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https://github.com/ppy/osu
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Add test coverage
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@ -12,6 +12,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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@ -19,6 +20,7 @@ using osu.Game.Rulesets;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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using osu.Game.Storyboards;
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using osuTK;
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using osuTK.Input;
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@ -28,6 +30,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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protected new PausePlayer Player => (PausePlayer)base.Player;
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
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{
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beatmap.AudioLeadIn = 4000;
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return base.CreateWorkingBeatmap(beatmap, storyboard);
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}
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private readonly Container content;
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protected override Container<Drawable> Content => content;
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@ -202,6 +210,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestUserPauseDuringCooldownTooSoon()
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{
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AddStep("seek to gameplay", () => Player.GameplayClockContainer.Seek(0));
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AddStep("move cursor outside", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft - new Vector2(10)));
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pauseAndConfirm();
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@ -213,9 +222,23 @@ namespace osu.Game.Tests.Visual.Gameplay
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confirmNotExited();
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}
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[Test]
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public void TestUserPauseDuringIntroSkipsCooldown()
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{
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AddStep("seek before gameplay", () => Player.GameplayClockContainer.Seek(-5000));
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AddStep("move cursor outside", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft - new Vector2(10)));
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pauseAndConfirm();
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resume();
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pauseViaBackAction();
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confirmPaused();
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}
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[Test]
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public void TestQuickExitDuringCooldownTooSoon()
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{
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AddStep("seek to gameplay", () => Player.GameplayClockContainer.Seek(0));
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AddStep("move cursor outside", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft - new Vector2(10)));
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pauseAndConfirm();
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