Merge branch 'master' into grids-4

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Dean Herbert 2024-10-08 16:26:42 +09:00 committed by GitHub
commit 682023e130
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33 changed files with 990 additions and 115 deletions

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@ -104,6 +104,25 @@ env:
EXECUTION_ID: execution-${{ github.run_id }}-${{ github.run_number }}-${{ github.run_attempt }}
jobs:
master-environment:
name: Save master environment
runs-on: ubuntu-latest
outputs:
HEAD: ${{ steps.get-head.outputs.HEAD }}
steps:
- name: Checkout osu
uses: actions/checkout@v4
with:
ref: master
sparse-checkout: |
README.md
- name: Get HEAD ref
id: get-head
run: |
ref=$(git log -1 --format='%H')
echo "HEAD=https://github.com/${{ github.repository }}/commit/${ref}" >> "${GITHUB_OUTPUT}"
check-permissions:
name: Check permissions
runs-on: ubuntu-latest
@ -121,7 +140,7 @@ jobs:
create-comment:
name: Create PR comment
needs: check-permissions
needs: [ master-environment, check-permissions ]
runs-on: ubuntu-latest
if: ${{ github.event_name == 'issue_comment' && github.event.issue.pull_request }}
steps:
@ -158,7 +177,7 @@ jobs:
environment:
name: Setup environment
needs: directory
needs: [ master-environment, directory ]
runs-on: self-hosted
env:
VARS_JSON: ${{ toJSON(vars) }}
@ -182,6 +201,10 @@ jobs:
fi
done
- name: Add master environment
run: |
sed -i "s;^OSU_A=.*$;OSU_A=${{ needs.master-environment.outputs.HEAD }};" "${{ needs.directory.outputs.GENERATOR_ENV }}"
- name: Add pull-request environment
if: ${{ github.event_name == 'issue_comment' && github.event.issue.pull_request }}
run: |

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@ -6,28 +6,29 @@
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game;
using osu.Game.Screens.Play;
namespace osu.Android
{
public partial class GameplayScreenRotationLocker : Component
{
private Bindable<bool> localUserPlaying = null!;
private IBindable<LocalUserPlayingState> localUserPlaying = null!;
[Resolved]
private OsuGameActivity gameActivity { get; set; } = null!;
[BackgroundDependencyLoader]
private void load(OsuGame game)
private void load(ILocalUserPlayInfo localUserPlayInfo)
{
localUserPlaying = game.LocalUserPlaying.GetBoundCopy();
localUserPlaying = localUserPlayInfo.PlayingState.GetBoundCopy();
localUserPlaying.BindValueChanged(updateLock, true);
}
private void updateLock(ValueChangedEvent<bool> userPlaying)
private void updateLock(ValueChangedEvent<LocalUserPlayingState> userPlaying)
{
gameActivity.RunOnUiThread(() =>
{
gameActivity.RequestedOrientation = userPlaying.NewValue ? ScreenOrientation.Locked : gameActivity.DefaultOrientation;
gameActivity.RequestedOrientation = userPlaying.NewValue != LocalUserPlayingState.NotPlaying ? ScreenOrientation.Locked : gameActivity.DefaultOrientation;
});
}
}

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@ -25,6 +25,8 @@ public partial class VelopackUpdateManager : Game.Updater.UpdateManager
[Resolved]
private ILocalUserPlayInfo? localUserInfo { get; set; }
private bool isInGameplay => localUserInfo?.PlayingState.Value != LocalUserPlayingState.NotPlaying;
private UpdateInfo? pendingUpdate;
public VelopackUpdateManager()
@ -43,7 +45,7 @@ private void load(INotificationOverlay notifications)
protected override async Task<bool> PerformUpdateCheck() => await checkForUpdateAsync().ConfigureAwait(false);
private async Task<bool> checkForUpdateAsync(UpdateProgressNotification? notification = null)
private async Task<bool> checkForUpdateAsync()
{
// whether to check again in 30 minutes. generally only if there's an error or no update was found (yet).
bool scheduleRecheck = false;
@ -51,10 +53,10 @@ private async Task<bool> checkForUpdateAsync(UpdateProgressNotification? notific
try
{
// Avoid any kind of update checking while gameplay is running.
if (localUserInfo?.IsPlaying.Value == true)
if (isInGameplay)
{
scheduleRecheck = true;
return false;
return true;
}
// TODO: we should probably be checking if there's a more recent update, rather than shortcutting here.
@ -84,27 +86,22 @@ private async Task<bool> checkForUpdateAsync(UpdateProgressNotification? notific
}
// An update is found, let's notify the user and start downloading it.
if (notification == null)
UpdateProgressNotification notification = new UpdateProgressNotification
{
notification = new UpdateProgressNotification
CompletionClickAction = () =>
{
CompletionClickAction = () =>
{
Task.Run(restartToApplyUpdate);
return true;
},
};
Schedule(() => notificationOverlay.Post(notification));
}
Task.Run(restartToApplyUpdate);
return true;
},
};
runOutsideOfGameplay(() => notificationOverlay.Post(notification));
notification.StartDownload();
try
{
await updateManager.DownloadUpdatesAsync(pendingUpdate, p => notification.Progress = p / 100f).ConfigureAwait(false);
notification.State = ProgressNotificationState.Completed;
runOutsideOfGameplay(() => notification.State = ProgressNotificationState.Completed);
}
catch (Exception e)
{
@ -131,6 +128,17 @@ private async Task<bool> checkForUpdateAsync(UpdateProgressNotification? notific
return true;
}
private void runOutsideOfGameplay(Action action)
{
if (isInGameplay)
{
Scheduler.AddDelayed(() => runOutsideOfGameplay(action), 1000);
return;
}
action();
}
private async Task restartToApplyUpdate()
{
await updateManager.WaitExitThenApplyUpdatesAsync(pendingUpdate?.TargetFullRelease).ConfigureAwait(false);

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@ -13,7 +13,7 @@ namespace osu.Desktop.Windows
public partial class GameplayWinKeyBlocker : Component
{
private Bindable<bool> disableWinKey = null!;
private IBindable<bool> localUserPlaying = null!;
private IBindable<LocalUserPlayingState> localUserPlaying = null!;
private IBindable<bool> isActive = null!;
[Resolved]
@ -22,7 +22,7 @@ public partial class GameplayWinKeyBlocker : Component
[BackgroundDependencyLoader]
private void load(ILocalUserPlayInfo localUserInfo, OsuConfigManager config)
{
localUserPlaying = localUserInfo.IsPlaying.GetBoundCopy();
localUserPlaying = localUserInfo.PlayingState.GetBoundCopy();
localUserPlaying.BindValueChanged(_ => updateBlocking());
isActive = host.IsActive.GetBoundCopy();
@ -34,7 +34,7 @@ private void load(ILocalUserPlayInfo localUserInfo, OsuConfigManager config)
private void updateBlocking()
{
bool shouldDisable = isActive.Value && disableWinKey.Value && localUserPlaying.Value;
bool shouldDisable = isActive.Value && disableWinKey.Value && localUserPlaying.Value == LocalUserPlayingState.Playing;
if (shouldDisable)
host.InputThread.Scheduler.Add(WindowsKey.Disable);

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@ -29,7 +29,7 @@ public class ManiaDifficultyCalculator : DifficultyCalculator
private readonly bool isForCurrentRuleset;
private readonly double originalOverallDifficulty;
public override int Version => 20230817;
public override int Version => 20241007;
public ManiaDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap)

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@ -46,6 +46,12 @@ public class OsuDifficultyAttributes : DifficultyAttributes
[JsonProperty("slider_factor")]
public double SliderFactor { get; set; }
[JsonProperty("aim_difficult_strain_count")]
public double AimDifficultStrainCount { get; set; }
[JsonProperty("speed_difficult_strain_count")]
public double SpeedDifficultStrainCount { get; set; }
/// <summary>
/// The perceived approach rate inclusive of rate-adjusting mods (DT/HT/etc).
/// </summary>
@ -99,6 +105,9 @@ public class OsuDifficultyAttributes : DifficultyAttributes
yield return (ATTRIB_ID_FLASHLIGHT, FlashlightDifficulty);
yield return (ATTRIB_ID_SLIDER_FACTOR, SliderFactor);
yield return (ATTRIB_ID_AIM_DIFFICULT_STRAIN_COUNT, AimDifficultStrainCount);
yield return (ATTRIB_ID_SPEED_DIFFICULT_STRAIN_COUNT, SpeedDifficultStrainCount);
yield return (ATTRIB_ID_SPEED_NOTE_COUNT, SpeedNoteCount);
}
@ -113,8 +122,9 @@ public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> val
StarRating = values[ATTRIB_ID_DIFFICULTY];
FlashlightDifficulty = values.GetValueOrDefault(ATTRIB_ID_FLASHLIGHT);
SliderFactor = values[ATTRIB_ID_SLIDER_FACTOR];
AimDifficultStrainCount = values[ATTRIB_ID_AIM_DIFFICULT_STRAIN_COUNT];
SpeedDifficultStrainCount = values[ATTRIB_ID_SPEED_DIFFICULT_STRAIN_COUNT];
SpeedNoteCount = values[ATTRIB_ID_SPEED_NOTE_COUNT];
DrainRate = onlineInfo.DrainRate;
HitCircleCount = onlineInfo.CircleCount;
SliderCount = onlineInfo.SliderCount;

