Merge branch 'master' into realm-context-factory-safer-blocking

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Dean Herbert 2021-10-02 00:30:09 +09:00 committed by GitHub
commit 682fe5be78
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24 changed files with 1590 additions and 837 deletions

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@ -158,18 +158,47 @@ namespace osu.Game.Tests.Online
public Task<BeatmapSetInfo> CurrentImportTask { get; private set; }
protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize)
=> new TestDownloadRequest(set);
public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host = null, WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
: base(storage, contextFactory, rulesets, api, audioManager, resources, host, defaultBeatmap, performOnlineLookups)
public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host = null, WorkingBeatmap defaultBeatmap = null)
: base(storage, contextFactory, rulesets, api, audioManager, resources, host, defaultBeatmap)
{
}
public override async Task<BeatmapSetInfo> Import(BeatmapSetInfo item, ArchiveReader archive = null, bool lowPriority = false, CancellationToken cancellationToken = default)
protected override BeatmapModelManager CreateBeatmapModelManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, GameHost host)
{
await AllowImport.Task.ConfigureAwait(false);
return await (CurrentImportTask = base.Import(item, archive, lowPriority, cancellationToken)).ConfigureAwait(false);
return new TestBeatmapModelManager(this, storage, contextFactory, rulesets, api, host);
}
protected override BeatmapModelDownloader CreateBeatmapModelDownloader(BeatmapModelManager modelManager, IAPIProvider api, GameHost host)
{
return new TestBeatmapModelDownloader(modelManager, api, host);
}
internal class TestBeatmapModelDownloader : BeatmapModelDownloader
{
public TestBeatmapModelDownloader(BeatmapModelManager modelManager, IAPIProvider apiProvider, GameHost gameHost)
: base(modelManager, apiProvider, gameHost)
{
}
protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize)
=> new TestDownloadRequest(set);
}
internal class TestBeatmapModelManager : BeatmapModelManager
{
private readonly TestBeatmapManager testBeatmapManager;
public TestBeatmapModelManager(TestBeatmapManager testBeatmapManager, Storage storage, IDatabaseContextFactory databaseContextFactory, RulesetStore rulesetStore, IAPIProvider apiProvider, GameHost gameHost)
: base(storage, databaseContextFactory, rulesetStore, gameHost)
{
this.testBeatmapManager = testBeatmapManager;
}
public override async Task<BeatmapSetInfo> Import(BeatmapSetInfo item, ArchiveReader archive = null, bool lowPriority = false, CancellationToken cancellationToken = default)
{
await testBeatmapManager.AllowImport.Task.ConfigureAwait(false);
return await (testBeatmapManager.CurrentImportTask = base.Import(item, archive, lowPriority, cancellationToken)).ConfigureAwait(false);
}
}
}

