColumnPosition.Value = specialPos;
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playfield.Inverted.Value = inverted;
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return playfield;
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@ -22,11 +22,6 @@ public class ManiaPlayfield : ScrollingPlayfield
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/// </summary>
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public readonly Bindable<bool> Inverted = new Bindable<bool>(true);
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/// <summary>
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/// The style to use for the special column.
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/// </summary>
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public Bindable<SpecialColumnPosition> SpecialColumnPosition = new Bindable<SpecialColumnPosition>();
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public List<Column> Columns => stages.SelectMany(x => x.Columns).ToList();
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private readonly List<ManiaStage> stages = new List<ManiaStage>();
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@ -54,7 +49,6 @@ public ManiaPlayfield(List<StageDefinition> stageDefinitions)
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for (int i = 0; i < stageDefinitions.Count; i++)
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{
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var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
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newStage.SpecialColumnPosition.BindTo(SpecialColumnPosition);
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newStage.VisibleTimeRange.BindTo(VisibleTimeRange);
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newStage.Inverted.BindTo(Inverted);
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@ -33,8 +33,6 @@ internal class ManiaStage : ScrollingPlayfield
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/// </summary>
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public readonly Bindable<bool> Inverted = new Bindable<bool>(true);
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public readonly Bindable<SpecialColumnPosition> SpecialColumnPosition = new Bindable<SpecialColumnPosition>();
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public IReadOnlyList<Column> Columns => columnFlow.Children;
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private readonly FillFlowContainer<Column> columnFlow;
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@ -167,19 +165,7 @@ public void AddColumn(Column c)
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/// </summary>
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/// <param name="column">The 0-based column index.</param>
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/// <returns>Whether the column is a special column.</returns>
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private bool isSpecialColumn(int column)
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{
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switch (SpecialColumnPosition.Value)
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{
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default:
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case UI.SpecialColumnPosition.Normal:
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return definition.Columns % 2 == 1 && column == definition.Columns / 2;
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case UI.SpecialColumnPosition.Left:
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return column == 0;
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case UI.SpecialColumnPosition.Right:
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return column == definition.Columns - 1;
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}
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}
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private bool isSpecialColumn(int column) => definition.Columns % 2 == 1 && column == definition.Columns / 2;
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public override void Add(DrawableHitObject h)
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{
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@ -1,21 +0,0 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Rulesets.Mania.UI
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{
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public enum SpecialColumnPosition
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{
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/// <summary>
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/// The special column will lie in the center of the columns.
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/// </summary>
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Normal,
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/// <summary>
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/// The special column will lie to the left of the columns.
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/// </summary>
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Left,
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/// <summary>
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/// The special column will lie to the right of the columns.
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/// </summary>
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Right
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}
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}
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@ -122,7 +122,6 @@
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<Compile Include="UI\ManiaPlayfield.cs" />
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<Compile Include="ManiaRuleset.cs" />
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<Compile Include="Mods\ManiaModNoFail.cs" />
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<Compile Include="UI\SpecialColumnPosition.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="app.config" />
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