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@ -24,7 +24,7 @@ public class OsuDifficultyCalculator : DifficultyCalculator
{
private const double difficulty_multiplier = 0.0675;
public override int Version => 20220902;
public override int Version => 20241007;
public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap)
@ -48,6 +48,9 @@ protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beat
double sliderFactor = aimRating > 0 ? aimRatingNoSliders / aimRating : 1;
double aimDifficultyStrainCount = ((OsuStrainSkill)skills[0]).CountDifficultStrains();
double speedDifficultyStrainCount = ((OsuStrainSkill)skills[2]).CountDifficultStrains();
if (mods.Any(m => m is OsuModTouchDevice))
{
aimRating = Math.Pow(aimRating, 0.8);
@ -100,6 +103,8 @@ protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beat
SpeedNoteCount = speedNotes,
FlashlightDifficulty = flashlightRating,
SliderFactor = sliderFactor,
AimDifficultStrainCount = aimDifficultyStrainCount,
SpeedDifficultStrainCount = speedDifficultyStrainCount,
ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
OverallDifficulty = (80 - hitWindowGreat) / 6,
DrainRate = drainRate,

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@ -97,11 +97,8 @@ private double computeAimValue(ScoreInfo score, OsuDifficultyAttributes attribut
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0);
aimValue *= lengthBonus;
// Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses.
if (effectiveMissCount > 0)
aimValue *= 0.97 * Math.Pow(1 - Math.Pow(effectiveMissCount / totalHits, 0.775), effectiveMissCount);
aimValue *= getComboScalingFactor(attributes);
aimValue *= calculateMissPenalty(effectiveMissCount, attributes.AimDifficultStrainCount);
double approachRateFactor = 0.0;
if (attributes.ApproachRate > 10.33)
@ -150,11 +147,8 @@ private double computeSpeedValue(ScoreInfo score, OsuDifficultyAttributes attrib
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0);
speedValue *= lengthBonus;
// Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses.
if (effectiveMissCount > 0)
speedValue *= 0.97 * Math.Pow(1 - Math.Pow(effectiveMissCount / totalHits, 0.775), Math.Pow(effectiveMissCount, .875));
speedValue *= getComboScalingFactor(attributes);
speedValue *= calculateMissPenalty(effectiveMissCount, attributes.SpeedDifficultStrainCount);
double approachRateFactor = 0.0;
if (attributes.ApproachRate > 10.33)
@ -271,6 +265,10 @@ private double calculateEffectiveMissCount(OsuDifficultyAttributes attributes)
return Math.Max(countMiss, comboBasedMissCount);
}
// Miss penalty assumes that a player will miss on the hardest parts of a map,
// so we use the amount of relatively difficult sections to adjust miss penalty
// to make it more punishing on maps with lower amount of hard sections.
private double calculateMissPenalty(double missCount, double difficultStrainCount) => 0.96 / ((missCount / (4 * Math.Pow(Math.Log(difficultStrainCount), 0.94))) + 1);
private double getComboScalingFactor(OsuDifficultyAttributes attributes) => attributes.MaxCombo <= 0 ? 1.0 : Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(attributes.MaxCombo, 0.8), 1.0);
private int totalHits => countGreat + countOk + countMeh + countMiss;
}

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@ -34,6 +34,7 @@ protected override double StrainValueAt(DifficultyHitObject current)
{
currentStrain *= strainDecay(current.DeltaTime);
currentStrain += AimEvaluator.EvaluateDifficultyOf(current, withSliders) * skillMultiplier;
ObjectStrains.Add(currentStrain);
return currentStrain;
}

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@ -23,6 +23,9 @@ public abstract class OsuStrainSkill : StrainSkill
/// </summary>
protected virtual double ReducedStrainBaseline => 0.75;
protected List<double> ObjectStrains = new List<double>();
protected double Difficulty;
protected OsuStrainSkill(Mod[] mods)
: base(mods)
{
@ -30,7 +33,7 @@ protected OsuStrainSkill(Mod[] mods)
public override double DifficultyValue()
{
double difficulty = 0;
Difficulty = 0;
double weight = 1;
// Sections with 0 strain are excluded to avoid worst-case time complexity of the following sort (e.g. /b/2351871).
@ -50,11 +53,25 @@ public override double DifficultyValue()
// We're sorting from highest to lowest strain.
foreach (double strain in strains.OrderDescending())
{
difficulty += strain * weight;
Difficulty += strain * weight;
weight *= DecayWeight;
}
return difficulty;
return Difficulty;
}
/// <summary>
/// Returns the number of strains weighted against the top strain.
/// The result is scaled by clock rate as it affects the total number of strains.
/// </summary>
public double CountDifficultStrains()
{
if (Difficulty == 0)
return 0.0;
double consistentTopStrain = Difficulty / 10; // What would the top strain be if all strain values were identical
// Use a weighted sum of all strains. Constants are arbitrary and give nice values
return ObjectStrains.Sum(s => 1.1 / (1 + Math.Exp(-10 * (s / consistentTopStrain - 0.88))));
}
public static double DifficultyToPerformance(double difficulty) => Math.Pow(5.0 * Math.Max(1.0, difficulty / 0.0675) - 4.0, 3.0) / 100000.0;

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@ -6,7 +6,6 @@
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Difficulty.Evaluators;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
@ -24,8 +23,6 @@ public class Speed : OsuStrainSkill
protected override int ReducedSectionCount => 5;
private readonly List<double> objectStrains = new List<double>();
public Speed(Mod[] mods)
: base(mods)
{
@ -43,23 +40,21 @@ protected override double StrainValueAt(DifficultyHitObject current)
currentRhythm = RhythmEvaluator.EvaluateDifficultyOf(current);
double totalStrain = currentStrain * currentRhythm;
objectStrains.Add(totalStrain);
ObjectStrains.Add(totalStrain);
return totalStrain;
}
public double RelevantNoteCount()
{
if (objectStrains.Count == 0)
if (ObjectStrains.Count == 0)
return 0;
double maxStrain = objectStrains.Max();
double maxStrain = ObjectStrains.Max();
if (maxStrain == 0)
return 0;
return objectStrains.Sum(strain => 1.0 / (1.0 + Math.Exp(-(strain / maxStrain * 12.0 - 6.0))));
return ObjectStrains.Sum(strain => 1.0 / (1.0 + Math.Exp(-(strain / maxStrain * 12.0 - 6.0))));
}
}
}

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@ -43,6 +43,15 @@ public class TaikoDifficultyAttributes : DifficultyAttributes
[JsonProperty("great_hit_window")]
public double GreatHitWindow { get; set; }
/// <summary>
/// The perceived hit window for an OK hit inclusive of rate-adjusting mods (DT/HT/etc).
/// </summary>
/// <remarks>
/// Rate-adjusting mods don't directly affect the hit window, but have a perceived effect as a result of adjusting audio timing.
/// </remarks>
[JsonProperty("ok_hit_window")]
public double OkHitWindow { get; set; }
public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
{
foreach (var v in base.ToDatabaseAttributes())
@ -50,6 +59,7 @@ public class TaikoDifficultyAttributes : DifficultyAttributes
yield return (ATTRIB_ID_DIFFICULTY, StarRating);
yield return (ATTRIB_ID_GREAT_HIT_WINDOW, GreatHitWindow);
yield return (ATTRIB_ID_OK_HIT_WINDOW, OkHitWindow);
}
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
@ -58,6 +68,7 @@ public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> val
StarRating = values[ATTRIB_ID_DIFFICULTY];
GreatHitWindow = values[ATTRIB_ID_GREAT_HIT_WINDOW];
OkHitWindow = values[ATTRIB_ID_OK_HIT_WINDOW];
}
}
}

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@ -25,7 +25,7 @@ public class TaikoDifficultyCalculator : DifficultyCalculator
private const double colour_skill_multiplier = 0.375 * difficulty_multiplier;
private const double stamina_skill_multiplier = 0.375 * difficulty_multiplier;
public override int Version => 20221107;
public override int Version => 20241007;
public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap)
@ -99,6 +99,7 @@ protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beat
ColourDifficulty = colourRating,
PeakDifficulty = combinedRating,
GreatHitWindow = hitWindows.WindowFor(HitResult.Great) / clockRate,
OkHitWindow = hitWindows.WindowFor(HitResult.Ok) / clockRate,
MaxCombo = beatmap.GetMaxCombo(),
};

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@ -18,6 +18,9 @@ public class TaikoPerformanceAttributes : PerformanceAttributes
[JsonProperty("effective_miss_count")]
public double EffectiveMissCount { get; set; }
[JsonProperty("estimated_unstable_rate")]
public double? EstimatedUnstableRate { get; set; }
public override IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
{
foreach (var attribute in base.GetAttributesForDisplay())