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@ -6,111 +6,67 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using Microsoft.EntityFrameworkCore;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Lists;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Statistics;
using osu.Framework.Testing;
using osu.Game.Beatmaps.Formats;
using osu.Game.Database;
using osu.Game.IO;
using osu.Game.IO.Archives;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Skinning;
using osu.Game.Users;
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
namespace osu.Game.Beatmaps
{
/// <summary>
/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
/// Handles general operations related to global beatmap management.
/// </summary>
[ExcludeFromDynamicCompile]
public partial class BeatmapManager : DownloadableArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>, IDisposable, IBeatmapResourceProvider
public class BeatmapManager : IModelDownloader<BeatmapSetInfo>, IModelManager<BeatmapSetInfo>, IModelFileManager<BeatmapSetInfo, BeatmapSetFileInfo>, ICanAcceptFiles, IWorkingBeatmapCache, IDisposable
{
/// <summary>
/// Fired when a single difficulty has been hidden.
/// </summary>
public IBindable<WeakReference<BeatmapInfo>> BeatmapHidden => beatmapHidden;
private readonly BeatmapModelManager beatmapModelManager;
private readonly BeatmapModelDownloader beatmapModelDownloader;
private readonly Bindable<WeakReference<BeatmapInfo>> beatmapHidden = new Bindable<WeakReference<BeatmapInfo>>();
/// <summary>
/// Fired when a single difficulty has been restored.
/// </summary>
public IBindable<WeakReference<BeatmapInfo>> BeatmapRestored => beatmapRestored;
private readonly Bindable<WeakReference<BeatmapInfo>> beatmapRestored = new Bindable<WeakReference<BeatmapInfo>>();
/// <summary>
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
/// </summary>
public readonly WorkingBeatmap DefaultBeatmap;
public override IEnumerable<string> HandledExtensions => new[] { ".osz" };
protected override string[] HashableFileTypes => new[] { ".osu" };
protected override string ImportFromStablePath => ".";
protected override Storage PrepareStableStorage(StableStorage stableStorage) => stableStorage.GetSongStorage();
private readonly RulesetStore rulesets;
private readonly BeatmapStore beatmaps;
private readonly AudioManager audioManager;
private readonly IResourceStore<byte[]> resources;
private readonly LargeTextureStore largeTextureStore;
private readonly ITrackStore trackStore;
[CanBeNull]
private readonly GameHost host;
[CanBeNull]
private readonly BeatmapOnlineLookupQueue onlineLookupQueue;
private readonly WorkingBeatmapCache workingBeatmapCache;
private readonly BeatmapOnlineLookupQueue onlineBetamapLookupQueue;
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host = null,
WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
: base(storage, contextFactory, api, new BeatmapStore(contextFactory), host)
{
this.rulesets = rulesets;
this.audioManager = audioManager;
this.resources = resources;
this.host = host;
beatmapModelManager = CreateBeatmapModelManager(storage, contextFactory, rulesets, api, host);
beatmapModelDownloader = CreateBeatmapModelDownloader(beatmapModelManager, api, host);
workingBeatmapCache = CreateWorkingBeatmapCache(audioManager, resources, new FileStore(contextFactory, storage).Store, defaultBeatmap, host);
DefaultBeatmap = defaultBeatmap;
beatmaps = (BeatmapStore)ModelStore;
beatmaps.BeatmapHidden += b => beatmapHidden.Value = new WeakReference<BeatmapInfo>(b);
beatmaps.BeatmapRestored += b => beatmapRestored.Value = new WeakReference<BeatmapInfo>(b);
beatmaps.ItemRemoved += removeWorkingCache;
beatmaps.ItemUpdated += removeWorkingCache;
workingBeatmapCache.BeatmapManager = beatmapModelManager;
if (performOnlineLookups)
onlineLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
largeTextureStore = new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store));
trackStore = audioManager.GetTrackStore(Files.Store);
{
onlineBetamapLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
beatmapModelManager.OnlineLookupQueue = onlineBetamapLookupQueue;
}
}
protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize) =>
new DownloadBeatmapSetRequest(set, minimiseDownloadSize);
protected virtual BeatmapModelDownloader CreateBeatmapModelDownloader(BeatmapModelManager modelManager, IAPIProvider api, GameHost host)
{
return new BeatmapModelDownloader(modelManager, api, host);
}
protected override bool ShouldDeleteArchive(string path) => Path.GetExtension(path)?.ToLowerInvariant() == ".osz";
protected virtual WorkingBeatmapCache CreateWorkingBeatmapCache(AudioManager audioManager, IResourceStore<byte[]> resources, IResourceStore<byte[]> storage, WorkingBeatmap defaultBeatmap, GameHost host) =>
new WorkingBeatmapCache(audioManager, resources, storage, defaultBeatmap, host);
protected virtual BeatmapModelManager CreateBeatmapModelManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, GameHost host) =>
new BeatmapModelManager(storage, contextFactory, rulesets, host);
/// <summary>
/// Create a new <see cref="WorkingBeatmap"/>.
/// </summary>
public WorkingBeatmap CreateNew(RulesetInfo ruleset, User user)
{
var metadata = new BeatmapMetadata
@ -134,112 +90,21 @@ namespace osu.Game.Beatmaps
}
};
var working = Import(set).Result;
var working = beatmapModelManager.Import(set).Result;
return GetWorkingBeatmap(working.Beatmaps.First());
}
protected override async Task Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive, CancellationToken cancellationToken = default)
{
if (archive != null)
beatmapSet.Beatmaps = createBeatmapDifficulties(beatmapSet.Files);
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
{
// remove metadata from difficulties where it matches the set
if (beatmapSet.Metadata.Equals(b.Metadata))
b.Metadata = null;
b.BeatmapSet = beatmapSet;
}
validateOnlineIds(beatmapSet);
bool hadOnlineBeatmapIDs = beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0);
if (onlineLookupQueue != null)
await onlineLookupQueue.UpdateAsync(beatmapSet, cancellationToken).ConfigureAwait(false);
// ensure at least one beatmap was able to retrieve or keep an online ID, else drop the set ID.
if (hadOnlineBeatmapIDs && !beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0))
{
if (beatmapSet.OnlineBeatmapSetID != null)
{
beatmapSet.OnlineBeatmapSetID = null;
LogForModel(beatmapSet, "Disassociating beatmap set ID due to loss of all beatmap IDs");
}
}
}
protected override void PreImport(BeatmapSetInfo beatmapSet)
{
if (beatmapSet.Beatmaps.Any(b => b.BaseDifficulty == null))
throw new InvalidOperationException($"Cannot import {nameof(BeatmapInfo)} with null {nameof(BeatmapInfo.BaseDifficulty)}.");
// check if a set already exists with the same online id, delete if it does.
if (beatmapSet.OnlineBeatmapSetID != null)
{
var existingOnlineId = beatmaps.ConsumableItems.FirstOrDefault(b => b.OnlineBeatmapSetID == beatmapSet.OnlineBeatmapSetID);
if (existingOnlineId != null)
{
Delete(existingOnlineId);
// in order to avoid a unique key constraint, immediately remove the online ID from the previous set.
existingOnlineId.OnlineBeatmapSetID = null;
foreach (var b in existingOnlineId.Beatmaps)
b.OnlineBeatmapID = null;
LogForModel(beatmapSet, $"Found existing beatmap set with same OnlineBeatmapSetID ({beatmapSet.OnlineBeatmapSetID}). It has been deleted.");
}
}
}
private void validateOnlineIds(BeatmapSetInfo beatmapSet)
{
var beatmapIds = beatmapSet.Beatmaps.Where(b => b.OnlineBeatmapID.HasValue).Select(b => b.OnlineBeatmapID).ToList();
// ensure all IDs are unique
if (beatmapIds.GroupBy(b => b).Any(g => g.Count() > 1))
{
LogForModel(beatmapSet, "Found non-unique IDs, resetting...");
resetIds();
return;
}
// find any existing beatmaps in the database that have matching online ids
var existingBeatmaps = QueryBeatmaps(b => beatmapIds.Contains(b.OnlineBeatmapID)).ToList();
if (existingBeatmaps.Count > 0)
{
// reset the import ids (to force a re-fetch) *unless* they match the candidate CheckForExisting set.
// we can ignore the case where the new ids are contained by the CheckForExisting set as it will either be used (import skipped) or deleted.
var existing = CheckForExisting(beatmapSet);
if (existing == null || existingBeatmaps.Any(b => !existing.Beatmaps.Contains(b)))
{
LogForModel(beatmapSet, "Found existing import with IDs already, resetting...");
resetIds();
}
}
void resetIds() => beatmapSet.Beatmaps.ForEach(b => b.OnlineBeatmapID = null);
}
protected override bool CheckLocalAvailability(BeatmapSetInfo model, IQueryable<BeatmapSetInfo> items)
=> base.CheckLocalAvailability(model, items)
|| (model.OnlineBeatmapSetID != null && items.Any(b => b.OnlineBeatmapSetID == model.OnlineBeatmapSetID));
#region Delegation to BeatmapModelManager (methods which previously existed locally).
/// <summary>
/// Delete a beatmap difficulty.
/// Fired when a single difficulty has been hidden.
/// </summary>
/// <param name="beatmap">The beatmap difficulty to hide.</param>
public void Hide(BeatmapInfo beatmap) => beatmaps.Hide(beatmap);
public IBindable<WeakReference<BeatmapInfo>> BeatmapHidden => beatmapModelManager.BeatmapHidden;
/// <summary>
/// Restore a beatmap difficulty.
/// Fired when a single difficulty has been restored.
/// </summary>
/// <param name="beatmap">The beatmap difficulty to restore.</param>
public void Restore(BeatmapInfo beatmap) => beatmaps.Restore(beatmap);
public IBindable<WeakReference<BeatmapInfo>> BeatmapRestored => beatmapModelManager.BeatmapRestored;
/// <summary>
/// Saves an <see cref="IBeatmap"/> file against a given <see cref="BeatmapInfo"/>.
@ -247,109 +112,13 @@ namespace osu.Game.Beatmaps
/// <param name="info">The <see cref="BeatmapInfo"/> to save the content against. The file referenced by <see cref="BeatmapInfo.Path"/> will be replaced.</param>
/// <param name="beatmapContent">The <see cref="IBeatmap"/> content to write.</param>
/// <param name="beatmapSkin">The beatmap <see cref="ISkin"/> content to write, null if to be omitted.</param>
public virtual void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null)
{
var setInfo = info.BeatmapSet;
using (var stream = new MemoryStream())
{
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
new LegacyBeatmapEncoder(beatmapContent, beatmapSkin).Encode(sw);
stream.Seek(0, SeekOrigin.Begin);
using (ContextFactory.GetForWrite())
{
var beatmapInfo = setInfo.Beatmaps.Single(b => b.ID == info.ID);
var metadata = beatmapInfo.Metadata ?? setInfo.Metadata;
// grab the original file (or create a new one if not found).
var fileInfo = setInfo.Files.SingleOrDefault(f => string.Equals(f.Filename, beatmapInfo.Path, StringComparison.OrdinalIgnoreCase)) ?? new BeatmapSetFileInfo();
// metadata may have changed; update the path with the standard format.
beatmapInfo.Path = $"{metadata.Artist} - {metadata.Title} ({metadata.Author}) [{beatmapInfo.Version}].osu";
beatmapInfo.MD5Hash = stream.ComputeMD5Hash();
// update existing or populate new file's filename.
fileInfo.Filename = beatmapInfo.Path;
stream.Seek(0, SeekOrigin.Begin);
ReplaceFile(setInfo, fileInfo, stream);
}
}
removeWorkingCache(info);
}
private readonly WeakList<BeatmapManagerWorkingBeatmap> workingCache = new WeakList<BeatmapManagerWorkingBeatmap>();
/// <summary>
/// Retrieve a <see cref="WorkingBeatmap"/> instance for the provided <see cref="BeatmapInfo"/>
/// </summary>
/// <param name="beatmapInfo">The beatmap to lookup.</param>
/// <returns>A <see cref="WorkingBeatmap"/> instance correlating to the provided <see cref="BeatmapInfo"/>.</returns>
public virtual WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo)
{
// if there are no files, presume the full beatmap info has not yet been fetched from the database.
if (beatmapInfo?.BeatmapSet?.Files.Count == 0)
{
int lookupId = beatmapInfo.ID;
beatmapInfo = QueryBeatmap(b => b.ID == lookupId);
}
if (beatmapInfo?.BeatmapSet == null)
return DefaultBeatmap;
lock (workingCache)
{
var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID);
if (working != null)
return working;
beatmapInfo.Metadata ??= beatmapInfo.BeatmapSet.Metadata;
workingCache.Add(working = new BeatmapManagerWorkingBeatmap(beatmapInfo, this));
// best effort; may be higher than expected.
GlobalStatistics.Get<int>(nameof(Beatmaps), $"Cached {nameof(WorkingBeatmap)}s").Value = workingCache.Count();
return working;
}
}
/// <summary>
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
/// </summary>
/// <param name="query">The query.</param>
/// <returns>The first result for the provided query, or null if no results were found.</returns>
public BeatmapSetInfo QueryBeatmapSet(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.ConsumableItems.AsNoTracking().FirstOrDefault(query);
protected override bool CanSkipImport(BeatmapSetInfo existing, BeatmapSetInfo import)
{
if (!base.CanSkipImport(existing, import))
return false;
return existing.Beatmaps.Any(b => b.OnlineBeatmapID != null);
}
protected override bool CanReuseExisting(BeatmapSetInfo existing, BeatmapSetInfo import)
{
if (!base.CanReuseExisting(existing, import))
return false;
var existingIds = existing.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i);
var importIds = import.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i);
// force re-import if we are not in a sane state.
return existing.OnlineBeatmapSetID == import.OnlineBeatmapSetID && existingIds.SequenceEqual(importIds);
}
public virtual void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null) => beatmapModelManager.Save(info, beatmapContent, beatmapSkin);
/// <summary>
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
/// </summary>
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
public List<BeatmapSetInfo> GetAllUsableBeatmapSets(IncludedDetails includes = IncludedDetails.All, bool includeProtected = false) =>
GetAllUsableBeatmapSetsEnumerable(includes, includeProtected).ToList();
public List<BeatmapSetInfo> GetAllUsableBeatmapSets(IncludedDetails includes = IncludedDetails.All, bool includeProtected = false) => beatmapModelManager.GetAllUsableBeatmapSets(includes, includeProtected);
/// <summary>
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s. Note that files are not populated.
@ -357,34 +126,7 @@ namespace osu.Game.Beatmaps
/// <param name="includes">The level of detail to include in the returned objects.</param>
/// <param name="includeProtected">Whether to include protected (system) beatmaps. These should not be included for gameplay playable use cases.</param>
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
public IEnumerable<BeatmapSetInfo> GetAllUsableBeatmapSetsEnumerable(IncludedDetails includes, bool includeProtected = false)
{
IQueryable<BeatmapSetInfo> queryable;
switch (includes)
{
case IncludedDetails.Minimal:
queryable = beatmaps.BeatmapSetsOverview;
break;
case IncludedDetails.AllButRuleset:
queryable = beatmaps.BeatmapSetsWithoutRuleset;
break;
case IncludedDetails.AllButFiles:
queryable = beatmaps.BeatmapSetsWithoutFiles;
break;
default:
queryable = beatmaps.ConsumableItems;
break;
}
// AsEnumerable used here to avoid applying the WHERE in sql. When done so, ef core 2.x uses an incorrect ORDER BY
// clause which causes queries to take 5-10x longer.
// TODO: remove if upgrading to EF core 3.x.
return queryable.AsEnumerable().Where(s => !s.DeletePending && (includeProtected || !s.Protected));
}
public IEnumerable<BeatmapSetInfo> GetAllUsableBeatmapSetsEnumerable(IncludedDetails includes, bool includeProtected = false) => beatmapModelManager.GetAllUsableBeatmapSetsEnumerable(includes, includeProtected);
/// <summary>
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
@ -392,207 +134,204 @@ namespace osu.Game.Beatmaps
/// <param name="query">The query.</param>
/// <param name="includes">The level of detail to include in the returned objects.</param>
/// <returns>Results from the provided query.</returns>
public IEnumerable<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query, IncludedDetails includes = IncludedDetails.All)
{
IQueryable<BeatmapSetInfo> queryable;
switch (includes)
{
case IncludedDetails.Minimal:
queryable = beatmaps.BeatmapSetsOverview;
break;
case IncludedDetails.AllButRuleset:
queryable = beatmaps.BeatmapSetsWithoutRuleset;
break;
case IncludedDetails.AllButFiles:
queryable = beatmaps.BeatmapSetsWithoutFiles;
break;
default:
queryable = beatmaps.ConsumableItems;
break;
}
return queryable.AsNoTracking().Where(query);
}
public IEnumerable<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query, IncludedDetails includes = IncludedDetails.All) => beatmapModelManager.QueryBeatmapSets(query, includes);
/// <summary>
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
/// </summary>
/// <param name="query">The query.</param>
/// <returns>The first result for the provided query, or null if no results were found.</returns>
public BeatmapInfo QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().FirstOrDefault(query);
public BeatmapSetInfo QueryBeatmapSet(Expression<Func<BeatmapSetInfo, bool>> query) => beatmapModelManager.QueryBeatmapSet(query);
/// <summary>
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
/// </summary>
/// <param name="query">The query.</param>
/// <returns>Results from the provided query.</returns>
public IQueryable<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().Where(query);
public IQueryable<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query) => beatmapModelManager.QueryBeatmaps(query);
protected override string HumanisedModelName => "beatmap";
/// <summary>
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
/// </summary>
/// <param name="query">The query.</param>
/// <returns>The first result for the provided query, or null if no results were found.</returns>
public BeatmapInfo QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query) => beatmapModelManager.QueryBeatmap(query);
protected override BeatmapSetInfo CreateModel(ArchiveReader reader)
/// <summary>
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
/// </summary>
public WorkingBeatmap DefaultBeatmap => workingBeatmapCache.DefaultBeatmap;
/// <summary>
/// Fired when a notification should be presented to the user.
/// </summary>
public Action<Notification> PostNotification
{
// let's make sure there are actually .osu files to import.
string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu", StringComparison.OrdinalIgnoreCase));
if (string.IsNullOrEmpty(mapName))
set
{
Logger.Log($"No beatmap files found in the beatmap archive ({reader.Name}).", LoggingTarget.Database);
return null;
beatmapModelManager.PostNotification = value;
beatmapModelDownloader.PostNotification = value;
}
Beatmap beatmap;
using (var stream = new LineBufferedReader(reader.GetStream(mapName)))
beatmap = Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
return new BeatmapSetInfo
{
OnlineBeatmapSetID = beatmap.BeatmapInfo.BeatmapSet?.OnlineBeatmapSetID,
Beatmaps = new List<BeatmapInfo>(),
Metadata = beatmap.Metadata,
DateAdded = DateTimeOffset.UtcNow
};
}
/// <summary>
/// Create all required <see cref="BeatmapInfo"/>s for the provided archive.
/// Fired when the user requests to view the resulting import.
/// </summary>
private List<BeatmapInfo> createBeatmapDifficulties(List<BeatmapSetFileInfo> files)
{
var beatmapInfos = new List<BeatmapInfo>();
public Action<IEnumerable<BeatmapSetInfo>> PresentImport { set => beatmapModelManager.PresentImport = value; }
foreach (var file in files.Where(f => f.Filename.EndsWith(".osu", StringComparison.OrdinalIgnoreCase)))
{
using (var raw = Files.Store.GetStream(file.FileInfo.StoragePath))
using (var ms = new MemoryStream()) // we need a memory stream so we can seek
using (var sr = new LineBufferedReader(ms))
{
raw.CopyTo(ms);
ms.Position = 0;
/// <summary>
/// Delete a beatmap difficulty.
/// </summary>
/// <param name="beatmap">The beatmap difficulty to hide.</param>
public void Hide(BeatmapInfo beatmap) => beatmapModelManager.Hide(beatmap);
var decoder = Decoder.GetDecoder<Beatmap>(sr);
IBeatmap beatmap = decoder.Decode(sr);
string hash = ms.ComputeSHA2Hash();
if (beatmapInfos.Any(b => b.Hash == hash))
continue;
beatmap.BeatmapInfo.Path = file.Filename;
beatmap.BeatmapInfo.Hash = hash;
beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
var ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
beatmap.BeatmapInfo.Ruleset = ruleset;
// TODO: this should be done in a better place once we actually need to dynamically update it.
beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance().CreateDifficultyCalculator(new DummyConversionBeatmap(beatmap)).Calculate().StarRating ?? 0;
beatmap.BeatmapInfo.Length = calculateLength(beatmap);
beatmap.BeatmapInfo.BPM = 60000 / beatmap.GetMostCommonBeatLength();
beatmapInfos.Add(beatmap.BeatmapInfo);
}
}
return beatmapInfos;
}
private double calculateLength(IBeatmap b)
{
if (!b.HitObjects.Any())
return 0;
var lastObject = b.HitObjects.Last();
//TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list).
double endTime = lastObject.GetEndTime();
double startTime = b.HitObjects.First().StartTime;
return endTime - startTime;
}
private void removeWorkingCache(BeatmapSetInfo info)
{
if (info.Beatmaps == null) return;
foreach (var b in info.Beatmaps)
removeWorkingCache(b);
}
private void removeWorkingCache(BeatmapInfo info)
{
lock (workingCache)
{
var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == info.ID);
if (working != null)
workingCache.Remove(working);
}
}
public void Dispose()
{
onlineLookupQueue?.Dispose();
}
#region IResourceStorageProvider
TextureStore IBeatmapResourceProvider.LargeTextureStore => largeTextureStore;
ITrackStore IBeatmapResourceProvider.Tracks => trackStore;
AudioManager IStorageResourceProvider.AudioManager => audioManager;
IResourceStore<byte[]> IStorageResourceProvider.Files => Files.Store;
IResourceStore<byte[]> IStorageResourceProvider.Resources => resources;
IResourceStore<TextureUpload> IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host?.CreateTextureLoaderStore(underlyingStore);
/// <summary>
/// Restore a beatmap difficulty.
/// </summary>
/// <param name="beatmap">The beatmap difficulty to restore.</param>
public void Restore(BeatmapInfo beatmap) => beatmapModelManager.Restore(beatmap);
#endregion
/// <summary>
/// A dummy WorkingBeatmap for the purpose of retrieving a beatmap for star difficulty calculation.
/// </summary>
private class DummyConversionBeatmap : WorkingBeatmap
#region Implementation of IModelManager<BeatmapSetInfo>
public bool IsAvailableLocally(BeatmapSetInfo model)
{
private readonly IBeatmap beatmap;
public DummyConversionBeatmap(IBeatmap beatmap)
: base(beatmap.BeatmapInfo, null)
{
this.beatmap = beatmap;
}
protected override IBeatmap GetBeatmap() => beatmap;
protected override Texture GetBackground() => null;
protected override Track GetBeatmapTrack() => null;
protected internal override ISkin GetSkin() => null;
public override Stream GetStream(string storagePath) => null;
return beatmapModelManager.IsAvailableLocally(model);
}
}
/// <summary>
/// The level of detail to include in database results.
/// </summary>
public enum IncludedDetails
{
/// <summary>
/// Only include beatmap difficulties and set level metadata.
/// </summary>
Minimal,
public IBindable<WeakReference<BeatmapSetInfo>> ItemUpdated => beatmapModelManager.ItemUpdated;
/// <summary>
/// Include all difficulties, rulesets, difficulty metadata but no files.
/// </summary>
AllButFiles,
public IBindable<WeakReference<BeatmapSetInfo>> ItemRemoved => beatmapModelManager.ItemRemoved;
/// <summary>
/// Include everything except ruleset. Used for cases where we aren't sure the ruleset is present but still want to consume the beatmap.
/// </summary>
AllButRuleset,
public Task ImportFromStableAsync(StableStorage stableStorage)
{
return beatmapModelManager.ImportFromStableAsync(stableStorage);
}
/// <summary>
/// Include everything.
/// </summary>
All
public void Export(BeatmapSetInfo item)
{
beatmapModelManager.Export(item);
}
public void ExportModelTo(BeatmapSetInfo model, Stream outputStream)
{
beatmapModelManager.ExportModelTo(model, outputStream);
}
public void Update(BeatmapSetInfo item)
{
beatmapModelManager.Update(item);
}
public bool Delete(BeatmapSetInfo item)
{
return beatmapModelManager.Delete(item);
}
public void Delete(List<BeatmapSetInfo> items, bool silent = false)
{
