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https://github.com/ppy/osu
synced 2024-12-26 17:02:59 +00:00
Use local bindable instead of using BindValueChanged of external one
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@ -29,8 +29,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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private readonly Drawable cursorTrail;
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public IBindable<float> CursorScale => cursorScale;
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private Bindable<float> cursorScale;
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public Bindable<float> CursorScale;
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private Bindable<float> userCursorScale;
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private Bindable<bool> autoCursorScale;
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private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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@ -58,8 +57,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
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autoCursorScale.ValueChanged += _ => calculateScale();
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cursorScale = new Bindable<float>();
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cursorScale.ValueChanged += e => ActiveCursor.Scale = cursorTrail.Scale = new Vector2(e.NewValue);
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CursorScale = new Bindable<float>();
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CursorScale.ValueChanged += e => ActiveCursor.Scale = cursorTrail.Scale = new Vector2(e.NewValue);
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calculateScale();
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}
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@ -74,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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scale *= 1f - 0.7f * (1f + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
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}
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cursorScale.Value = scale;
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CursorScale.Value = scale;
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}
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protected override void LoadComplete()
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@ -130,13 +129,13 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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protected override void PopIn()
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{
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fadeContainer.FadeTo(1, 300, Easing.OutQuint);
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ActiveCursor.ScaleTo(cursorScale.Value, 400, Easing.OutQuint);
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ActiveCursor.ScaleTo(CursorScale.Value, 400, Easing.OutQuint);
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}
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protected override void PopOut()
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{
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fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint);
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ActiveCursor.ScaleTo(cursorScale.Value * 0.8f, 450, Easing.OutQuint);
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ActiveCursor.ScaleTo(CursorScale.Value * 0.8f, 450, Easing.OutQuint);
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}
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private class DefaultCursorTrail : CursorTrail
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@ -1,8 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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@ -21,6 +22,7 @@ namespace osu.Game.Rulesets.Osu.UI
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private OsuClickToResumeCursor clickToResumeCursor;
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private OsuCursorContainer localCursorContainer;
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private Bindable<float> localCursorScale;
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public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null;
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@ -47,7 +49,9 @@ namespace osu.Game.Rulesets.Osu.UI
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{
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Add(localCursorContainer = new OsuCursorContainer());
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localCursorContainer.CursorScale.BindValueChanged(scale => cursorScaleContainer.Scale = new Vector2(scale.NewValue), true);
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localCursorScale = new Bindable<float>();
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localCursorScale.BindTo(localCursorContainer.CursorScale);
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localCursorScale.BindValueChanged(scale => cursorScaleContainer.Scale = new Vector2(scale.NewValue), true);
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}
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}
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