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@ -9,6 +9,7 @@
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Scoring;
using osu.Game.Utils;
namespace osu.Game.Rulesets.Taiko.Difficulty
{
@ -18,7 +19,7 @@ public class TaikoPerformanceCalculator : PerformanceCalculator
private int countOk;
private int countMeh;
private int countMiss;
private double accuracy;
private double? estimatedUnstableRate;
private double effectiveMissCount;
@ -35,7 +36,7 @@ protected override PerformanceAttributes CreatePerformanceAttributes(ScoreInfo s
countOk = score.Statistics.GetValueOrDefault(HitResult.Ok);
countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh);
countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
accuracy = customAccuracy;
estimatedUnstableRate = computeDeviationUpperBound(taikoAttributes) * 10;
// The effectiveMissCount is calculated by gaining a ratio for totalSuccessfulHits and increasing the miss penalty for shorter object counts lower than 1000.
if (totalSuccessfulHits > 0)
@ -65,6 +66,7 @@ protected override PerformanceAttributes CreatePerformanceAttributes(ScoreInfo s
Difficulty = difficultyValue,
Accuracy = accuracyValue,
EffectiveMissCount = effectiveMissCount,
EstimatedUnstableRate = estimatedUnstableRate,
Total = totalValue
};
}
@ -85,35 +87,94 @@ private double computeDifficultyValue(ScoreInfo score, TaikoDifficultyAttributes
difficultyValue *= 1.025;
if (score.Mods.Any(m => m is ModHardRock))
difficultyValue *= 1.050;
difficultyValue *= 1.10;
if (score.Mods.Any(m => m is ModFlashlight<TaikoHitObject>))
difficultyValue *= 1.050 * lengthBonus;
return difficultyValue * Math.Pow(accuracy, 2.0);
if (estimatedUnstableRate == null)
return 0;
return difficultyValue * Math.Pow(SpecialFunctions.Erf(400 / (Math.Sqrt(2) * estimatedUnstableRate.Value)), 2.0);
}
private double computeAccuracyValue(ScoreInfo score, TaikoDifficultyAttributes attributes, bool isConvert)
{
if (attributes.GreatHitWindow <= 0)
if (attributes.GreatHitWindow <= 0 || estimatedUnstableRate == null)
return 0;
double accuracyValue = Math.Pow(60.0 / attributes.GreatHitWindow, 1.1) * Math.Pow(accuracy, 8.0) * Math.Pow(attributes.StarRating, 0.4) * 27.0;
double accuracyValue = Math.Pow(70 / estimatedUnstableRate.Value, 1.1) * Math.Pow(attributes.StarRating, 0.4) * 100.0;
double lengthBonus = Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));
accuracyValue *= lengthBonus;
// Slight HDFL Bonus for accuracy. A clamp is used to prevent against negative values.
if (score.Mods.Any(m => m is ModFlashlight<TaikoHitObject>) && score.Mods.Any(m => m is ModHidden) && !isConvert)
accuracyValue *= Math.Max(1.0, 1.1 * lengthBonus);
accuracyValue *= Math.Max(1.0, 1.05 * lengthBonus);
return accuracyValue;
}
/// <summary>
/// Computes an upper bound on the player's tap deviation based on the OD, number of circles and sliders,
/// and the hit judgements, assuming the player's mean hit error is 0. The estimation is consistent in that
/// two SS scores on the same map with the same settings will always return the same deviation.
/// </summary>
private double? computeDeviationUpperBound(TaikoDifficultyAttributes attributes)
{
if (totalSuccessfulHits == 0 || attributes.GreatHitWindow <= 0)
return null;
double h300 = attributes.GreatHitWindow;
double h100 = attributes.OkHitWindow;
const double z = 2.32634787404; // 99% critical value for the normal distribution (one-tailed).
// The upper bound on deviation, calculated with the ratio of 300s to objects, and the great hit window.
double? calcDeviationGreatWindow()
{
if (countGreat == 0) return null;
double n = totalHits;
// Proportion of greats hit.
double p = countGreat / n;
// We can be 99% confident that p is at least this value.
double pLowerBound = (n * p + z * z / 2) / (n + z * z) - z / (n + z * z) * Math.Sqrt(n * p * (1 - p) + z * z / 4);
// We can be 99% confident that the deviation is not higher than:
return h300 / (Math.Sqrt(2) * SpecialFunctions.ErfInv(pLowerBound));
}
// The upper bound on deviation, calculated with the ratio of 300s + 100s to objects, and the good hit window.
// This will return a lower value than the first method when the number of 100s is high, but the miss count is low.
double? calcDeviationGoodWindow()
{
if (totalSuccessfulHits == 0) return null;
double n = totalHits;
// Proportion of greats + goods hit.
double p = totalSuccessfulHits / n;
// We can be 99% confident that p is at least this value.
double pLowerBound = (n * p + z * z / 2) / (n + z * z) - z / (n + z * z) * Math.Sqrt(n * p * (1 - p) + z * z / 4);
// We can be 99% confident that the deviation is not higher than:
return h100 / (Math.Sqrt(2) * SpecialFunctions.ErfInv(pLowerBound));
}
double? deviationGreatWindow = calcDeviationGreatWindow();
double? deviationGoodWindow = calcDeviationGoodWindow();
if (deviationGreatWindow is null)
return deviationGoodWindow;
return Math.Min(deviationGreatWindow.Value, deviationGoodWindow!.Value);
}
private int totalHits => countGreat + countOk + countMeh + countMiss;
private int totalSuccessfulHits => countGreat + countOk + countMeh;
private double customAccuracy => totalHits > 0 ? (countGreat * 300 + countOk * 150) / (totalHits * 300.0) : 0;
}
}

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@ -22,9 +22,9 @@ namespace osu.Game.Tests.Database
[HeadlessTest]
public partial class BackgroundDataStoreProcessorTests : OsuTestScene, ILocalUserPlayInfo
{
public IBindable<bool> IsPlaying => isPlaying;
public IBindable<LocalUserPlayingState> PlayingState => isPlaying;
private readonly Bindable<bool> isPlaying = new Bindable<bool>();
private readonly Bindable<LocalUserPlayingState> isPlaying = new Bindable<LocalUserPlayingState>();
private BeatmapSetInfo importedSet = null!;
@ -37,7 +37,7 @@ private void load(OsuGameBase osu)
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Set not playing", () => isPlaying.Value = false);
AddStep("Set not playing", () => isPlaying.Value = LocalUserPlayingState.NotPlaying);
}
[Test]
@ -89,7 +89,7 @@ public void TestDifficultyProcessingWhilePlaying()
});
});
AddStep("Set playing", () => isPlaying.Value = true);
AddStep("Set playing", () => isPlaying.Value = LocalUserPlayingState.Playing);
AddStep("Reset difficulty", () =>
{
@ -117,7 +117,7 @@ public void TestDifficultyProcessingWhilePlaying()
});
});
AddStep("Set not playing", () => isPlaying.Value = false);
AddStep("Set not playing", () => isPlaying.Value = LocalUserPlayingState.NotPlaying);
AddUntilStep("wait for difficulties repopulated", () =>
{

View File

@ -3,11 +3,13 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Input;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Input
@ -15,9 +17,20 @@ namespace osu.Game.Tests.Input
[HeadlessTest]
public partial class ConfineMouseTrackerTest : OsuGameTestScene
{
private readonly Bindable<LocalUserPlayingState> playingState = new Bindable<LocalUserPlayingState>();
[Resolved]
private FrameworkConfigManager frameworkConfigManager { get; set; } = null!;
[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();
// a bit dodgy.
AddStep("bind playing state", () => ((IBindable<LocalUserPlayingState>)playingState).BindTo(((ILocalUserPlayInfo)Game).PlayingState));
}
[TestCase(WindowMode.Windowed)]
[TestCase(WindowMode.Borderless)]
public void TestDisableConfining(WindowMode windowMode)
@ -88,7 +101,7 @@ private void setGameSideModeTo(OsuConfineMouseMode mode)
=> AddStep($"set {mode} game-side", () => Game.LocalConfig.SetValue(OsuSetting.ConfineMouseMode, mode));
private void setLocalUserPlayingTo(bool playing)
=> AddStep($"local user {(playing ? "playing" : "not playing")}", () => Game.LocalUserPlaying.Value = playing);
=> AddStep($"local user {(playing ? "playing" : "not playing")}", () => playingState.Value = playing ? LocalUserPlayingState.Playing : LocalUserPlayingState.NotPlaying);
private void gameSideModeIs(OsuConfineMouseMode mode)
=> AddAssert($"mode is {mode} game-side", () => Game.LocalConfig.Get<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode) == mode);

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using NUnit.Framework;
using osu.Game.Overlays;
@ -12,7 +10,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
public partial class TestSceneOverlayActivation : OsuPlayerTestScene
{
protected new OverlayTestPlayer Player => base.Player as OverlayTestPlayer;
protected new OverlayTestPlayer Player => (OverlayTestPlayer)base.Player;
public override void SetUpSteps()
{