beatmapModelManager.Delete(items, silent);
}
public void Undelete(List<BeatmapSetInfo> items, bool silent = false)
{
beatmapModelManager.Undelete(items, silent);
}
public void Undelete(BeatmapSetInfo item)
{
beatmapModelManager.Undelete(item);
}
#endregion
#region Implementation of IModelDownloader<BeatmapSetInfo>
public IBindable<WeakReference<ArchiveDownloadRequest<BeatmapSetInfo>>> DownloadBegan => beatmapModelDownloader.DownloadBegan;
public IBindable<WeakReference<ArchiveDownloadRequest<BeatmapSetInfo>>> DownloadFailed => beatmapModelDownloader.DownloadFailed;
public bool Download(BeatmapSetInfo model, bool minimiseDownloadSize = false)
{
return beatmapModelDownloader.Download(model, minimiseDownloadSize);
}
public ArchiveDownloadRequest<BeatmapSetInfo> GetExistingDownload(BeatmapSetInfo model)
{
return beatmapModelDownloader.GetExistingDownload(model);
}
#endregion
#region Implementation of ICanAcceptFiles
public Task Import(params string[] paths)
{
return beatmapModelManager.Import(paths);
}
public Task Import(params ImportTask[] tasks)
{
return beatmapModelManager.Import(tasks);
}
public Task<IEnumerable<BeatmapSetInfo>> Import(ProgressNotification notification, params ImportTask[] tasks)
{
return beatmapModelManager.Import(notification, tasks);
}
public Task<BeatmapSetInfo> Import(ImportTask task, bool lowPriority = false, CancellationToken cancellationToken = default)
{
return beatmapModelManager.Import(task, lowPriority, cancellationToken);
}
public Task<BeatmapSetInfo> Import(ArchiveReader archive, bool lowPriority = false, CancellationToken cancellationToken = default)
{
return beatmapModelManager.Import(archive, lowPriority, cancellationToken);
}
public Task<BeatmapSetInfo> Import(BeatmapSetInfo item, ArchiveReader archive = null, bool lowPriority = false, CancellationToken cancellationToken = default)
{
return beatmapModelManager.Import(item, archive, lowPriority, cancellationToken);
}
public IEnumerable<string> HandledExtensions => beatmapModelManager.HandledExtensions;
#endregion
#region Implementation of IWorkingBeatmapCache
public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo importedBeatmap) => workingBeatmapCache.GetWorkingBeatmap(importedBeatmap);
#endregion
#region Implementation of IModelFileManager<in BeatmapSetInfo,in BeatmapSetFileInfo>
public void ReplaceFile(BeatmapSetInfo model, BeatmapSetFileInfo file, Stream contents, string filename = null)
{
beatmapModelManager.ReplaceFile(model, file, contents, filename);
}
public void DeleteFile(BeatmapSetInfo model, BeatmapSetFileInfo file)
{
beatmapModelManager.DeleteFile(model, file);
}
public void AddFile(BeatmapSetInfo model, Stream contents, string filename)
{
beatmapModelManager.AddFile(model, contents, filename);
}
#endregion
#region Implementation of IDisposable
public void Dispose()
{
onlineBetamapLookupQueue?.Dispose();
}
#endregion
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Data.Sqlite;
using osu.Framework.Development;
using osu.Framework.IO.Network;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Framework.Threading;
using osu.Game.Database;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using SharpCompress.Compressors;
using SharpCompress.Compressors.BZip2;
namespace osu.Game.Beatmaps
{
public partial class BeatmapManager
{
[ExcludeFromDynamicCompile]
private class BeatmapOnlineLookupQueue : IDisposable
{
private readonly IAPIProvider api;
private readonly Storage storage;
private const int update_queue_request_concurrency = 4;
private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(update_queue_request_concurrency, nameof(BeatmapOnlineLookupQueue));
private FileWebRequest cacheDownloadRequest;
private const string cache_database_name = "online.db";
public BeatmapOnlineLookupQueue(IAPIProvider api, Storage storage)
{
this.api = api;
this.storage = storage;
// avoid downloading / using cache for unit tests.
if (!DebugUtils.IsNUnitRunning && !storage.Exists(cache_database_name))
prepareLocalCache();
}
public Task UpdateAsync(BeatmapSetInfo beatmapSet, CancellationToken cancellationToken)
{
return Task.WhenAll(beatmapSet.Beatmaps.Select(b => UpdateAsync(beatmapSet, b, cancellationToken)).ToArray());
}
// todo: expose this when we need to do individual difficulty lookups.
protected Task UpdateAsync(BeatmapSetInfo beatmapSet, BeatmapInfo beatmap, CancellationToken cancellationToken)
=> Task.Factory.StartNew(() => lookup(beatmapSet, beatmap), cancellationToken, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
private void lookup(BeatmapSetInfo set, BeatmapInfo beatmap)
{
if (checkLocalCache(set, beatmap))
return;
if (api?.State.Value != APIState.Online)
return;
var req = new GetBeatmapRequest(beatmap);
req.Failure += fail;
try
{
// intentionally blocking to limit web request concurrency
api.Perform(req);
var res = req.Result;
if (res != null)
{
beatmap.Status = res.Status;
beatmap.BeatmapSet.Status = res.BeatmapSet.Status;
beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
if (beatmap.Metadata != null)
beatmap.Metadata.AuthorID = res.AuthorID;
if (beatmap.BeatmapSet.Metadata != null)
beatmap.BeatmapSet.Metadata.AuthorID = res.AuthorID;
LogForModel(set, $"Online retrieval mapped {beatmap} to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.");
}
}
catch (Exception e)
{
fail(e);
}
void fail(Exception e)
{
beatmap.OnlineBeatmapID = null;
LogForModel(set, $"Online retrieval failed for {beatmap} ({e.Message})");
}
}
private void prepareLocalCache()
{
string cacheFilePath = storage.GetFullPath(cache_database_name);
string compressedCacheFilePath = $"{cacheFilePath}.bz2";
cacheDownloadRequest = new FileWebRequest(compressedCacheFilePath, $"https://assets.ppy.sh/client-resources/{cache_database_name}.bz2?{DateTimeOffset.UtcNow:yyyyMMdd}");
cacheDownloadRequest.Failed += ex =>
{
File.Delete(compressedCacheFilePath);
File.Delete(cacheFilePath);
Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache download failed: {ex}", LoggingTarget.Database);
};
cacheDownloadRequest.Finished += () =>
{
try
{
using (var stream = File.OpenRead(cacheDownloadRequest.Filename))
using (var outStream = File.OpenWrite(cacheFilePath))
using (var bz2 = new BZip2Stream(stream, CompressionMode.Decompress, false))
bz2.CopyTo(outStream);
// set to null on completion to allow lookups to begin using the new source
cacheDownloadRequest = null;
}
catch (Exception ex)
{
Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache extraction failed: {ex}", LoggingTarget.Database);
File.Delete(cacheFilePath);
}
finally
{
File.Delete(compressedCacheFilePath);
}
};
cacheDownloadRequest.PerformAsync();
}
private bool checkLocalCache(BeatmapSetInfo set, BeatmapInfo beatmap)
{
// download is in progress (or was, and failed).
if (cacheDownloadRequest != null)
return false;
// database is unavailable.
if (!storage.Exists(cache_database_name))
return false;
if (string.IsNullOrEmpty(beatmap.MD5Hash)
&& string.IsNullOrEmpty(beatmap.Path)
&& beatmap.OnlineBeatmapID == null)
return false;
try
{
using (var db = new SqliteConnection(DatabaseContextFactory.CreateDatabaseConnectionString("online.db", storage)))
{
db.Open();
using (var cmd = db.CreateCommand())
{
cmd.CommandText = "SELECT beatmapset_id, beatmap_id, approved, user_id FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineBeatmapID OR filename = @Path";
cmd.Parameters.Add(new SqliteParameter("@MD5Hash", beatmap.MD5Hash));
cmd.Parameters.Add(new SqliteParameter("@OnlineBeatmapID", beatmap.OnlineBeatmapID ?? (object)DBNull.Value));
cmd.Parameters.Add(new SqliteParameter("@Path", beatmap.Path));
using (var reader = cmd.ExecuteReader())
{
if (reader.Read())
{
var status = (BeatmapSetOnlineStatus)reader.GetByte(2);
beatmap.Status = status;
beatmap.BeatmapSet.Status = status;
beatmap.BeatmapSet.OnlineBeatmapSetID = reader.GetInt32(0);
beatmap.OnlineBeatmapID = reader.GetInt32(1);
if (beatmap.Metadata != null)
beatmap.Metadata.AuthorID = reader.GetInt32(3);
if (beatmap.BeatmapSet.Metadata != null)
beatmap.BeatmapSet.Metadata.AuthorID = reader.GetInt32(3);
LogForModel(set, $"Cached local retrieval for {beatmap}.");
return true;
}
}
}
}
}
catch (Exception ex)
{
LogForModel(set, $"Cached local retrieval for {beatmap} failed with {ex}.");
}
return false;
}
public void Dispose()
{
cacheDownloadRequest?.Dispose();
updateScheduler?.Dispose();
}
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Platform;
using osu.Game.Database;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
namespace osu.Game.Beatmaps
{
public class BeatmapModelDownloader : ModelDownloader<BeatmapSetInfo>
{
protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize) =>
new DownloadBeatmapSetRequest(set, minimiseDownloadSize);
public BeatmapModelDownloader(BeatmapModelManager beatmapModelManager, IAPIProvider api, GameHost host = null)
: base(beatmapModelManager, api, host)
{
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics.Textures;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps.Formats;
using osu.Game.Database;
using osu.Game.IO;
using osu.Game.IO.Archives;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Skinning;
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
namespace osu.Game.Beatmaps
{
/// <summary>
/// Handles ef-core storage of beatmaps.
/// </summary>
[ExcludeFromDynamicCompile]
public class BeatmapModelManager : ArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>
{
/// <summary>
/// Fired when a single difficulty has been hidden.
/// </summary>
public IBindable<WeakReference<BeatmapInfo>> BeatmapHidden => beatmapHidden;
private readonly Bindable<WeakReference<BeatmapInfo>> beatmapHidden = new Bindable<WeakReference<BeatmapInfo>>();
/// <summary>
/// Fired when a single difficulty has been restored.
/// </summary>
public IBindable<WeakReference<BeatmapInfo>> BeatmapRestored => beatmapRestored;
/// <summary>
/// An online lookup queue component which handles populating online beatmap metadata.
/// </summary>
public BeatmapOnlineLookupQueue OnlineLookupQueue { private get; set; }
/// <summary>
/// The game working beatmap cache, used to invalidate entries on changes.
/// </summary>
public WorkingBeatmapCache WorkingBeatmapCache { private get; set; }
private readonly Bindable<WeakReference<BeatmapInfo>> beatmapRestored = new Bindable<WeakReference<BeatmapInfo>>();
public override IEnumerable<string> HandledExtensions => new[] { ".osz" };
protected override string[] HashableFileTypes => new[] { ".osu" };
protected override string ImportFromStablePath => ".";
protected override Storage PrepareStableStorage(StableStorage stableStorage) => stableStorage.GetSongStorage();
private readonly BeatmapStore beatmaps;
private readonly RulesetStore rulesets;
public BeatmapModelManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, GameHost host = null)
: base(storage, contextFactory, new BeatmapStore(contextFactory), host)
{
this.rulesets = rulesets;
beatmaps = (BeatmapStore)ModelStore;
beatmaps.BeatmapHidden += b => beatmapHidden.Value = new WeakReference<BeatmapInfo>(b);
beatmaps.BeatmapRestored += b => beatmapRestored.Value = new WeakReference<BeatmapInfo>(b);
beatmaps.ItemRemoved += b => WorkingBeatmapCache?.Invalidate(b);
beatmaps.ItemUpdated += obj => WorkingBeatmapCache?.Invalidate(obj);
}
protected override bool ShouldDeleteArchive(string path) => Path.GetExtension(path)?.ToLowerInvariant() == ".osz";
protected override async Task Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive, CancellationToken cancellationToken = default)
{
if (archive != null)
beatmapSet.Beatmaps = createBeatmapDifficulties(beatmapSet.Files);
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
{
// remove metadata from difficulties where it matches the set
if (beatmapSet.Metadata.Equals(b.Metadata))
b.Metadata = null;
b.BeatmapSet = beatmapSet;
}
validateOnlineIds(beatmapSet);
bool hadOnlineBeatmapIDs = beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0);
if (OnlineLookupQueue != null)
await OnlineLookupQueue.UpdateAsync(beatmapSet, cancellationToken).ConfigureAwait(false);
// ensure at least one beatmap was able to retrieve or keep an online ID, else drop the set ID.
if (hadOnlineBeatmapIDs && !beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0))
{
if (beatmapSet.OnlineBeatmapSetID != null)
{
beatmapSet.OnlineBeatmapSetID = null;
LogForModel(beatmapSet, "Disassociating beatmap set ID due to loss of all beatmap IDs");
}
}
}
protected override void PreImport(BeatmapSetInfo beatmapSet)
{
if (beatmapSet.Beatmaps.Any(b => b.BaseDifficulty == null))
throw new InvalidOperationException($"Cannot import {nameof(BeatmapInfo)} with null {nameof(BeatmapInfo.BaseDifficulty)}.");
// check if a set already exists with the same online id, delete if it does.
if (beatmapSet.OnlineBeatmapSetID != null)
{
var existingOnlineId = beatmaps.ConsumableItems.FirstOrDefault(b => b.OnlineBeatmapSetID == beatmapSet.OnlineBeatmapSetID);
if (existingOnlineId != null)
{
Delete(existingOnlineId);
// in order to avoid a unique key constraint, immediately remove the online ID from the previous set.
existingOnlineId.OnlineBeatmapSetID = null;
foreach (var b in existingOnlineId.Beatmaps)
b.OnlineBeatmapID = null;
LogForModel(beatmapSet, $"Found existing beatmap set with same OnlineBeatmapSetID ({beatmapSet.OnlineBeatmapSetID}). It has been deleted.");
}
}
}
private void validateOnlineIds(BeatmapSetInfo beatmapSet)
{
var beatmapIds = beatmapSet.Beatmaps.Where(b => b.OnlineBeatmapID.HasValue).Select(b => b.OnlineBeatmapID).ToList();
// ensure all IDs are unique
if (beatmapIds.GroupBy(b => b).Any(g => g.Count() > 1))
{
LogForModel(beatmapSet, "Found non-unique IDs, resetting...");
resetIds();
return;
}
// find any existing beatmaps in the database that have matching online ids
var existingBeatmaps = QueryBeatmaps(b => beatmapIds.Contains(b.OnlineBeatmapID)).ToList();
if (existingBeatmaps.Count > 0)
{
// reset the import ids (to force a re-fetch) *unless* they match the candidate CheckForExisting set.
// we can ignore the case where the new ids are contained by the CheckForExisting set as it will either be used (import skipped) or deleted.
var existing = CheckForExisting(beatmapSet);
if (existing == null || existingBeatmaps.Any(b => !existing.Beatmaps.Contains(b)))
{
LogForModel(beatmapSet, "Found existing import with IDs already, resetting...");
resetIds();
}
}
void resetIds() => beatmapSet.Beatmaps.ForEach(b => b.OnlineBeatmapID = null);
}
/// <summary>
/// Delete a beatmap difficulty.
/// </summary>
/// <param name="beatmap">The beatmap difficulty to hide.</param>
public void Hide(BeatmapInfo beatmap) => beatmaps.Hide(beatmap);
/// <summary>
/// Restore a beatmap difficulty.
/// </summary>
/// <param name="beatmap">The beatmap difficulty to restore.</param>
public void Restore(BeatmapInfo beatmap) => beatmaps.Restore(beatmap);
/// <summary>
/// Saves an <see cref="IBeatmap"/> file against a given <see cref="BeatmapInfo"/>.
/// </summary>
/// <param name="info">The <see cref="BeatmapInfo"/> to save the content against. The file referenced by <see cref="BeatmapInfo.Path"/> will be replaced.</param>
/// <param name="beatmapContent">The <see cref="IBeatmap"/> content to write.</param>
/// <param name="beatmapSkin">The beatmap <see cref="ISkin"/> content to write, null if to be omitted.</param>
public virtual void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null)
{
var setInfo = info.BeatmapSet;
using (var stream = new MemoryStream())
{
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
new LegacyBeatmapEncoder(beatmapContent, beatmapSkin).Encode(sw);
stream.Seek(0, SeekOrigin.Begin);
using (ContextFactory.GetForWrite())
{
var beatmapInfo = setInfo.Beatmaps.Single(b => b.ID == info.ID);
var metadata = beatmapInfo.Metadata ?? setInfo.Metadata;
// grab the original file (or create a new one if not found).
var fileInfo = setInfo.Files.SingleOrDefault(f => string.Equals(f.Filename, beatmapInfo.Path, StringComparison.OrdinalIgnoreCase)) ?? new BeatmapSetFileInfo();
// metadata may have changed; update the path with the standard format.
beatmapInfo.Path = $"{metadata.Artist} - {metadata.Title} ({metadata.Author}) [{beatmapInfo.Version}].osu";
beatmapInfo.MD5Hash = stream.ComputeMD5Hash();
// update existing or populate new file's filename.
fileInfo.Filename = beatmapInfo.Path;
stream.Seek(0, SeekOrigin.Begin);
ReplaceFile(setInfo, fileInfo, stream);
}
}
WorkingBeatmapCache?.Invalidate(info);
}
/// <summary>
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
/// </summary>
/// <param name="query">The query.</param>
/// <returns>The first result for the provided query, or null if no results were found.</returns>
public BeatmapSetInfo QueryBeatmapSet(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.ConsumableItems.AsNoTracking().FirstOrDefault(query);
protected override bool CanSkipImport(BeatmapSetInfo existing, BeatmapSetInfo import)
{
if (!base.CanSkipImport(existing, import))
return false;
return existing.Beatmaps.Any(b => b.OnlineBeatmapID != null);
}
protected override bool CanReuseExisting(BeatmapSetInfo existing, BeatmapSetInfo import)
{
if (!base.CanReuseExisting(existing, import))
return false;
var existingIds = existing.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i);
var importIds = import.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i);
// force re-import if we are not in a sane state.
return existing.OnlineBeatmapSetID == import.OnlineBeatmapSetID && existingIds.SequenceEqual(importIds);
}
/// <summary>
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
/// </summary>
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
public List<BeatmapSetInfo> GetAllUsableBeatmapSets(IncludedDetails includes = IncludedDetails.All, bool includeProtected = false) =>
GetAllUsableBeatmapSetsEnumerable(includes, includeProtected).ToList();
/// <summary>
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s. Note that files are not populated.
/// </summary>
/// <param name="includes">The level of detail to include in the returned objects.</param>
/// <param name="includeProtected">Whether to include protected (system) beatmaps. These should not be included for gameplay playable use cases.</param>
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
public IEnumerable<BeatmapSetInfo> GetAllUsableBeatmapSetsEnumerable(IncludedDetails includes, bool includeProtected = false)
{
IQueryable<BeatmapSetInfo> queryable;
switch (includes)
{
case IncludedDetails.Minimal:
queryable = beatmaps.BeatmapSetsOverview;
break;
case IncludedDetails.AllButRuleset:
queryable = beatmaps.BeatmapSetsWithoutRuleset;
break;
case IncludedDetails.AllButFiles:
queryable = beatmaps.BeatmapSetsWithoutFiles;
break;
default:
queryable = beatmaps.ConsumableItems;
break;
}
// AsEnumerable used here to avoid applying the WHERE in sql. When done so, ef core 2.x uses an incorrect ORDER BY
// clause which causes queries to take 5-10x longer.
// TODO: remove if upgrading to EF core 3.x.
return queryable.AsEnumerable().Where(s => !s.DeletePending && (includeProtected || !s.Protected));
}
/// <summary>
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
/// </summary>
/// <param name="query">The query.</param>
/// <param name="includes">The level of detail to include in the returned objects.</param>
/// <returns>Results from the provided query.</returns>
public IEnumerable<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query, IncludedDetails includes = IncludedDetails.All)
{
IQueryable<BeatmapSetInfo> queryable;
switch (includes)
{
case IncludedDetails.Minimal:
queryable = beatmaps.BeatmapSetsOverview;
break;
case IncludedDetails.AllButRuleset:
queryable = beatmaps.BeatmapSetsWithoutRuleset;
break;
case IncludedDetails.AllButFiles:
queryable = beatmaps.BeatmapSetsWithoutFiles;
break;
default:
queryable = beatmaps.ConsumableItems;
break;
}
return queryable.AsNoTracking().Where(query);
}
/// <summary>
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
/// </summary>
/// <param name="query">The query.</param>
/// <returns>The first result for the provided query, or null if no results were found.</returns>
public BeatmapInfo QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().FirstOrDefault(query);
/// <summary>
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
/// </summary>
/// <param name="query">The query.</param>
/// <returns>Results from the provided query.</returns>
public IQueryable<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().Where(query);
public override string HumanisedModelName => "beatmap";
protected override bool CheckLocalAvailability(BeatmapSetInfo model, IQueryable<BeatmapSetInfo> items)
=> base.CheckLocalAvailability(model, items)
|| (model.OnlineBeatmapSetID != null && items.Any(b => b.OnlineBeatmapSetID == model.OnlineBeatmapSetID));
protected override BeatmapSetInfo CreateModel(ArchiveReader reader)
{
// let's make sure there are actually .osu files to import.
string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu", StringComparison.OrdinalIgnoreCase));
if (string.IsNullOrEmpty(mapName))
{
Logger.Log($"No beatmap files found in the beatmap archive ({reader.Name}).", LoggingTarget.Database);
return null;
}
Beatmap beatmap;
using (var stream = new LineBufferedReader(reader.GetStream(mapName)))
beatmap = Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
return new BeatmapSetInfo
{
OnlineBeatmapSetID = beatmap.BeatmapInfo.BeatmapSet?.OnlineBeatmapSetID,
Beatmaps = new List<BeatmapInfo>(),
Metadata = beatmap.Metadata,
DateAdded = DateTimeOffset.UtcNow
};
}
/// <summary>
/// Create all required <see cref="BeatmapInfo"/>s for the provided archive.
/// </summary>
private List<BeatmapInfo> createBeatmapDifficulties(List<BeatmapSetFileInfo> files)
{
var beatmapInfos = new List<BeatmapInfo>();
foreach (var file in files.Where(f => f.Filename.EndsWith(".osu", StringComparison.OrdinalIgnoreCase)))
{
using (var raw = Files.Store.GetStream(file.FileInfo.StoragePath))
using (var ms = new MemoryStream()) // we need a memory stream so we can seek
using (var sr = new LineBufferedReader(ms))
{
raw.CopyTo(ms);
ms.Position = 0;
var decoder = Decoder.GetDecoder<Beatmap>(sr);
IBeatmap beatmap = decoder.Decode(sr);
string hash = ms.ComputeSHA2Hash();
if (beatmapInfos.Any(b => b.Hash == hash))
continue;
beatmap.BeatmapInfo.Path = file.Filename;
beatmap.BeatmapInfo.Hash = hash;
beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
var ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
beatmap.BeatmapInfo.Ruleset = ruleset;
// TODO: this should be done in a better place once we actually need to dynamically update it.
beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance().CreateDifficultyCalculator(new DummyConversionBeatmap(beatmap)).Calculate().StarRating ?? 0;
beatmap.BeatmapInfo.Length = calculateLength(beatmap);
beatmap.BeatmapInfo.BPM = 60000 / beatmap.GetMostCommonBeatLength();
beatmapInfos.Add(beatmap.BeatmapInfo);
}
}
return beatmapInfos;
}
private double calculateLength(IBeatmap b)
{
if (!b.HitObjects.Any())
return 0;
var lastObject = b.HitObjects.Last();
//TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list).
double endTime = lastObject.GetEndTime();
double startTime = b.HitObjects.First().StartTime;
return endTime - startTime;
}
/// <summary>
/// A dummy WorkingBeatmap for the purpose of retrieving a beatmap for star difficulty calculation.
/// </summary>
private class DummyConversionBeatmap : WorkingBeatmap
{
private readonly IBeatmap beatmap;
public DummyConversionBeatmap(IBeatmap beatmap)
: base(beatmap.BeatmapInfo, null)
{
this.beatmap = beatmap;
}
protected override IBeatmap GetBeatmap() => beatmap;
protected override Texture GetBackground() => null;
protected override Track GetBeatmapTrack() => null;
protected internal override ISkin GetSkin() => null;
public override Stream GetStream(string storagePath) => null;
}
}
/// <summary>
/// The level of detail to include in database results.
/// </summary>
public enum IncludedDetails
{
/// <summary>
/// Only include beatmap difficulties and set level metadata.
/// </summary>
Minimal,
/// <summary>
/// Include all difficulties, rulesets, difficulty metadata but no files.
/// </summary>
AllButFiles,
/// <summary>
/// Include everything except ruleset. Used for cases where we aren't sure the ruleset is present but still want to consume the beatmap.
/// </summary>
AllButRuleset,
/// <summary>
/// Include everything.
/// </summary>
All
}
}

