Merge pull request #18446 from frenzibyte/editor-row-attribute-background

Update row attribute background colour to fit screen
This commit is contained in:
Dean Herbert 2022-05-28 10:53:50 +09:00 committed by GitHub
commit 68684f5fe7
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 9 additions and 4 deletions

View File

@ -19,6 +19,8 @@ public class RowAttribute : CompositeDrawable
private readonly string label;
protected Drawable Background { get; private set; }
protected FillFlowContainer Content { get; private set; }
public RowAttribute(ControlPoint point, string label)
@ -41,11 +43,11 @@ private void load(OsuColour colours, OverlayColourProvider overlayColours)
Masking = true;
CornerRadius = 3;
InternalChildren = new Drawable[]
InternalChildren = new[]
{
new Box
Background = new Box
{
Colour = overlayColours.Background4,
Colour = overlayColours.Background5,
RelativeSizeAxes = Axes.Both,
},
Content = new FillFlowContainer

View File

@ -7,6 +7,7 @@
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
namespace osu.Game.Screens.Edit.Timing.RowAttributes
{
@ -24,10 +25,12 @@ public TimingRowAttribute(TimingControlPoint timing)
}
[BackgroundDependencyLoader]
private void load()
private void load(OverlayColourProvider colourProvider)
{
Content.Add(text = new AttributeText(Point));
Background.Colour = colourProvider.Background4;
timeSignature.BindValueChanged(_ => updateText());
beatLength.BindValueChanged(_ => updateText(), true);
}