View File

@ -25,14 +25,14 @@ public partial class TestSceneGameplayChatDisplay : OsuManualInputManagerTestSce
[Cached(typeof(ILocalUserPlayInfo))]
private ILocalUserPlayInfo localUserInfo;
private readonly Bindable<bool> localUserPlaying = new Bindable<bool>();
private readonly Bindable<LocalUserPlayingState> playingState = new Bindable<LocalUserPlayingState>();
private TextBox textBox => chatDisplay.ChildrenOfType<TextBox>().First();
public TestSceneGameplayChatDisplay()
{
var mockLocalUserInfo = new Mock<ILocalUserPlayInfo>();
mockLocalUserInfo.SetupGet(i => i.IsPlaying).Returns(localUserPlaying);
mockLocalUserInfo.SetupGet(i => i.PlayingState).Returns(playingState);
localUserInfo = mockLocalUserInfo.Object;
}
@ -124,6 +124,6 @@ private void assertChatFocused(bool isFocused) =>
AddAssert($"chat {(isFocused ? "focused" : "not focused")}", () => textBox.HasFocus == isFocused);
private void setLocalUserPlaying(bool playing) =>
AddStep($"local user {(playing ? "playing" : "not playing")}", () => localUserPlaying.Value = playing);
AddStep($"local user {(playing ? "playing" : "not playing")}", () => playingState.Value = playing ? LocalUserPlayingState.Playing : LocalUserPlayingState.NotPlaying);
}
}

View File

@ -606,7 +606,7 @@ private void sleepIfRequired()
{
// Importantly, also sleep if high performance session is active.
// If we don't do this, memory usage can become runaway due to GC running in a more lenient mode.
while (localUserPlayInfo?.IsPlaying.Value == true || highPerformanceSessionManager?.IsSessionActive == true)
while (localUserPlayInfo?.PlayingState.Value != LocalUserPlayingState.NotPlaying || highPerformanceSessionManager?.IsSessionActive == true)
{
Logger.Log("Background processing sleeping due to active gameplay...");
Thread.Sleep(TimeToSleepDuringGameplay);

View File

@ -15,7 +15,7 @@ namespace osu.Game.Input
{
/// <summary>
/// Connects <see cref="OsuSetting.ConfineMouseMode"/> with <see cref="FrameworkSetting.ConfineMouseMode"/>.
/// If <see cref="OsuGame.LocalUserPlaying"/> is true, we should also confine the mouse cursor if it has been
/// If <see cref="ILocalUserPlayInfo.PlayingState"/> is playing, we should also confine the mouse cursor if it has been
/// requested with <see cref="OsuConfineMouseMode.DuringGameplay"/>.
/// </summary>
public partial class ConfineMouseTracker : Component
@ -25,7 +25,7 @@ public partial class ConfineMouseTracker : Component
private Bindable<bool> frameworkMinimiseOnFocusLossInFullscreen;
private Bindable<OsuConfineMouseMode> osuConfineMode;
private IBindable<bool> localUserPlaying;
private IBindable<LocalUserPlayingState> localUserPlaying;
[BackgroundDependencyLoader]
private void load(ILocalUserPlayInfo localUserInfo, FrameworkConfigManager frameworkConfigManager, OsuConfigManager osuConfigManager)
@ -37,7 +37,7 @@ private void load(ILocalUserPlayInfo localUserInfo, FrameworkConfigManager frame
frameworkMinimiseOnFocusLossInFullscreen.BindValueChanged(_ => updateConfineMode());
osuConfineMode = osuConfigManager.GetBindable<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode);
localUserPlaying = localUserInfo.IsPlaying.GetBoundCopy();
localUserPlaying = localUserInfo.PlayingState.GetBoundCopy();
osuConfineMode.ValueChanged += _ => updateConfineMode();
localUserPlaying.BindValueChanged(_ => updateConfineMode(), true);
@ -63,7 +63,7 @@ private void updateConfineMode()
break;
case OsuConfineMouseMode.DuringGameplay:
frameworkConfineMode.Value = localUserPlaying.Value ? ConfineMouseMode.Always : ConfineMouseMode.Never;
frameworkConfineMode.Value = localUserPlaying.Value == LocalUserPlayingState.Playing ? ConfineMouseMode.Always : ConfineMouseMode.Never;
break;
case OsuConfineMouseMode.Always:

View File

@ -3,15 +3,16 @@
using osu.Framework.Bindables;
using osu.Framework.Input;
using osu.Game.Screens.Play;
using osuTK.Input;
namespace osu.Game.Input
{
public partial class OsuUserInputManager : UserInputManager
{
protected override bool AllowRightClickFromLongTouch => !LocalUserPlaying.Value;
protected override bool AllowRightClickFromLongTouch => PlayingState.Value != LocalUserPlayingState.Playing;
public readonly BindableBool LocalUserPlaying = new BindableBool();
public readonly IBindable<LocalUserPlayingState> PlayingState = new Bindable<LocalUserPlayingState>();
internal OsuUserInputManager()
{

View File

@ -175,14 +175,9 @@ public partial class OsuGame : OsuGameBase, IKeyBindingHandler<GlobalAction>, IL
/// </summary>
public readonly IBindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
/// <summary>
/// Whether the local user is currently interacting with the game in a way that should not be interrupted.
/// </summary>
/// <remarks>
/// This is exclusively managed by <see cref="Player"/>. If other components are mutating this state, a more
/// resilient method should be used to ensure correct state.
/// </remarks>
public Bindable<bool> LocalUserPlaying = new BindableBool();
IBindable<LocalUserPlayingState> ILocalUserPlayInfo.PlayingState => playingState;
private readonly Bindable<LocalUserPlayingState> playingState = new Bindable<LocalUserPlayingState>();
protected OsuScreenStack ScreenStack;
@ -302,7 +297,7 @@ public void CloseAllOverlays(bool hideToolbar = true)
protected override UserInputManager CreateUserInputManager()
{
var userInputManager = base.CreateUserInputManager();
(userInputManager as OsuUserInputManager)?.LocalUserPlaying.BindTo(LocalUserPlaying);
(userInputManager as OsuUserInputManager)?.PlayingState.BindTo(playingState);
return userInputManager;
}
@ -391,11 +386,11 @@ private void load()
// Transfer any runtime changes back to configuration file.
SkinManager.CurrentSkinInfo.ValueChanged += skin => configSkin.Value = skin.NewValue.ID.ToString();
LocalUserPlaying.BindValueChanged(p =>
playingState.BindValueChanged(p =>
{
BeatmapManager.PauseImports = p.NewValue;
SkinManager.PauseImports = p.NewValue;
ScoreManager.PauseImports = p.NewValue;
BeatmapManager.PauseImports = p.NewValue != LocalUserPlayingState.NotPlaying;
SkinManager.PauseImports = p.NewValue != LocalUserPlayingState.NotPlaying;
ScoreManager.PauseImports = p.NewValue != LocalUserPlayingState.NotPlaying;
}, true);
IsActive.BindValueChanged(active => updateActiveState(active.NewValue), true);
@ -1553,6 +1548,16 @@ private void screenChanged(IScreen current, IScreen newScreen)
scope.SetTag(@"screen", newScreen?.GetType().ReadableName() ?? @"none");
});
switch (current)
{
case Player player:
player.PlayingState.UnbindFrom(playingState);
// reset for sanity.
playingState.Value = LocalUserPlayingState.NotPlaying;
break;
}
switch (newScreen)
{
case IntroScreen intro:
@ -1565,14 +1570,15 @@ private void screenChanged(IScreen current, IScreen newScreen)
versionManager?.Show();
break;
case Player player:
player.PlayingState.BindTo(playingState);
break;
default:
versionManager?.Hide();
break;
}
// reset on screen change for sanity.
LocalUserPlaying.Value = false;
if (current is IOsuScreen currentOsuScreen)
{
OverlayActivationMode.UnbindFrom(currentOsuScreen.OverlayActivationMode);
@ -1621,7 +1627,5 @@ private void screenExited(IScreen lastScreen, IScreen newScreen)
if (newScreen == null)
Exit();
}
IBindable<bool> ILocalUserPlayInfo.IsPlaying => LocalUserPlaying;
}
}

View File

@ -98,7 +98,7 @@ protected override void LoadComplete()
apiUser.BindValueChanged(_ => Schedule(() =>
{
if (api.IsLoggedIn)
replaceResultsAreaContent(Drawable.Empty());
replaceResultsAreaContent(Empty());
}));
}

View File

@ -75,7 +75,7 @@ private void load()
Height = LineHeight,
Colour = colourProvider?.Background5 ?? Colour4.White,
},
Drawable.Empty(),
Empty(),
new OsuSpriteText
{
Anchor = Anchor.CentreRight,
@ -87,7 +87,7 @@ private void load()
}
},
},
Drawable.Empty(),
Empty(),
new Circle
{
Anchor = Anchor.Centre,

View File

@ -66,7 +66,7 @@ public BackButton()
[BackgroundDependencyLoader]
private void load()
{
Size = new Vector2(SettingsSidebar.EXPANDED_WIDTH);
Size = new Vector2(EXPANDED_WIDTH);
Padding = new MarginPadding(40);

View File

@ -26,6 +26,9 @@ public class DifficultyAttributes
protected const int ATTRIB_ID_FLASHLIGHT = 17;
protected const int ATTRIB_ID_SLIDER_FACTOR = 19;
protected const int ATTRIB_ID_SPEED_NOTE_COUNT = 21;
protected const int ATTRIB_ID_SPEED_DIFFICULT_STRAIN_COUNT = 23;
protected const int ATTRIB_ID_AIM_DIFFICULT_STRAIN_COUNT = 25;
protected const int ATTRIB_ID_OK_HIT_WINDOW = 27;
/// <summary>
/// The mods which were applied to the beatmap.