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@ -0,0 +1,222 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Data.Sqlite;
using osu.Framework.Development;
using osu.Framework.IO.Network;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Framework.Threading;
using osu.Game.Database;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using SharpCompress.Compressors;
using SharpCompress.Compressors.BZip2;
namespace osu.Game.Beatmaps
{
/// <summary>
/// A component which handles population of online IDs for beatmaps using a two part lookup procedure.
/// </summary>
/// <remarks>
/// On creating the component, a copy of a database containing metadata for a large subset of beatmaps (stored to <see cref="cache_database_name"/>) will be downloaded if not already present locally.
/// This will always be checked before doing a second online query to get required metadata.
/// </remarks>
[ExcludeFromDynamicCompile]
public class BeatmapOnlineLookupQueue : IDisposable
{
private readonly IAPIProvider api;
private readonly Storage storage;
private const int update_queue_request_concurrency = 4;
private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(update_queue_request_concurrency, nameof(BeatmapOnlineLookupQueue));
private FileWebRequest cacheDownloadRequest;
private const string cache_database_name = "online.db";
public BeatmapOnlineLookupQueue(IAPIProvider api, Storage storage)
{
this.api = api;
this.storage = storage;
// avoid downloading / using cache for unit tests.
if (!DebugUtils.IsNUnitRunning && !storage.Exists(cache_database_name))
prepareLocalCache();
}
public Task UpdateAsync(BeatmapSetInfo beatmapSet, CancellationToken cancellationToken)
{
return Task.WhenAll(beatmapSet.Beatmaps.Select(b => UpdateAsync(beatmapSet, b, cancellationToken)).ToArray());
}
// todo: expose this when we need to do individual difficulty lookups.
protected Task UpdateAsync(BeatmapSetInfo beatmapSet, BeatmapInfo beatmap, CancellationToken cancellationToken)
=> Task.Factory.StartNew(() => lookup(beatmapSet, beatmap), cancellationToken, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
private void lookup(BeatmapSetInfo set, BeatmapInfo beatmap)
{
if (checkLocalCache(set, beatmap))
return;
if (api?.State.Value != APIState.Online)
return;
var req = new GetBeatmapRequest(beatmap);
req.Failure += fail;
try
{
// intentionally blocking to limit web request concurrency
api.Perform(req);
var res = req.Result;
if (res != null)
{
beatmap.Status = res.Status;
beatmap.BeatmapSet.Status = res.BeatmapSet.Status;
beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
if (beatmap.Metadata != null)
beatmap.Metadata.AuthorID = res.AuthorID;
if (beatmap.BeatmapSet.Metadata != null)
beatmap.BeatmapSet.Metadata.AuthorID = res.AuthorID;
logForModel(set, $"Online retrieval mapped {beatmap} to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.");
}
}
catch (Exception e)
{
fail(e);
}
void fail(Exception e)
{
beatmap.OnlineBeatmapID = null;
logForModel(set, $"Online retrieval failed for {beatmap} ({e.Message})");
}
}
private void prepareLocalCache()
{
string cacheFilePath = storage.GetFullPath(cache_database_name);
string compressedCacheFilePath = $"{cacheFilePath}.bz2";
cacheDownloadRequest = new FileWebRequest(compressedCacheFilePath, $"https://assets.ppy.sh/client-resources/{cache_database_name}.bz2?{DateTimeOffset.UtcNow:yyyyMMdd}");
cacheDownloadRequest.Failed += ex =>
{
File.Delete(compressedCacheFilePath);
File.Delete(cacheFilePath);
Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache download failed: {ex}", LoggingTarget.Database);
};
cacheDownloadRequest.Finished += () =>
{
try
{
using (var stream = File.OpenRead(cacheDownloadRequest.Filename))
using (var outStream = File.OpenWrite(cacheFilePath))
using (var bz2 = new BZip2Stream(stream, CompressionMode.Decompress, false))
bz2.CopyTo(outStream);
// set to null on completion to allow lookups to begin using the new source
cacheDownloadRequest = null;
}
catch (Exception ex)
{
Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache extraction failed: {ex}", LoggingTarget.Database);
File.Delete(cacheFilePath);
}
finally
{
File.Delete(compressedCacheFilePath);
}
};
cacheDownloadRequest.PerformAsync();
}
private bool checkLocalCache(BeatmapSetInfo set, BeatmapInfo beatmap)
{
// download is in progress (or was, and failed).
if (cacheDownloadRequest != null)
return false;
// database is unavailable.
if (!storage.Exists(cache_database_name))
return false;
if (string.IsNullOrEmpty(beatmap.MD5Hash)
&& string.IsNullOrEmpty(beatmap.Path)
&& beatmap.OnlineBeatmapID == null)
return false;
try
{
using (var db = new SqliteConnection(DatabaseContextFactory.CreateDatabaseConnectionString("online.db", storage)))
{
db.Open();
using (var cmd = db.CreateCommand())
{
cmd.CommandText = "SELECT beatmapset_id, beatmap_id, approved, user_id FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineBeatmapID OR filename = @Path";
cmd.Parameters.Add(new SqliteParameter("@MD5Hash", beatmap.MD5Hash));
cmd.Parameters.Add(new SqliteParameter("@OnlineBeatmapID", beatmap.OnlineBeatmapID ?? (object)DBNull.Value));
cmd.Parameters.Add(new SqliteParameter("@Path", beatmap.Path));
using (var reader = cmd.ExecuteReader())
{
if (reader.Read())
{
var status = (BeatmapSetOnlineStatus)reader.GetByte(2);
beatmap.Status = status;
beatmap.BeatmapSet.Status = status;
beatmap.BeatmapSet.OnlineBeatmapSetID = reader.GetInt32(0);
beatmap.OnlineBeatmapID = reader.GetInt32(1);
if (beatmap.Metadata != null)
beatmap.Metadata.AuthorID = reader.GetInt32(3);
if (beatmap.BeatmapSet.Metadata != null)
beatmap.BeatmapSet.Metadata.AuthorID = reader.GetInt32(3);
logForModel(set, $"Cached local retrieval for {beatmap}.");
return true;
}
}
}
}
}
catch (Exception ex)
{
logForModel(set, $"Cached local retrieval for {beatmap} failed with {ex}.");
}
return false;
}
private void logForModel(BeatmapSetInfo set, string message) =>
ArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>.LogForModel(set, $"[{nameof(BeatmapOnlineLookupQueue)}] {message}");
public void Dispose()
{
cacheDownloadRequest?.Dispose();
updateScheduler?.Dispose();
}
}
}

