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Rename class to better match usage
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@ -12,17 +12,17 @@ using osuTK;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// A custom icon class for use with <see cref="ScreenTitle.CreateIcon()"/>
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/// A custom icon class for use with <see cref="ScreenTitle.CreateIcon()"/> based off a texture resource.
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/// </summary>
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public class ScreenTitleIcon : CompositeDrawable
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public class ScreenTitleTextureIcon : CompositeDrawable
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{
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private const float circle_allowance = 0.8f;
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private readonly string icon;
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private readonly string textureName;
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public ScreenTitleIcon(string icon)
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public ScreenTitleTextureIcon(string textureName)
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{
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this.icon = icon;
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this.textureName = textureName;
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}
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[BackgroundDependencyLoader]
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@ -44,7 +44,7 @@ namespace osu.Game.Graphics.UserInterface
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new Sprite
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{
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RelativeSizeAxes = Axes.Both,
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Texture = textures.Get(icon),
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Texture = textures.Get(textureName),
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Size = new Vector2(circle_allowance),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -121,7 +121,7 @@ namespace osu.Game.Overlays.Changelog
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AccentColour = colours.Violet;
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}
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protected override Drawable CreateIcon() => new ScreenTitleIcon(@"Icons/changelog");
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protected override Drawable CreateIcon() => new ScreenTitleTextureIcon(@"Icons/changelog");
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}
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}
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}
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