View File

@ -23,9 +23,9 @@ public partial class GameplayChatDisplay : MatchChatDisplay, IKeyBindingHandler<
[CanBeNull]
private ILocalUserPlayInfo localUserInfo { get; set; }
private readonly IBindable<bool> localUserPlaying = new Bindable<bool>();
private readonly IBindable<LocalUserPlayingState> localUserPlaying = new Bindable<LocalUserPlayingState>();
public override bool PropagatePositionalInputSubTree => !localUserPlaying.Value;
public override bool PropagatePositionalInputSubTree => localUserPlaying.Value != LocalUserPlayingState.Playing;
public Bindable<bool> Expanded = new Bindable<bool>();
@ -58,7 +58,7 @@ protected override void LoadComplete()
base.LoadComplete();
if (localUserInfo != null)
localUserPlaying.BindTo(localUserInfo.IsPlaying);
localUserPlaying.BindTo(localUserInfo.PlayingState);
localUserPlaying.BindValueChanged(playing =>
{
@ -67,7 +67,7 @@ protected override void LoadComplete()
TextBox.HoldFocus = false;
// only hold focus (after sending a message) during breaks
TextBox.ReleaseFocusOnCommit = playing.NewValue;
TextBox.ReleaseFocusOnCommit = playing.NewValue == LocalUserPlayingState.Playing;
}, true);
Expanded.BindValueChanged(_ => updateExpandedState(), true);

View File

@ -10,8 +10,8 @@ namespace osu.Game.Screens.Play
public interface ILocalUserPlayInfo
{
/// <summary>
/// Whether the local user is currently playing.
/// Whether the local user is currently interacting (playing) with the game in a way that should not be interrupted.
/// </summary>
IBindable<bool> IsPlaying { get; }
IBindable<LocalUserPlayingState> PlayingState { get; }
}
}

View File

@ -0,0 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Screens.Play
{
public enum LocalUserPlayingState
{
/// <summary>
/// The local player is not current in gameplay. If watching a replay, gameplay always remains in this state.
/// </summary>
NotPlaying,
/// <summary>
/// The local player is in a break, paused, or failed but still at the gameplay screen.
/// </summary>
Break,
/// <summary>
/// The local user is in active gameplay.
/// </summary>
Playing,
}
}

View File

@ -94,6 +94,7 @@ public abstract partial class Player : ScreenWithBeatmapBackground, ISamplePlayb
public IBindable<bool> LocalUserPlaying => localUserPlaying;
private readonly Bindable<bool> localUserPlaying = new Bindable<bool>();
private readonly Bindable<LocalUserPlayingState> playingState = new Bindable<LocalUserPlayingState>();
public int RestartCount;
@ -231,9 +232,6 @@ private void load(OsuConfigManager config, OsuGameBase game, CancellationToken c
if (game != null)
gameActive.BindTo(game.IsActive);
if (game is OsuGame osuGame)
LocalUserPlaying.BindTo(osuGame.LocalUserPlaying);
DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, gameplayMods);
dependencies.CacheAs(DrawableRuleset);
@ -510,9 +508,16 @@ private void onBreakTimeChanged(ValueChangedEvent<bool> isBreakTime)
private void updateGameplayState()
{
bool inGameplay = !DrawableRuleset.HasReplayLoaded.Value && !DrawableRuleset.IsPaused.Value && !breakTracker.IsBreakTime.Value && !GameplayState.HasFailed;
OverlayActivationMode.Value = inGameplay ? OverlayActivation.Disabled : OverlayActivation.UserTriggered;
localUserPlaying.Value = inGameplay;
bool inGameplay = !DrawableRuleset.HasReplayLoaded.Value && !GameplayState.HasPassed && !GameplayState.HasFailed;
bool inBreak = breakTracker.IsBreakTime.Value || DrawableRuleset.IsPaused.Value;
if (inGameplay)
playingState.Value = inBreak ? LocalUserPlayingState.Break : LocalUserPlayingState.Playing;
else
playingState.Value = LocalUserPlayingState.NotPlaying;
localUserPlaying.Value = playingState.Value == LocalUserPlayingState.Playing;
OverlayActivationMode.Value = playingState.Value == LocalUserPlayingState.Playing ? OverlayActivation.Disabled : OverlayActivation.UserTriggered;
}
private void updateSampleDisabledState()
@ -1279,6 +1284,6 @@ private void fadeOut(bool instant = false)
IBindable<bool> ISamplePlaybackDisabler.SamplePlaybackDisabled => samplePlaybackDisabled;
IBindable<bool> ILocalUserPlayInfo.IsPlaying => LocalUserPlaying;
public IBindable<LocalUserPlayingState> PlayingState => playingState;
}
}