View File

@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Beatmaps
{
public interface IWorkingBeatmapCache
{
/// <summary>
/// Retrieve a <see cref="WorkingBeatmap"/> instance for the provided <see cref="BeatmapInfo"/>
/// </summary>
/// <param name="beatmapInfo">The beatmap to lookup.</param>
/// <returns>A <see cref="WorkingBeatmap"/> instance correlating to the provided <see cref="BeatmapInfo"/>.</returns>
WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo);
}
}

View File

@ -1,12 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Lists;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Statistics;
using osu.Framework.Testing;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
@ -15,8 +21,96 @@ using osu.Game.Storyboards;
namespace osu.Game.Beatmaps
{
public partial class BeatmapManager
public class WorkingBeatmapCache : IBeatmapResourceProvider, IWorkingBeatmapCache
{
private readonly WeakList<BeatmapManagerWorkingBeatmap> workingCache = new WeakList<BeatmapManagerWorkingBeatmap>();
/// <summary>
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
/// </summary>
public readonly WorkingBeatmap DefaultBeatmap;
public BeatmapModelManager BeatmapManager { private get; set; }
private readonly AudioManager audioManager;
private readonly IResourceStore<byte[]> resources;
private readonly LargeTextureStore largeTextureStore;
private readonly ITrackStore trackStore;
private readonly IResourceStore<byte[]> files;
[CanBeNull]
private readonly GameHost host;
public WorkingBeatmapCache([NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, IResourceStore<byte[]> files, WorkingBeatmap defaultBeatmap = null, GameHost host = null)
{
DefaultBeatmap = defaultBeatmap;
this.audioManager = audioManager;
this.resources = resources;
this.host = host;
this.files = files;
largeTextureStore = new LargeTextureStore(host?.CreateTextureLoaderStore(files));
trackStore = audioManager.GetTrackStore(files);
}
public void Invalidate(BeatmapSetInfo info)
{
if (info.Beatmaps == null) return;
foreach (var b in info.Beatmaps)
Invalidate(b);
}
public void Invalidate(BeatmapInfo info)
{
lock (workingCache)
{
var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == info.ID);
if (working != null)
workingCache.Remove(working);
}
}
public virtual WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo)
{
// if there are no files, presume the full beatmap info has not yet been fetched from the database.
if (beatmapInfo?.BeatmapSet?.Files.Count == 0)
{
int lookupId = beatmapInfo.ID;
beatmapInfo = BeatmapManager.QueryBeatmap(b => b.ID == lookupId);
}
if (beatmapInfo?.BeatmapSet == null)
return DefaultBeatmap;
lock (workingCache)
{
var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID);
if (working != null)
return working;
beatmapInfo.Metadata ??= beatmapInfo.BeatmapSet.Metadata;
workingCache.Add(working = new BeatmapManagerWorkingBeatmap(beatmapInfo, this));
// best effort; may be higher than expected.
GlobalStatistics.Get<int>(nameof(Beatmaps), $"Cached {nameof(WorkingBeatmap)}s").Value = workingCache.Count();
return working;
}
}
#region IResourceStorageProvider
TextureStore IBeatmapResourceProvider.LargeTextureStore => largeTextureStore;
ITrackStore IBeatmapResourceProvider.Tracks => trackStore;
AudioManager IStorageResourceProvider.AudioManager => audioManager;
IResourceStore<byte[]> IStorageResourceProvider.Files => files;
IResourceStore<byte[]> IStorageResourceProvider.Resources => resources;
IResourceStore<TextureUpload> IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host?.CreateTextureLoaderStore(underlyingStore);
#endregion
[ExcludeFromDynamicCompile]
private class BeatmapManagerWorkingBeatmap : WorkingBeatmap
{

