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https://github.com/ppy/osu
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Remove unnecessary local variable
This now exists in `VerifyScreen`, which we can access from here.
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@ -35,8 +35,6 @@ namespace osu.Game.Screens.Edit.Verify
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[Resolved]
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private VerifyScreen verify { get; set; }
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public Bindable<DifficultyRating> InterpretedDifficulty { get; set; }
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private IBeatmapVerifier rulesetVerifier;
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private BeatmapVerifier generalVerifier;
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@ -46,8 +44,6 @@ namespace osu.Game.Screens.Edit.Verify
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generalVerifier = new BeatmapVerifier();
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rulesetVerifier = beatmap.BeatmapInfo.Ruleset?.CreateInstance()?.CreateBeatmapVerifier();
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InterpretedDifficulty = verify.InterpretedDifficulty.GetBoundCopy();
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RelativeSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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