View File

@ -0,0 +1,694 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
// All code is referenced from the following:
// https://github.com/mathnet/mathnet-numerics/blob/master/src/Numerics/SpecialFunctions/Erf.cs
// https://github.com/mathnet/mathnet-numerics/blob/master/src/Numerics/Optimization/NelderMeadSimplex.cs
/*
Copyright (c) 2002-2022 Math.NET
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using System;
namespace osu.Game.Utils
{
public class SpecialFunctions
{
private const double sqrt2_pi = 2.5066282746310005024157652848110452530069867406099d;
/// <summary>
/// **************************************
/// COEFFICIENTS FOR METHOD ErfImp *
/// **************************************
/// </summary>
/// <summary> Polynomial coefficients for a numerator of ErfImp
/// calculation for Erf(x) in the interval [1e-10, 0.5].
/// </summary>
private static readonly double[] erf_imp_an = { 0.00337916709551257388990745, -0.00073695653048167948530905, -0.374732337392919607868241, 0.0817442448733587196071743, -0.0421089319936548595203468, 0.0070165709512095756344528, -0.00495091255982435110337458, 0.000871646599037922480317225 };
/// <summary> Polynomial coefficients for a denominator of ErfImp
/// calculation for Erf(x) in the interval [1e-10, 0.5].
/// </summary>
private static readonly double[] erf_imp_ad = { 1, -0.218088218087924645390535, 0.412542972725442099083918, -0.0841891147873106755410271, 0.0655338856400241519690695, -0.0120019604454941768171266, 0.00408165558926174048329689, -0.000615900721557769691924509 };
/// <summary> Polynomial coefficients for a numerator in ErfImp
/// calculation for Erfc(x) in the interval [0.5, 0.75].
/// </summary>
private static readonly double[] erf_imp_bn = { -0.0361790390718262471360258, 0.292251883444882683221149, 0.281447041797604512774415, 0.125610208862766947294894, 0.0274135028268930549240776, 0.00250839672168065762786937 };
/// <summary> Polynomial coefficients for a denominator in ErfImp
/// calculation for Erfc(x) in the interval [0.5, 0.75].
/// </summary>
private static readonly double[] erf_imp_bd = { 1, 1.8545005897903486499845, 1.43575803037831418074962, 0.582827658753036572454135, 0.124810476932949746447682, 0.0113724176546353285778481 };
/// <summary> Polynomial coefficients for a numerator in ErfImp
/// calculation for Erfc(x) in the interval [0.75, 1.25].
/// </summary>
private static readonly double[] erf_imp_cn = { -0.0397876892611136856954425, 0.153165212467878293257683, 0.191260295600936245503129, 0.10276327061989304213645, 0.029637090615738836726027, 0.0046093486780275489468812, 0.000307607820348680180548455 };
/// <summary> Polynomial coefficients for a denominator in ErfImp
/// calculation for Erfc(x) in the interval [0.75, 1.25].
/// </summary>
private static readonly double[] erf_imp_cd = { 1, 1.95520072987627704987886, 1.64762317199384860109595, 0.768238607022126250082483, 0.209793185936509782784315, 0.0319569316899913392596356, 0.00213363160895785378615014 };
/// <summary> Polynomial coefficients for a numerator in ErfImp
/// calculation for Erfc(x) in the interval [1.25, 2.25].
/// </summary>
private static readonly double[] erf_imp_dn = { -0.0300838560557949717328341, 0.0538578829844454508530552, 0.0726211541651914182692959, 0.0367628469888049348429018, 0.00964629015572527529605267, 0.00133453480075291076745275, 0.778087599782504251917881e-4 };
/// <summary> Polynomial coefficients for a denominator in ErfImp
/// calculation for Erfc(x) in the interval [1.25, 2.25].
/// </summary>
private static readonly double[] erf_imp_dd = { 1, 1.75967098147167528287343, 1.32883571437961120556307, 0.552528596508757581287907, 0.133793056941332861912279, 0.0179509645176280768640766, 0.00104712440019937356634038, -0.106640381820357337177643e-7 };
/// <summary> Polynomial coefficients for a numerator in ErfImp
/// calculation for Erfc(x) in the interval [2.25, 3.5].
/// </summary>
private static readonly double[] erf_imp_en = { -0.0117907570137227847827732, 0.014262132090538809896674, 0.0202234435902960820020765, 0.00930668299990432009042239, 0.00213357802422065994322516, 0.00025022987386460102395382, 0.120534912219588189822126e-4 };
/// <summary> Polynomial coefficients for a denominator in ErfImp
/// calculation for Erfc(x) in the interval [2.25, 3.5].
/// </summary>
private static readonly double[] erf_imp_ed = { 1, 1.50376225203620482047419, 0.965397786204462896346934, 0.339265230476796681555511, 0.0689740649541569716897427, 0.00771060262491768307365526, 0.000371421101531069302990367 };
/// <summary> Polynomial coefficients for a numerator in ErfImp
/// calculation for Erfc(x) in the interval [3.5, 5.25].
/// </summary>
private static readonly double[] erf_imp_fn = { -0.00546954795538729307482955, 0.00404190278731707110245394, 0.0054963369553161170521356, 0.00212616472603945399437862, 0.000394984014495083900689956, 0.365565477064442377259271e-4, 0.135485897109932323253786e-5 };
/// <summary> Polynomial coefficients for a denominator in ErfImp
/// calculation for Erfc(x) in the interval [3.5, 5.25].
/// </summary>
private static readonly double[] erf_imp_fd = { 1, 1.21019697773630784832251, 0.620914668221143886601045, 0.173038430661142762569515, 0.0276550813773432047594539, 0.00240625974424309709745382, 0.891811817251336577241006e-4, -0.465528836283382684461025e-11 };
/// <summary> Polynomial coefficients for a numerator in ErfImp
/// calculation for Erfc(x) in the interval [5.25, 8].
/// </summary>
private static readonly double[] erf_imp_gn = { -0.00270722535905778347999196, 0.0013187563425029400461378, 0.00119925933261002333923989, 0.00027849619811344664248235, 0.267822988218331849989363e-4, 0.923043672315028197865066e-6 };
/// <summary> Polynomial coefficients for a denominator in ErfImp
/// calculation for Erfc(x) in the interval [5.25, 8].
/// </summary>
private static readonly double[] erf_imp_gd = { 1, 0.814632808543141591118279, 0.268901665856299542168425, 0.0449877216103041118694989, 0.00381759663320248459168994, 0.000131571897888596914350697, 0.404815359675764138445257e-11 };
/// <summary> Polynomial coefficients for a numerator in ErfImp
/// calculation for Erfc(x) in the interval [8, 11.5].
/// </summary>
private static readonly double[] erf_imp_hn = { -0.00109946720691742196814323, 0.000406425442750422675169153, 0.000274499489416900707787024, 0.465293770646659383436343e-4, 0.320955425395767463401993e-5, 0.778286018145020892261936e-7 };
/// <summary> Polynomial coefficients for a denominator in ErfImp
/// calculation for Erfc(x) in the interval [8, 11.5].
/// </summary>
private static readonly double[] erf_imp_hd = { 1, 0.588173710611846046373373, 0.139363331289409746077541, 0.0166329340417083678763028, 0.00100023921310234908642639, 0.24254837521587225125068e-4 };
/// <summary> Polynomial coefficients for a numerator in ErfImp
/// calculation for Erfc(x) in the interval [11.5, 17].
/// </summary>
private static readonly double[] erf_imp_in = { -0.00056907993601094962855594, 0.000169498540373762264416984, 0.518472354581100890120501e-4, 0.382819312231928859704678e-5, 0.824989931281894431781794e-7 };
/// <summary> Polynomial coefficients for a denominator in ErfImp
/// calculation for Erfc(x) in the interval [11.5, 17].
/// </summary>
private static readonly double[] erf_imp_id = { 1, 0.339637250051139347430323, 0.043472647870310663055044, 0.00248549335224637114641629, 0.535633305337152900549536e-4, -0.117490944405459578783846e-12 };
/// <summary> Polynomial coefficients for a numerator in ErfImp
/// calculation for Erfc(x) in the interval [17, 24].
/// </summary>
private static readonly double[] erf_imp_jn = { -0.000241313599483991337479091, 0.574224975202501512365975e-4, 0.115998962927383778460557e-4, 0.581762134402593739370875e-6, 0.853971555085673614607418e-8 };
/// <summary> Polynomial coefficients for a denominator in ErfImp
/// calculation for Erfc(x) in the interval [17, 24].
/// </summary>
private static readonly double[] erf_imp_jd = { 1, 0.233044138299687841018015, 0.0204186940546440312625597, 0.000797185647564398289151125, 0.117019281670172327758019e-4 };
/// <summary> Polynomial coefficients for a numerator in ErfImp
/// calculation for Erfc(x) in the interval [24, 38].
/// </summary>
private static readonly double[] erf_imp_kn = { -0.000146674699277760365803642, 0.162666552112280519955647e-4, 0.269116248509165239294897e-5, 0.979584479468091935086972e-7, 0.101994647625723465722285e-8 };
/// <summary> Polynomial coefficients for a denominator in ErfImp
/// calculation for Erfc(x) in the interval [24, 38].
/// </summary>
private static readonly double[] erf_imp_kd = { 1, 0.165907812944847226546036, 0.0103361716191505884359634, 0.000286593026373868366935721, 0.298401570840900340874568e-5 };
/// <summary> Polynomial coefficients for a numerator in ErfImp
/// calculation for Erfc(x) in the interval [38, 60].
/// </summary>
private static readonly double[] erf_imp_ln = { -0.583905797629771786720406e-4, 0.412510325105496173512992e-5, 0.431790922420250949096906e-6, 0.993365155590013193345569e-8, 0.653480510020104699270084e-10 };
/// <summary> Polynomial coefficients for a denominator in ErfImp
/// calculation for Erfc(x) in the interval [38, 60].
/// </summary>
private static readonly double[] erf_imp_ld = { 1, 0.105077086072039915406159, 0.00414278428675475620830226, 0.726338754644523769144108e-4, 0.477818471047398785369849e-6 };