View File

@ -14,6 +14,7 @@ using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.IO;
using osu.Game.IO.Legacy;
using osu.Game.Overlays.Notifications;
@ -27,7 +28,7 @@ namespace osu.Game.Collections
/// This is currently reading and writing from the osu-stable file format. This is a temporary arrangement until we refactor the
/// database backing the game. Going forward writing should be done in a similar way to other model stores.
/// </remarks>
public class CollectionManager : Component
public class CollectionManager : Component, IPostNotifications
{
/// <summary>
/// Database version in stable-compatible YYYYMMDD format.
@ -106,9 +107,6 @@ namespace osu.Game.Collections
backgroundSave();
});
/// <summary>
/// Set an endpoint for notifications to be posted to.
/// </summary>
public Action<Notification> PostNotification { protected get; set; }
/// <summary>

View File

@ -30,7 +30,7 @@ namespace osu.Game.Database
/// </summary>
/// <typeparam name="TModel">The model type.</typeparam>
/// <typeparam name="TFileModel">The associated file join type.</typeparam>
public abstract class ArchiveModelManager<TModel, TFileModel> : ICanAcceptFiles, IModelManager<TModel>
public abstract class ArchiveModelManager<TModel, TFileModel> : ICanAcceptFiles, IModelManager<TModel>, IModelFileManager<TModel, TFileModel>, IPresentImports<TModel>
where TModel : class, IHasFiles<TFileModel>, IHasPrimaryKey, ISoftDelete
where TFileModel : class, INamedFileInfo, new()
{
@ -57,9 +57,6 @@ namespace osu.Game.Database
/// </summary>
private static readonly ThreadedTaskScheduler import_scheduler_low_priority = new ThreadedTaskScheduler(import_queue_request_concurrency, nameof(ArchiveModelManager<TModel, TFileModel>));
/// <summary>
/// Set an endpoint for notifications to be posted to.
/// </summary>
public Action<Notification> PostNotification { protected get; set; }
/// <summary>
@ -135,7 +132,7 @@ namespace osu.Game.Database
return Import(notification, tasks);
}
protected async Task<IEnumerable<TModel>> Import(ProgressNotification notification, params ImportTask[] tasks)
public async Task<IEnumerable<TModel>> Import(ProgressNotification notification, params ImportTask[] tasks)
{
if (tasks.Length == 0)
{
@ -227,7 +224,7 @@ namespace osu.Game.Database
/// <param name="lowPriority">Whether this is a low priority import.</param>
/// <param name="cancellationToken">An optional cancellation token.</param>
/// <returns>The imported model, if successful.</returns>
internal async Task<TModel> Import(ImportTask task, bool lowPriority = false, CancellationToken cancellationToken = default)
public async Task<TModel> Import(ImportTask task, bool lowPriority = false, CancellationToken cancellationToken = default)
{
cancellationToken.ThrowIfCancellationRequested();
@ -252,10 +249,7 @@ namespace osu.Game.Database
return import;
}
/// <summary>
/// Fired when the user requests to view the resulting import.
/// </summary>
public Action<IEnumerable<TModel>> PresentImport;
public Action<IEnumerable<TModel>> PresentImport { protected get; set; }
/// <summary>
/// Silently import an item from an <see cref="ArchiveReader"/>.
@ -479,7 +473,7 @@ namespace osu.Game.Database
/// </summary>
/// <param name="model">The item to export.</param>
/// <param name="outputStream">The output stream to export to.</param>
protected virtual void ExportModelTo(TModel model, Stream outputStream)
public virtual void ExportModelTo(TModel model, Stream outputStream)
{
using (var archive = ZipArchive.Create())
{
@ -745,9 +739,6 @@ namespace osu.Game.Database
/// <returns>Whether to perform deletion.</returns>
protected virtual bool ShouldDeleteArchive(string path) => false;
/// <summary>
/// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
/// </summary>
public Task ImportFromStableAsync(StableStorage stableStorage)
{
var storage = PrepareStableStorage(stableStorage);
@ -805,6 +796,17 @@ namespace osu.Game.Database
/// <returns>An existing model which matches the criteria to skip importing, else null.</returns>
protected TModel CheckForExisting(TModel model) => model.Hash == null ? null : ModelStore.ConsumableItems.FirstOrDefault(b => b.Hash == model.Hash);
public bool IsAvailableLocally(TModel model) => CheckLocalAvailability(model, ModelStore.ConsumableItems.Where(m => !m.DeletePending));
/// <summary>
/// Performs implementation specific comparisons to determine whether a given model is present in the local store.
/// </summary>
/// <param name="model">The <typeparamref name="TModel"/> whose existence needs to be checked.</param>
/// <param name="items">The usable items present in the store.</param>
/// <returns>Whether the <typeparamref name="TModel"/> exists.</returns>
protected virtual bool CheckLocalAvailability(TModel model, IQueryable<TModel> items)
=> model.ID > 0 && items.Any(i => i.ID == model.ID && i.Files.Any());
/// <summary>
/// Whether import can be skipped after finding an existing import early in the process.
/// Only valid when <see cref="ComputeHash"/> is not overridden.
@ -841,7 +843,7 @@ namespace osu.Game.Database
private DbSet<TModel> queryModel() => ContextFactory.Get().Set<TModel>();
protected virtual string HumanisedModelName => $"{typeof(TModel).Name.Replace(@"Info", "").ToLower()}";
public virtual string HumanisedModelName => $"{typeof(TModel).Name.Replace(@"Info", "").ToLower()}";
#region Event handling / delaying

View File

@ -11,7 +11,7 @@ namespace osu.Game.Database
/// Represents a <see cref="IModelManager{TModel}"/> that can download new models from an external source.
/// </summary>
/// <typeparam name="TModel">The model type.</typeparam>
public interface IModelDownloader<TModel> : IModelManager<TModel>
public interface IModelDownloader<TModel> : IPostNotifications
where TModel : class
{
/// <summary>
@ -26,13 +26,6 @@ namespace osu.Game.Database
/// </summary>
IBindable<WeakReference<ArchiveDownloadRequest<TModel>>> DownloadFailed { get; }
/// <summary>
/// Checks whether a given <typeparamref name="TModel"/> is already available in the local store.
/// </summary>
/// <param name="model">The <typeparamref name="TModel"/> whose existence needs to be checked.</param>
/// <returns>Whether the <typeparamref name="TModel"/> exists.</returns>
bool IsAvailableLocally(TModel model);
/// <summary>
/// Begin a download for the requested <typeparamref name="TModel"/>.
/// </summary>

View File

@ -0,0 +1,36 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
namespace osu.Game.Database
{
public interface IModelFileManager<in TModel, in TFileModel>
where TModel : class
where TFileModel : class
{
/// <summary>
/// Replace an existing file with a new version.
/// </summary>
/// <param name="model">The item to operate on.</param>
/// <param name="file">The existing file to be replaced.</param>
/// <param name="contents">The new file contents.</param>
/// <param name="filename">An optional filename for the new file. Will use the previous filename if not specified.</param>
void ReplaceFile(TModel model, TFileModel file, Stream contents, string filename = null);
/// <summary>
/// Delete an existing file.
/// </summary>
/// <param name="model">The item to operate on.</param>
/// <param name="file">The existing file to be deleted.</param>
void DeleteFile(TModel model, TFileModel file);
/// <summary>
/// Add a new file.
/// </summary>
/// <param name="model">The item to operate on.</param>
/// <param name="contents">The new file contents.</param>
/// <param name="filename">The filename for the new file.</param>
void AddFile(TModel model, Stream contents, string filename);
}
}

View File

@ -1,8 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Bindables;
using osu.Game.IO;
using osu.Game.IO.Archives;
using osu.Game.Overlays.Notifications;
namespace osu.Game.Database
{
@ -10,7 +17,7 @@ namespace osu.Game.Database
/// Represents a model manager that publishes events when <typeparamref name="TModel"/>s are added or removed.
/// </summary>
/// <typeparam name="TModel">The model type.</typeparam>
public interface IModelManager<TModel>
public interface IModelManager<TModel> : IPostNotifications
where TModel : class
{
/// <summary>
@ -24,5 +31,109 @@ namespace osu.Game.Database
/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
/// </summary>
IBindable<WeakReference<TModel>> ItemRemoved { get; }
/// <summary>
/// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
/// </summary>
Task ImportFromStableAsync(StableStorage stableStorage);
/// <summary>
/// Exports an item to a legacy (.zip based) package.
/// </summary>
/// <param name="item">The item to export.</param>
void Export(TModel item);
/// <summary>
/// Exports an item to the given output stream.
/// </summary>
/// <param name="model">The item to export.</param>
/// <param name="outputStream">The output stream to export to.</param>
void ExportModelTo(TModel model, Stream outputStream);
/// <summary>
/// Perform an update of the specified item.
/// TODO: Support file additions/removals.
/// </summary>
/// <param name="item">The item to update.</param>
void Update(TModel item);
/// <summary>
/// Delete an item from the manager.
/// Is a no-op for already deleted items.
/// </summary>
/// <param name="item">The item to delete.</param>
/// <returns>false if no operation was performed</returns>
bool Delete(TModel item);
/// <summary>
/// Delete multiple items.
/// This will post notifications tracking progress.
/// </summary>
void Delete(List<TModel> items, bool silent = false);
/// <summary>
/// Restore multiple items that were previously deleted.
/// This will post notifications tracking progress.
/// </summary>
void Undelete(List<TModel> items, bool silent = false);
/// <summary>
/// Restore an item that was previously deleted. Is a no-op if the item is not in a deleted state, or has its protected flag set.
/// </summary>
/// <param name="item">The item to restore</param>
void Undelete(TModel item);
/// <summary>
/// Import one or more <typeparamref name="TModel"/> items from filesystem <paramref name="paths"/>.
/// </summary>
/// <remarks>
/// This will be treated as a low priority import if more than one path is specified; use <see cref="ArchiveModelManager{TModel,TFileModel}.Import(osu.Game.Database.ImportTask[])"/> to always import at standard priority.
/// This will post notifications tracking progress.
/// </remarks>
/// <param name="paths">One or more archive locations on disk.</param>
Task Import(params string[] paths);
Task Import(params ImportTask[] tasks);
Task<IEnumerable<TModel>> Import(ProgressNotification notification, params ImportTask[] tasks);
/// <summary>
/// Import one <typeparamref name="TModel"/> from the filesystem and delete the file on success.
/// Note that this bypasses the UI flow and should only be used for special cases or testing.
/// </summary>
/// <param name="task">The <see cref="ImportTask"/> containing data about the <typeparamref name="TModel"/> to import.</param>
/// <param name="lowPriority">Whether this is a low priority import.</param>
/// <param name="cancellationToken">An optional cancellation token.</param>
/// <returns>The imported model, if successful.</returns>
Task<TModel> Import(ImportTask task, bool lowPriority = false, CancellationToken cancellationToken = default);
/// <summary>
/// Silently import an item from an <see cref="ArchiveReader"/>.
/// </summary>
/// <param name="archive">The archive to be imported.</param>
/// <param name="lowPriority">Whether this is a low priority import.</param>
/// <param name="cancellationToken">An optional cancellation token.</param>
Task<TModel> Import(ArchiveReader archive, bool lowPriority = false, CancellationToken cancellationToken = default);
/// <summary>
/// Silently import an item from a <typeparamref name="TModel"/>.
/// </summary>
/// <param name="item">The model to be imported.</param>
/// <param name="archive">An optional archive to use for model population.</param>
/// <param name="lowPriority">Whether this is a low priority import.</param>
/// <param name="cancellationToken">An optional cancellation token.</param>
Task<TModel> Import(TModel item, ArchiveReader archive = null, bool lowPriority = false, CancellationToken cancellationToken = default);
/// <summary>
/// Checks whether a given <typeparamref name="TModel"/> is already available in the local store.
/// </summary>
/// <param name="model">The <typeparamref name="TModel"/> whose existence needs to be checked.</param>
/// <returns>Whether the <typeparamref name="TModel"/> exists.</returns>
bool IsAvailableLocally(TModel model);
/// <summary>
/// A user displayable name for the model type associated with this manager.
/// </summary>
string HumanisedModelName => $"{typeof(TModel).Name.Replace(@"Info", "").ToLower()}";
}
}

