Merge pull request #5155 from peppy/one-hit-screen

Add base class for startup screens
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Dan Balasescu 2019-06-26 11:49:15 +09:00 committed by GitHub
commit 681759582b
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4 changed files with 24 additions and 28 deletions

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@ -9,22 +9,13 @@ using osu.Framework.Graphics.Shaders;
using osu.Game.Screens.Menu;
using osuTK;
using osu.Framework.Screens;
using osu.Game.Overlays;
namespace osu.Game.Screens
{
public class Loader : OsuScreen
public class Loader : StartupScreen
{
private bool showDisclaimer;
public override bool HideOverlaysOnEnter => true;
public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
public override bool CursorVisible => false;
public override bool AllowBackButton => false;
public Loader()
{
ValidForResume = false;

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@ -15,12 +15,11 @@ using osu.Game.Graphics.Containers;
using osu.Game.Online.API;
using osuTK;
using osuTK.Graphics;
using osu.Game.Overlays;
using osu.Game.Users;
namespace osu.Game.Screens.Menu
{
public class Disclaimer : OsuScreen
public class Disclaimer : StartupScreen
{
private Intro intro;
private SpriteIcon icon;
@ -28,13 +27,6 @@ namespace osu.Game.Screens.Menu
private LinkFlowContainer textFlow;
private LinkFlowContainer supportFlow;
public override bool HideOverlaysOnEnter => true;
public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
public override bool AllowBackButton => false;
public override bool CursorVisible => false;
private Drawable heart;
private const float icon_y = -85;

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@ -15,11 +15,10 @@ using osu.Game.IO.Archives;
using osu.Game.Screens.Backgrounds;
using osuTK;
using osuTK.Graphics;
using osu.Game.Overlays;
namespace osu.Game.Screens.Menu
{
public class Intro : OsuScreen
public class Intro : StartupScreen
{
private const string menu_music_beatmap_hash = "3c8b1fcc9434dbb29e2fb613d3b9eada9d7bb6c125ceb32396c3b53437280c83";
@ -32,13 +31,6 @@ namespace osu.Game.Screens.Menu
private SampleChannel welcome;
private SampleChannel seeya;
public override bool AllowBackButton => false;
public override bool HideOverlaysOnEnter => true;
public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
public override bool CursorVisible => false;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBlack();
private Bindable<bool> menuVoice;

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@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Overlays;
namespace osu.Game.Screens
{
/// <summary>
/// A screen which is shown once as part of the startup procedure.
/// </summary>
public abstract class StartupScreen : OsuScreen
{
public override bool AllowBackButton => false;
public override bool HideOverlaysOnEnter => true;
public override bool CursorVisible => false;
public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
}
}