/// <summary> Polynomial coefficients for a numerator in ErfImp
/// calculation for Erfc(x) in the interval [60, 85].
/// </summary>
private static readonly double[] erf_imp_mn = { -0.196457797609229579459841e-4, 0.157243887666800692441195e-5, 0.543902511192700878690335e-7, 0.317472492369117710852685e-9 };
/// <summary> Polynomial coefficients for a denominator in ErfImp
/// calculation for Erfc(x) in the interval [60, 85].
/// </summary>
private static readonly double[] erf_imp_md = { 1, 0.052803989240957632204885, 0.000926876069151753290378112, 0.541011723226630257077328e-5, 0.535093845803642394908747e-15 };
/// <summary> Polynomial coefficients for a numerator in ErfImp
/// calculation for Erfc(x) in the interval [85, 110].
/// </summary>
private static readonly double[] erf_imp_nn = { -0.789224703978722689089794e-5, 0.622088451660986955124162e-6, 0.145728445676882396797184e-7, 0.603715505542715364529243e-10 };
/// <summary> Polynomial coefficients for a denominator in ErfImp
/// calculation for Erfc(x) in the interval [85, 110].
/// </summary>
private static readonly double[] erf_imp_nd = { 1, 0.0375328846356293715248719, 0.000467919535974625308126054, 0.193847039275845656900547e-5 };
/// <summary>
/// **************************************
/// COEFFICIENTS FOR METHOD ErfInvImp *
/// **************************************
/// </summary>
/// <summary> Polynomial coefficients for a numerator of ErfInvImp
/// calculation for Erf^-1(z) in the interval [0, 0.5].
/// </summary>
private static readonly double[] erv_inv_imp_an = { -0.000508781949658280665617, -0.00836874819741736770379, 0.0334806625409744615033, -0.0126926147662974029034, -0.0365637971411762664006, 0.0219878681111168899165, 0.00822687874676915743155, -0.00538772965071242932965 };
/// <summary> Polynomial coefficients for a denominator of ErfInvImp
/// calculation for Erf^-1(z) in the interval [0, 0.5].
/// </summary>
private static readonly double[] erv_inv_imp_ad = { 1, -0.970005043303290640362, -1.56574558234175846809, 1.56221558398423026363, 0.662328840472002992063, -0.71228902341542847553, -0.0527396382340099713954, 0.0795283687341571680018, -0.00233393759374190016776, 0.000886216390456424707504 };
/// <summary> Polynomial coefficients for a numerator of ErfInvImp
/// calculation for Erf^-1(z) in the interval [0.5, 0.75].
/// </summary>
private static readonly double[] erv_inv_imp_bn = { -0.202433508355938759655, 0.105264680699391713268, 8.37050328343119927838, 17.6447298408374015486, -18.8510648058714251895, -44.6382324441786960818, 17.445385985570866523, 21.1294655448340526258, -3.67192254707729348546 };
/// <summary> Polynomial coefficients for a denominator of ErfInvImp
/// calculation for Erf^-1(z) in the interval [0.5, 0.75].
/// </summary>
private static readonly double[] erv_inv_imp_bd = { 1, 6.24264124854247537712, 3.9713437953343869095, -28.6608180499800029974, -20.1432634680485188801, 48.5609213108739935468, 10.8268667355460159008, -22.6436933413139721736, 1.72114765761200282724 };
/// <summary> Polynomial coefficients for a numerator of ErfInvImp
/// calculation for Erf^-1(z) in the interval [0.75, 1] with x less than 3.
/// </summary>
private static readonly double[] erv_inv_imp_cn = { -0.131102781679951906451, -0.163794047193317060787, 0.117030156341995252019, 0.387079738972604337464, 0.337785538912035898924, 0.142869534408157156766, 0.0290157910005329060432, 0.00214558995388805277169, -0.679465575181126350155e-6, 0.285225331782217055858e-7, -0.681149956853776992068e-9 };
/// <summary> Polynomial coefficients for a denominator of ErfInvImp
/// calculation for Erf^-1(z) in the interval [0.75, 1] with x less than 3.
/// </summary>
private static readonly double[] erv_inv_imp_cd = { 1, 3.46625407242567245975, 5.38168345707006855425, 4.77846592945843778382, 2.59301921623620271374, 0.848854343457902036425, 0.152264338295331783612, 0.01105924229346489121 };
/// <summary> Polynomial coefficients for a numerator of ErfInvImp
/// calculation for Erf^-1(z) in the interval [0.75, 1] with x between 3 and 6.
/// </summary>
private static readonly double[] erv_inv_imp_dn = { -0.0350353787183177984712, -0.00222426529213447927281, 0.0185573306514231072324, 0.00950804701325919603619, 0.00187123492819559223345, 0.000157544617424960554631, 0.460469890584317994083e-5, -0.230404776911882601748e-9, 0.266339227425782031962e-11 };
/// <summary> Polynomial coefficients for a denominator of ErfInvImp
/// calculation for Erf^-1(z) in the interval [0.75, 1] with x between 3 and 6.
/// </summary>
private static readonly double[] erv_inv_imp_dd = { 1, 1.3653349817554063097, 0.762059164553623404043, 0.220091105764131249824, 0.0341589143670947727934, 0.00263861676657015992959, 0.764675292302794483503e-4 };
/// <summary> Polynomial coefficients for a numerator of ErfInvImp
/// calculation for Erf^-1(z) in the interval [0.75, 1] with x between 6 and 18.
/// </summary>
private static readonly double[] erv_inv_imp_en = { -0.0167431005076633737133, -0.00112951438745580278863, 0.00105628862152492910091, 0.000209386317487588078668, 0.149624783758342370182e-4, 0.449696789927706453732e-6, 0.462596163522878599135e-8, -0.281128735628831791805e-13, 0.99055709973310326855e-16 };
/// <summary> Polynomial coefficients for a denominator of ErfInvImp
/// calculation for Erf^-1(z) in the interval [0.75, 1] with x between 6 and 18.
/// </summary>
private static readonly double[] erv_inv_imp_ed = { 1, 0.591429344886417493481, 0.138151865749083321638, 0.0160746087093676504695, 0.000964011807005165528527, 0.275335474764726041141e-4, 0.282243172016108031869e-6 };
/// <summary> Polynomial coefficients for a numerator of ErfInvImp
/// calculation for Erf^-1(z) in the interval [0.75, 1] with x between 18 and 44.
/// </summary>
private static readonly double[] erv_inv_imp_fn = { -0.0024978212791898131227, -0.779190719229053954292e-5, 0.254723037413027451751e-4, 0.162397777342510920873e-5, 0.396341011304801168516e-7, 0.411632831190944208473e-9, 0.145596286718675035587e-11, -0.116765012397184275695e-17 };
/// <summary> Polynomial coefficients for a denominator of ErfInvImp
/// calculation for Erf^-1(z) in the interval [0.75, 1] with x between 18 and 44.
/// </summary>
private static readonly double[] erv_inv_imp_fd = { 1, 0.207123112214422517181, 0.0169410838120975906478, 0.000690538265622684595676, 0.145007359818232637924e-4, 0.144437756628144157666e-6, 0.509761276599778486139e-9 };
/// <summary> Polynomial coefficients for a numerator of ErfInvImp
/// calculation for Erf^-1(z) in the interval [0.75, 1] with x greater than 44.
/// </summary>
private static readonly double[] erv_inv_imp_gn = { -0.000539042911019078575891, -0.28398759004727721098e-6, 0.899465114892291446442e-6, 0.229345859265920864296e-7, 0.225561444863500149219e-9, 0.947846627503022684216e-12, 0.135880130108924861008e-14, -0.348890393399948882918e-21 };
/// <summary> Polynomial coefficients for a denominator of ErfInvImp
/// calculation for Erf^-1(z) in the interval [0.75, 1] with x greater than 44.
/// </summary>
private static readonly double[] erv_inv_imp_gd = { 1, 0.0845746234001899436914, 0.00282092984726264681981, 0.468292921940894236786e-4, 0.399968812193862100054e-6, 0.161809290887904476097e-8, 0.231558608310259605225e-11 };
/// <summary>Calculates the error function.</summary>
/// <param name="x">The value to evaluate.</param>
/// <returns>the error function evaluated at given value.</returns>
/// <remarks>
/// <list type="bullet">
/// <item>returns 1 if <c>x == double.PositiveInfinity</c>.</item>
/// <item>returns -1 if <c>x == double.NegativeInfinity</c>.</item>
/// </list>
/// </remarks>
public static double Erf(double x)
{
if (x == 0)
{
return 0;
}
if (double.IsPositiveInfinity(x))
{
return 1;
}
if (double.IsNegativeInfinity(x))
{
return -1;
}
if (double.IsNaN(x))
{
return double.NaN;
}
return erfImp(x, false);
}
/// <summary>Calculates the complementary error function.</summary>
/// <param name="x">The value to evaluate.</param>
/// <returns>the complementary error function evaluated at given value.</returns>
/// <remarks>
/// <list type="bullet">
/// <item>returns 0 if <c>x == double.PositiveInfinity</c>.</item>
/// <item>returns 2 if <c>x == double.NegativeInfinity</c>.</item>
/// </list>
/// </remarks>
public static double Erfc(double x)
{
if (x == 0)
{
return 1;
}
if (double.IsPositiveInfinity(x))
{
return 0;
}
if (double.IsNegativeInfinity(x))
{
return 2;
}
if (double.IsNaN(x))
{
return double.NaN;
}
return erfImp(x, true);
}
/// <summary>Calculates the inverse error function evaluated at z.</summary>
/// <returns>The inverse error function evaluated at given value.</returns>
/// <remarks>
/// <list type="bullet">
/// <item>returns double.PositiveInfinity if <c>z &gt;= 1.0</c>.</item>
/// <item>returns double.NegativeInfinity if <c>z &lt;= -1.0</c>.</item>
/// </list>
/// </remarks>
/// <summary>Calculates the inverse error function evaluated at z.</summary>
/// <param name="z">value to evaluate.</param>
/// <returns>the inverse error function evaluated at Z.</returns>
public static double ErfInv(double z)
{
if (z == 0.0)
{
return 0.0;
}
if (z >= 1.0)
{
return double.PositiveInfinity;
}
if (z <= -1.0)
{
return double.NegativeInfinity;
}
double p, q, s;
if (z < 0)
{
p = -z;
q = 1 - p;
s = -1;
}
else
{
p = z;
q = 1 - z;
s = 1;
}
return erfInvImpl(p, q, s);
}
/// <summary>
/// Implementation of the error function.
/// </summary>