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@ -0,0 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Overlays.Notifications;
namespace osu.Game.Database
{
public interface IPostNotifications
{
/// <summary>
/// And action which will be fired when a notification should be presented to the user.
/// </summary>
public Action<Notification> PostNotification { set; }
}
}

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@ -0,0 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
namespace osu.Game.Database
{
public interface IPresentImports<TModel>
where TModel : class
{
/// <summary>
/// Fired when the user requests to view the resulting import.
/// </summary>
public Action<IEnumerable<TModel>> PresentImport { set; }
}
}

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@ -13,7 +13,7 @@ namespace osu.Game.Database
Realm Context { get; }
/// <summary>
/// Create a new realm context for use on an arbitrary thread.
/// Create a new realm context for use on the current thread.
/// </summary>
Realm CreateContext();
}

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@ -1,29 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Humanizer;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Online.API;
using osu.Game.Overlays.Notifications;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Humanizer;
using osu.Framework.Bindables;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Online.API;
using osu.Game.Overlays.Notifications;
namespace osu.Game.Database
{
/// <summary>
/// An <see cref="ArchiveModelManager{TModel, TFileModel}"/> that has the ability to download models using an <see cref="IAPIProvider"/> and
/// import them into the store.
/// </summary>
/// <typeparam name="TModel">The model type.</typeparam>
/// <typeparam name="TFileModel">The associated file join type.</typeparam>
public abstract class DownloadableArchiveModelManager<TModel, TFileModel> : ArchiveModelManager<TModel, TFileModel>, IModelDownloader<TModel>
where TModel : class, IHasFiles<TFileModel>, IHasPrimaryKey, ISoftDelete, IEquatable<TModel>
where TFileModel : class, INamedFileInfo, new()
public abstract class ModelDownloader<TModel> : IModelDownloader<TModel>
where TModel : class, IHasPrimaryKey, ISoftDelete, IEquatable<TModel>
{
public Action<Notification> PostNotification { protected get; set; }
public IBindable<WeakReference<ArchiveDownloadRequest<TModel>>> DownloadBegan => downloadBegan;
private readonly Bindable<WeakReference<ArchiveDownloadRequest<TModel>>> downloadBegan = new Bindable<WeakReference<ArchiveDownloadRequest<TModel>>>();
@ -32,18 +27,15 @@ namespace osu.Game.Database
private readonly Bindable<WeakReference<ArchiveDownloadRequest<TModel>>> downloadFailed = new Bindable<WeakReference<ArchiveDownloadRequest<TModel>>>();
private readonly IModelManager<TModel> modelManager;
private readonly IAPIProvider api;
private readonly List<ArchiveDownloadRequest<TModel>> currentDownloads = new List<ArchiveDownloadRequest<TModel>>();
private readonly MutableDatabaseBackedStoreWithFileIncludes<TModel, TFileModel> modelStore;
protected DownloadableArchiveModelManager(Storage storage, IDatabaseContextFactory contextFactory, IAPIProvider api, MutableDatabaseBackedStoreWithFileIncludes<TModel, TFileModel> modelStore,
IIpcHost importHost = null)
: base(storage, contextFactory, modelStore, importHost)
protected ModelDownloader(IModelManager<TModel> modelManager, IAPIProvider api, IIpcHost importHost = null)
{
this.modelManager = modelManager;
this.api = api;
this.modelStore = modelStore;
}
/// <summary>
@ -54,12 +46,6 @@ namespace osu.Game.Database
/// <returns>The request object.</returns>
protected abstract ArchiveDownloadRequest<TModel> CreateDownloadRequest(TModel model, bool minimiseDownloadSize);
/// <summary>
/// Begin a download for the requested <typeparamref name="TModel"/>.
/// </summary>
/// <param name="model">The <typeparamref name="TModel"/> to be downloaded.</param>
/// <param name="minimiseDownloadSize">Whether this download should be optimised for slow connections. Generally means extras are not included in the download bundle.</param>
/// <returns>Whether the download was started.</returns>
public bool Download(TModel model, bool minimiseDownloadSize = false)
{
if (!canDownload(model)) return false;
@ -82,7 +68,7 @@ namespace osu.Game.Database
Task.Factory.StartNew(async () =>
{
// This gets scheduled back to the update thread, but we want the import to run in the background.
var imported = await Import(notification, new ImportTask(filename)).ConfigureAwait(false);
var imported = await modelManager.Import(notification, new ImportTask(filename)).ConfigureAwait(false);
// for now a failed import will be marked as a failed download for simplicity.
if (!imported.Any())
@ -117,21 +103,10 @@ namespace osu.Game.Database
notification.State = ProgressNotificationState.Cancelled;
if (!(error is OperationCanceledException))
Logger.Error(error, $"{HumanisedModelName.Titleize()} download failed!");
Logger.Error(error, $"{modelManager.HumanisedModelName.Titleize()} download failed!");
}
}
public bool IsAvailableLocally(TModel model) => CheckLocalAvailability(model, modelStore.ConsumableItems.Where(m => !m.DeletePending));
/// <summary>
/// Performs implementation specific comparisons to determine whether a given model is present in the local store.
/// </summary>
/// <param name="model">The <typeparamref name="TModel"/> whose existence needs to be checked.</param>
/// <param name="items">The usable items present in the store.</param>
/// <returns>Whether the <typeparamref name="TModel"/> exists.</returns>
protected virtual bool CheckLocalAvailability(TModel model, IQueryable<TModel> items)
=> model.ID > 0 && items.Any(i => i.ID == model.ID && i.Files.Any());
public ArchiveDownloadRequest<TModel> GetExistingDownload(TModel model) => currentDownloads.Find(r => r.Model.Equals(model));
private bool canDownload(TModel model) => GetExistingDownload(model) == null && api != null;

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@ -16,7 +16,7 @@ namespace osu.Game.Online
/// </summary>
public abstract class DownloadTrackingComposite<TModel, TModelManager> : CompositeDrawable
where TModel : class, IEquatable<TModel>
where TModelManager : class, IModelDownloader<TModel>
where TModelManager : class, IModelDownloader<TModel>, IModelManager<TModel>
{
protected readonly Bindable<TModel> Model = new Bindable<TModel>();
@ -35,7 +35,7 @@ namespace osu.Game.Online
Model.Value = model;
}
private IBindable<WeakReference<TModel>> managedUpdated;
private IBindable<WeakReference<TModel>> managerUpdated;
private IBindable<WeakReference<TModel>> managerRemoved;
private IBindable<WeakReference<ArchiveDownloadRequest<TModel>>> managerDownloadBegan;
private IBindable<WeakReference<ArchiveDownloadRequest<TModel>>> managerDownloadFailed;
@ -60,8 +60,8 @@ namespace osu.Game.Online
managerDownloadBegan.BindValueChanged(downloadBegan);
managerDownloadFailed = Manager.DownloadFailed.GetBoundCopy();
managerDownloadFailed.BindValueChanged(downloadFailed);
managedUpdated = Manager.ItemUpdated.GetBoundCopy();
managedUpdated.BindValueChanged(itemUpdated);
managerUpdated = Manager.ItemUpdated.GetBoundCopy();
managerUpdated.BindValueChanged(itemUpdated);
managerRemoved = Manager.ItemRemoved.GetBoundCopy();
managerRemoved.BindValueChanged(itemRemoved);
}
@ -77,7 +77,7 @@ namespace osu.Game.Online
/// <summary>
/// Whether the given model is available in the database.
/// By default, this calls <see cref="IModelDownloader{TModel}.IsAvailableLocally"/>,
/// By default, this calls <see cref="IModelManager{TModel}.IsAvailableLocally"/>,
/// but can be overriden to add additional checks for verifying the model in database.
/// </summary>
protected virtual bool IsModelAvailableLocally() => Manager?.IsAvailableLocally(Model.Value) == true;

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@ -242,7 +242,7 @@ namespace osu.Game
// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Scheduler, Host, () => difficultyCache, LocalConfig));
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Resources, Host, defaultBeatmap, true));
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Resources, Host, defaultBeatmap, performOnlineLookups: true));
// this should likely be moved to ArchiveModelManager when another case appears where it is necessary
// to have inter-dependent model managers. this could be obtained with an IHasForeign<T> interface to

