Rename class to better match usage

This commit is contained in:
Dean Herbert 2019-08-11 16:15:44 +09:00
parent d55f9404da
commit 684c37bf05
2 changed files with 7 additions and 7 deletions

View File

@ -12,17 +12,17 @@ using osuTK;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// A custom icon class for use with <see cref="ScreenTitle.CreateIcon()"/>
/// A custom icon class for use with <see cref="ScreenTitle.CreateIcon()"/> based off a texture resource.
/// </summary>
public class ScreenTitleIcon : CompositeDrawable
public class ScreenTitleTextureIcon : CompositeDrawable
{
private const float circle_allowance = 0.8f;
private readonly string icon;
private readonly string textureName;
public ScreenTitleIcon(string icon)
public ScreenTitleTextureIcon(string textureName)
{
this.icon = icon;
this.textureName = textureName;
}
[BackgroundDependencyLoader]
@ -44,7 +44,7 @@ namespace osu.Game.Graphics.UserInterface
new Sprite
{
RelativeSizeAxes = Axes.Both,
Texture = textures.Get(icon),
Texture = textures.Get(textureName),
Size = new Vector2(circle_allowance),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

View File

@ -121,7 +121,7 @@ namespace osu.Game.Overlays.Changelog
AccentColour = colours.Violet;
}
protected override Drawable CreateIcon() => new ScreenTitleIcon(@"Icons/changelog");
protected override Drawable CreateIcon() => new ScreenTitleTextureIcon(@"Icons/changelog");
}
}
}