/// <param name="z">Where to evaluate the error function.</param>
/// <param name="invert">Whether to compute 1 - the error function.</param>
/// <returns>the error function.</returns>
private static double erfImp(double z, bool invert)
{
if (z < 0)
{
if (!invert)
{
return -erfImp(-z, false);
}
if (z < -0.5)
{
return 2 - erfImp(-z, true);
}
return 1 + erfImp(-z, false);
}
double result;
// Big bunch of selection statements now to pick which
// implementation to use, try to put most likely options
// first:
if (z < 0.5)
{
// We're going to calculate erf:
if (z < 1e-10)
{
result = (z * 1.125) + (z * 0.003379167095512573896158903121545171688);
}
else
{
// Worst case absolute error found: 6.688618532e-21
result = (z * 1.125) + (z * evaluatePolynomial(z, erf_imp_an) / evaluatePolynomial(z, erf_imp_ad));
}
}
else if (z < 110)
{
// We'll be calculating erfc:
invert = !invert;
double r, b;
if (z < 0.75)
{
// Worst case absolute error found: 5.582813374e-21
r = evaluatePolynomial(z - 0.5, erf_imp_bn) / evaluatePolynomial(z - 0.5, erf_imp_bd);
b = 0.3440242112F;
}
else if (z < 1.25)
{
// Worst case absolute error found: 4.01854729e-21
r = evaluatePolynomial(z - 0.75, erf_imp_cn) / evaluatePolynomial(z - 0.75, erf_imp_cd);
b = 0.419990927F;
}
else if (z < 2.25)
{
// Worst case absolute error found: 2.866005373e-21
r = evaluatePolynomial(z - 1.25, erf_imp_dn) / evaluatePolynomial(z - 1.25, erf_imp_dd);
b = 0.4898625016F;
}
else if (z < 3.5)
{
// Worst case absolute error found: 1.045355789e-21
r = evaluatePolynomial(z - 2.25, erf_imp_en) / evaluatePolynomial(z - 2.25, erf_imp_ed);
b = 0.5317370892F;
}
else if (z < 5.25)
{
// Worst case absolute error found: 8.300028706e-22
r = evaluatePolynomial(z - 3.5, erf_imp_fn) / evaluatePolynomial(z - 3.5, erf_imp_fd);
b = 0.5489973426F;
}
else if (z < 8)
{
// Worst case absolute error found: 1.700157534e-21
r = evaluatePolynomial(z - 5.25, erf_imp_gn) / evaluatePolynomial(z - 5.25, erf_imp_gd);
b = 0.5571740866F;
}
else if (z < 11.5)
{
// Worst case absolute error found: 3.002278011e-22
r = evaluatePolynomial(z - 8, erf_imp_hn) / evaluatePolynomial(z - 8, erf_imp_hd);
b = 0.5609807968F;
}
else if (z < 17)
{
// Worst case absolute error found: 6.741114695e-21
r = evaluatePolynomial(z - 11.5, erf_imp_in) / evaluatePolynomial(z - 11.5, erf_imp_id);
b = 0.5626493692F;
}
else if (z < 24)
{
// Worst case absolute error found: 7.802346984e-22
r = evaluatePolynomial(z - 17, erf_imp_jn) / evaluatePolynomial(z - 17, erf_imp_jd);
b = 0.5634598136F;
}
else if (z < 38)
{
// Worst case absolute error found: 2.414228989e-22
r = evaluatePolynomial(z - 24, erf_imp_kn) / evaluatePolynomial(z - 24, erf_imp_kd);
b = 0.5638477802F;
}
else if (z < 60)
{
// Worst case absolute error found: 5.896543869e-24
r = evaluatePolynomial(z - 38, erf_imp_ln) / evaluatePolynomial(z - 38, erf_imp_ld);
b = 0.5640528202F;
}
else if (z < 85)
{
// Worst case absolute error found: 3.080612264e-21
r = evaluatePolynomial(z - 60, erf_imp_mn) / evaluatePolynomial(z - 60, erf_imp_md);
b = 0.5641309023F;
}
else
{
// Worst case absolute error found: 8.094633491e-22
r = evaluatePolynomial(z - 85, erf_imp_nn) / evaluatePolynomial(z - 85, erf_imp_nd);
b = 0.5641584396F;
}
double g = Math.Exp(-z * z) / z;
result = (g * b) + (g * r);
}
else
{
// Any value of z larger than 28 will underflow to zero:
result = 0;
invert = !invert;
}
if (invert)
{
result = 1 - result;
}
return result;
}
/// <summary>Calculates the complementary inverse error function evaluated at z.</summary>
/// <returns>The complementary inverse error function evaluated at given value.</returns>
/// <remarks> We have tested this implementation against the arbitrary precision mpmath library
/// and found cases where we can only guarantee 9 significant figures correct.
/// <list type="bullet">
/// <item>returns double.PositiveInfinity if <c>z &lt;= 0.0</c>.</item>
/// <item>returns double.NegativeInfinity if <c>z &gt;= 2.0</c>.</item>
/// </list>
/// </remarks>
/// <summary>calculates the complementary inverse error function evaluated at z.</summary>
/// <param name="z">value to evaluate.</param>
/// <returns>the complementary inverse error function evaluated at Z.</returns>
public static double ErfcInv(double z)
{
if (z <= 0.0)
{
return double.PositiveInfinity;
}
if (z >= 2.0)
{
return double.NegativeInfinity;
}
double p, q, s;
if (z > 1)
{
q = 2 - z;
p = 1 - q;
s = -1;
}
else
{
p = 1 - z;
q = z;
s = 1;
}
return erfInvImpl(p, q, s);
}
/// <summary>
/// The implementation of the inverse error function.
/// </summary>
/// <param name="p">First intermediate parameter.</param>
/// <param name="q">Second intermediate parameter.</param>
/// <param name="s">Third intermediate parameter.</param>
/// <returns>the inverse error function.</returns>
private static double erfInvImpl(double p, double q, double s)
{
double result;
if (p <= 0.5)
{
// Evaluate inverse erf using the rational approximation:
//
// x = p(p+10)(Y+R(p))
//
// Where Y is a constant, and R(p) is optimized for a low
// absolute error compared to |Y|.
//
// double: Max error found: 2.001849e-18
// long double: Max error found: 1.017064e-20
// Maximum Deviation Found (actual error term at infinite precision) 8.030e-21
const float y = 0.0891314744949340820313f;
double g = p * (p + 10);
double r = evaluatePolynomial(p, erv_inv_imp_an) / evaluatePolynomial(p, erv_inv_imp_ad);
result = (g * y) + (g * r);
}
else if (q >= 0.25)
{
// Rational approximation for 0.5 > q >= 0.25
//
// x = sqrt(-2*log(q)) / (Y + R(q))
//
// Where Y is a constant, and R(q) is optimized for a low
// absolute error compared to Y.
//
// double : Max error found: 7.403372e-17
// long double : Max error found: 6.084616e-20
// Maximum Deviation Found (error term) 4.811e-20
const float y = 2.249481201171875f;
double g = Math.Sqrt(-2 * Math.Log(q));
double xs = q - 0.25;
double r = evaluatePolynomial(xs, erv_inv_imp_bn) / evaluatePolynomial(xs, erv_inv_imp_bd);
result = g / (y + r);
}
else
{
// For q < 0.25 we have a series of rational approximations all
// of the general form:
//
// let: x = sqrt(-log(q))
//
// Then the result is given by:
//
// x(Y+R(x-B))
//
// where Y is a constant, B is the lowest value of x for which
// the approximation is valid, and R(x-B) is optimized for a low
// absolute error compared to Y.
//
// Note that almost all code will really go through the first
// or maybe second approximation. After than we're dealing with very
// small input values indeed: 80 and 128 bit long double's go all the
// way down to ~ 1e-5000 so the "tail" is rather long...
double x = Math.Sqrt(-Math.Log(q));
if (x < 3)
{
// Max error found: 1.089051e-20
const float y = 0.807220458984375f;
double xs = x - 1.125;
double r = evaluatePolynomial(xs, erv_inv_imp_cn) / evaluatePolynomial(xs, erv_inv_imp_cd);
result = (y * x) + (r * x);
}
else if (x < 6)
{
// Max error found: 8.389174e-21
const float y = 0.93995571136474609375f;
double xs = x - 3;
double r = evaluatePolynomial(xs, erv_inv_imp_dn) / evaluatePolynomial(xs, erv_inv_imp_dd);
result = (y * x) + (r * x);
}
else if (x < 18)
{
// Max error found: 1.481312e-19
const float y = 0.98362827301025390625f;
double xs = x - 6;
double r = evaluatePolynomial(xs, erv_inv_imp_en) / evaluatePolynomial(xs, erv_inv_imp_ed);
result = (y * x) + (r * x);
}
else if (x < 44)
{
// Max error found: 5.697761e-20
const float y = 0.99714565277099609375f;
double xs = x - 18;
double r = evaluatePolynomial(xs, erv_inv_imp_fn) / evaluatePolynomial(xs, erv_inv_imp_fd);
result = (y * x) + (r * x);
}
else
{
// Max error found: 1.279746e-20
const float y = 0.99941349029541015625f;
double xs = x - 44;
double r = evaluatePolynomial(xs, erv_inv_imp_gn) / evaluatePolynomial(xs, erv_inv_imp_gd);
result = (y * x) + (r * x);
}
}
return s * result;
}
/// <summary>
/// Evaluate a polynomial at point x.
/// Coefficients are ordered ascending by power with power k at index k.
/// Example: coefficients [3,-1,2] represent y=2x^2-x+3.
/// </summary>
/// <param name="z">The location where to evaluate the polynomial at.</param>
/// <param name="coefficients">The coefficients of the polynomial, coefficient for power k at index k.</param>
/// <exception cref="ArgumentNullException">
/// <paramref name="coefficients"/> is a null reference.
/// </exception>
private static double evaluatePolynomial(double z, params double[] coefficients)
{
// 2020-10-07 jbialogrodzki #730 Since this is public API we should probably
// handle null arguments? It doesn't seem to have been done consistently in this class though.
if (coefficients == null)
{
throw new ArgumentNullException(nameof(coefficients));
}
// 2020-10-07 jbialogrodzki #730 Zero polynomials need explicit handling.
// Without this check, we attempted to peek coefficients at negative indices!
int n = coefficients.Length;
if (n == 0)
{
return 0;
}
double sum = coefficients[n - 1];
for (int i = n - 2; i >= 0; --i)
{
sum *= z;
sum += coefficients[i];
}
return sum;
}
}
}

View File

@ -36,7 +36,7 @@
</PackageReference>
<PackageReference Include="Realm" Version="11.5.0" />
<PackageReference Include="ppy.osu.Framework" Version="2024.1007.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2024.904.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2024.1003.0" />
<PackageReference Include="Sentry" Version="4.3.0" />
<!-- Held back due to 0.34.0 failing AOT compilation on ZstdSharp.dll dependency. -->
<PackageReference Include="SharpCompress" Version="0.36.0" />