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@ -9,102 +9,48 @@ using System.Linq.Expressions;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using Microsoft.EntityFrameworkCore;
using osu.Framework.Bindables;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.IO;
using osu.Game.IO.Archives;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring.Legacy;
namespace osu.Game.Scoring
{
public class ScoreManager : DownloadableArchiveModelManager<ScoreInfo, ScoreFileInfo>
public class ScoreManager : IModelManager<ScoreInfo>, IModelFileManager<ScoreInfo, ScoreFileInfo>, IModelDownloader<ScoreInfo>, ICanAcceptFiles, IPresentImports<ScoreInfo>
{
public override IEnumerable<string> HandledExtensions => new[] { ".osr" };
protected override string[] HashableFileTypes => new[] { ".osr" };
protected override string ImportFromStablePath => Path.Combine("Data", "r");
private readonly RulesetStore rulesets;
private readonly Func<BeatmapManager> beatmaps;
private readonly Scheduler scheduler;
[CanBeNull]
private readonly Func<BeatmapDifficultyCache> difficulties;
[CanBeNull]
private readonly OsuConfigManager configManager;
private readonly ScoreModelManager scoreModelManager;
private readonly ScoreModelDownloader scoreModelDownloader;
public ScoreManager(RulesetStore rulesets, Func<BeatmapManager> beatmaps, Storage storage, IAPIProvider api, IDatabaseContextFactory contextFactory, Scheduler scheduler,
IIpcHost importHost = null, Func<BeatmapDifficultyCache> difficulties = null, OsuConfigManager configManager = null)
: base(storage, contextFactory, api, new ScoreStore(contextFactory, storage), importHost)
{
this.rulesets = rulesets;
this.beatmaps = beatmaps;
this.scheduler = scheduler;
this.difficulties = difficulties;
this.configManager = configManager;
scoreModelManager = new ScoreModelManager(rulesets, beatmaps, storage, contextFactory, importHost);
scoreModelDownloader = new ScoreModelDownloader(scoreModelManager, api, importHost);
}
protected override ScoreInfo CreateModel(ArchiveReader archive)
{
if (archive == null)
return null;
public Score GetScore(ScoreInfo score) => scoreModelManager.GetScore(score);
using (var stream = archive.GetStream(archive.Filenames.First(f => f.EndsWith(".osr", StringComparison.OrdinalIgnoreCase))))
{
try
{
return new DatabasedLegacyScoreDecoder(rulesets, beatmaps()).Parse(stream).ScoreInfo;
}
catch (LegacyScoreDecoder.BeatmapNotFoundException e)
{
Logger.Log(e.Message, LoggingTarget.Information, LogLevel.Error);
return null;
}
}
}
public List<ScoreInfo> GetAllUsableScores() => scoreModelManager.GetAllUsableScores();
protected override Task Populate(ScoreInfo model, ArchiveReader archive, CancellationToken cancellationToken = default)
=> Task.CompletedTask;
public IEnumerable<ScoreInfo> QueryScores(Expression<Func<ScoreInfo, bool>> query) => scoreModelManager.QueryScores(query);
protected override void ExportModelTo(ScoreInfo model, Stream outputStream)
{
var file = model.Files.SingleOrDefault();
if (file == null)
return;
using (var inputStream = Files.Storage.GetStream(file.FileInfo.StoragePath))
inputStream.CopyTo(outputStream);
}
protected override IEnumerable<string> GetStableImportPaths(Storage storage)
=> storage.GetFiles(ImportFromStablePath).Where(p => HandledExtensions.Any(ext => Path.GetExtension(p)?.Equals(ext, StringComparison.OrdinalIgnoreCase) ?? false))
.Select(path => storage.GetFullPath(path));
public Score GetScore(ScoreInfo score) => new LegacyDatabasedScore(score, rulesets, beatmaps(), Files.Store);
public List<ScoreInfo> GetAllUsableScores() => ModelStore.ConsumableItems.Where(s => !s.DeletePending).ToList();
public IEnumerable<ScoreInfo> QueryScores(Expression<Func<ScoreInfo, bool>> query) => ModelStore.ConsumableItems.AsNoTracking().Where(query);
public ScoreInfo Query(Expression<Func<ScoreInfo, bool>> query) => ModelStore.ConsumableItems.AsNoTracking().FirstOrDefault(query);
protected override ArchiveDownloadRequest<ScoreInfo> CreateDownloadRequest(ScoreInfo score, bool minimiseDownload) => new DownloadReplayRequest(score);
protected override bool CheckLocalAvailability(ScoreInfo model, IQueryable<ScoreInfo> items)
=> base.CheckLocalAvailability(model, items)
|| (model.OnlineScoreID != null && items.Any(i => i.OnlineScoreID == model.OnlineScoreID));
public ScoreInfo Query(Expression<Func<ScoreInfo, bool>> query) => scoreModelManager.Query(query);
/// <summary>
/// Orders an array of <see cref="ScoreInfo"/>s by total score.
@ -281,5 +227,149 @@ namespace osu.Game.Scoring
this.totalScore.BindValueChanged(v => Value = v.NewValue.ToString("N0"), true);
}
}
#region Implementation of IPostNotifications
public Action<Notification> PostNotification
{
set
{
scoreModelManager.PostNotification = value;
scoreModelDownloader.PostNotification = value;
}
}
#endregion
#region Implementation of IModelManager<ScoreInfo>
public IBindable<WeakReference<ScoreInfo>> ItemUpdated => scoreModelManager.ItemUpdated;
public IBindable<WeakReference<ScoreInfo>> ItemRemoved => scoreModelManager.ItemRemoved;
public Task ImportFromStableAsync(StableStorage stableStorage)
{
return scoreModelManager.ImportFromStableAsync(stableStorage);
}
public void Export(ScoreInfo item)
{
scoreModelManager.Export(item);
}
public void ExportModelTo(ScoreInfo model, Stream outputStream)
{
scoreModelManager.ExportModelTo(model, outputStream);
}
public void Update(ScoreInfo item)
{
scoreModelManager.Update(item);
}
public bool Delete(ScoreInfo item)
{
return scoreModelManager.Delete(item);
}
public void Delete(List<ScoreInfo> items, bool silent = false)
{
scoreModelManager.Delete(items, silent);
}
public void Undelete(List<ScoreInfo> items, bool silent = false)
{
scoreModelManager.Undelete(items, silent);
}
public void Undelete(ScoreInfo item)
{
scoreModelManager.Undelete(item);
}
public Task Import(params string[] paths)
{
return scoreModelManager.Import(paths);
}
public Task Import(params ImportTask[] tasks)
{
return scoreModelManager.Import(tasks);
}
public IEnumerable<string> HandledExtensions => scoreModelManager.HandledExtensions;
public Task<IEnumerable<ScoreInfo>> Import(ProgressNotification notification, params ImportTask[] tasks)
{
return scoreModelManager.Import(notification, tasks);
}
public Task<ScoreInfo> Import(ImportTask task, bool lowPriority = false, CancellationToken cancellationToken = default)
{
return scoreModelManager.Import(task, lowPriority, cancellationToken);
}
public Task<ScoreInfo> Import(ArchiveReader archive, bool lowPriority = false, CancellationToken cancellationToken = default)
{
return scoreModelManager.Import(archive, lowPriority, cancellationToken);
}
public Task<ScoreInfo> Import(ScoreInfo item, ArchiveReader archive = null, bool lowPriority = false, CancellationToken cancellationToken = default)
{
return scoreModelManager.Import(item, archive, lowPriority, cancellationToken);
}
public bool IsAvailableLocally(ScoreInfo model)
{
return scoreModelManager.IsAvailableLocally(model);
}
#endregion
#region Implementation of IModelFileManager<in ScoreInfo,in ScoreFileInfo>
public void ReplaceFile(ScoreInfo model, ScoreFileInfo file, Stream contents, string filename = null)
{
scoreModelManager.ReplaceFile(model, file, contents, filename);
}
public void DeleteFile(ScoreInfo model, ScoreFileInfo file)
{
scoreModelManager.DeleteFile(model, file);
}
public void AddFile(ScoreInfo model, Stream contents, string filename)
{
scoreModelManager.AddFile(model, contents, filename);
}
#endregion
#region Implementation of IModelDownloader<ScoreInfo>
public IBindable<WeakReference<ArchiveDownloadRequest<ScoreInfo>>> DownloadBegan => scoreModelDownloader.DownloadBegan;
public IBindable<WeakReference<ArchiveDownloadRequest<ScoreInfo>>> DownloadFailed => scoreModelDownloader.DownloadFailed;
public bool Download(ScoreInfo model, bool minimiseDownloadSize)
{
return scoreModelDownloader.Download(model, minimiseDownloadSize);
}
public ArchiveDownloadRequest<ScoreInfo> GetExistingDownload(ScoreInfo model)
{
return scoreModelDownloader.GetExistingDownload(model);
}
#endregion
#region Implementation of IPresentImports<ScoreInfo>
public Action<IEnumerable<ScoreInfo>> PresentImport
{
set => scoreModelManager.PresentImport = value;
}
#endregion
}
}

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@ -0,0 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Platform;
using osu.Game.Database;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
namespace osu.Game.Scoring
{
public class ScoreModelDownloader : ModelDownloader<ScoreInfo>
{
public ScoreModelDownloader(ScoreModelManager scoreManager, IAPIProvider api, IIpcHost importHost = null)
: base(scoreManager, api, importHost)
{
}
protected override ArchiveDownloadRequest<ScoreInfo> CreateDownloadRequest(ScoreInfo score, bool minimiseDownload) => new DownloadReplayRequest(score);
}
}

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@ -0,0 +1,88 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.IO.Archives;
using osu.Game.Rulesets;
using osu.Game.Scoring.Legacy;
namespace osu.Game.Scoring
{
public class ScoreModelManager : ArchiveModelManager<ScoreInfo, ScoreFileInfo>
{
public override IEnumerable<string> HandledExtensions => new[] { ".osr" };
protected override string[] HashableFileTypes => new[] { ".osr" };
protected override string ImportFromStablePath => Path.Combine("Data", "r");
private readonly RulesetStore rulesets;
private readonly Func<BeatmapManager> beatmaps;
public ScoreModelManager(RulesetStore rulesets, Func<BeatmapManager> beatmaps, Storage storage, IDatabaseContextFactory contextFactory, IIpcHost importHost = null)
: base(storage, contextFactory, new ScoreStore(contextFactory, storage), importHost)
{
this.rulesets = rulesets;
this.beatmaps = beatmaps;
}
protected override ScoreInfo CreateModel(ArchiveReader archive)
{
if (archive == null)
return null;
using (var stream = archive.GetStream(archive.Filenames.First(f => f.EndsWith(".osr", StringComparison.OrdinalIgnoreCase))))
{
try
{
return new DatabasedLegacyScoreDecoder(rulesets, beatmaps()).Parse(stream).ScoreInfo;
}
catch (LegacyScoreDecoder.BeatmapNotFoundException e)
{
Logger.Log(e.Message, LoggingTarget.Information, LogLevel.Error);
return null;
}
}
}
public Score GetScore(ScoreInfo score) => new LegacyDatabasedScore(score, rulesets, beatmaps(), Files.Store);
public List<ScoreInfo> GetAllUsableScores() => ModelStore.ConsumableItems.Where(s => !s.DeletePending).ToList();
public IEnumerable<ScoreInfo> QueryScores(Expression<Func<ScoreInfo, bool>> query) => ModelStore.ConsumableItems.AsNoTracking().Where(query);
public ScoreInfo Query(Expression<Func<ScoreInfo, bool>> query) => ModelStore.ConsumableItems.AsNoTracking().FirstOrDefault(query);
protected override Task Populate(ScoreInfo model, ArchiveReader archive, CancellationToken cancellationToken = default)
=> Task.CompletedTask;
protected override bool CheckLocalAvailability(ScoreInfo model, IQueryable<ScoreInfo> items)
=> base.CheckLocalAvailability(model, items)
|| (model.OnlineScoreID != null && items.Any(i => i.OnlineScoreID == model.OnlineScoreID));
public override void ExportModelTo(ScoreInfo model, Stream outputStream)
{
var file = model.Files.SingleOrDefault();
if (file == null)
return;
using (var inputStream = Files.Storage.GetStream(file.FileInfo.StoragePath))
inputStream.CopyTo(outputStream);
}
protected override IEnumerable<string> GetStableImportPaths(Storage storage)
=> storage.GetFiles(ImportFromStablePath).Where(p => HandledExtensions.Any(ext => Path.GetExtension(p)?.Equals(ext, StringComparison.OrdinalIgnoreCase) ?? false))
.Select(path => storage.GetFullPath(path));
}
}

View File

@ -40,7 +40,7 @@ namespace osu.Game.Screens.Ranking
}
[BackgroundDependencyLoader(true)]
private void load(OsuGame game, ScoreManager scores)
private void load(OsuGame game, ScoreModelDownloader scores)
{
InternalChild = shakeContainer = new ShakeContainer
{

View File

@ -123,11 +123,40 @@ namespace osu.Game.Tests.Visual
this.testBeatmap = testBeatmap;
}
protected override string ComputeHash(BeatmapSetInfo item, ArchiveReader reader = null)
=> string.Empty;
protected override BeatmapModelManager CreateBeatmapModelManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, GameHost host)
{
return new TestBeatmapModelManager(storage, contextFactory, rulesets, api, host);
}
public override WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo)
=> testBeatmap;
protected override WorkingBeatmapCache CreateWorkingBeatmapCache(AudioManager audioManager, IResourceStore<byte[]> resources, IResourceStore<byte[]> storage, WorkingBeatmap defaultBeatmap, GameHost host)
{
return new TestWorkingBeatmapCache(this, audioManager, resources, storage, defaultBeatmap, host);
}
private class TestWorkingBeatmapCache : WorkingBeatmapCache
{
private readonly TestBeatmapManager testBeatmapManager;
public TestWorkingBeatmapCache(TestBeatmapManager testBeatmapManager, AudioManager audioManager, IResourceStore<byte[]> resourceStore, IResourceStore<byte[]> storage, WorkingBeatmap defaultBeatmap, GameHost gameHost)
: base(audioManager, resourceStore, storage, defaultBeatmap, gameHost)
{
this.testBeatmapManager = testBeatmapManager;
}
public override WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo)
=> testBeatmapManager.testBeatmap;
}
internal class TestBeatmapModelManager : BeatmapModelManager
{
public TestBeatmapModelManager(Storage storage, IDatabaseContextFactory databaseContextFactory, RulesetStore rulesetStore, IAPIProvider apiProvider, GameHost gameHost)
: base(storage, databaseContextFactory, rulesetStore, gameHost)
{
}
protected override string ComputeHash(BeatmapSetInfo item, ArchiveReader reader = null)
=> string.Empty;
}
public override void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null)
{