Remove no longer required context menu container in ParticipantsList

This commit is contained in:
Salman Ahmed 2022-07-08 01:42:55 +03:00
parent 7b08501eaf
commit 67fa15f231
2 changed files with 17 additions and 17 deletions

View File

@ -11,6 +11,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
using osu.Game.Online.API.Requests.Responses;
@ -370,12 +371,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
ParticipantsList participantsList = null;
AddStep("create new list", () => Child = participantsList = new ParticipantsList
AddStep("create new list", () => Child = new OsuContextMenuContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Size = new Vector2(380, 0.7f)
RelativeSizeAxes = Axes.Both,
Child = participantsList = new ParticipantsList
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Size = new Vector2(380, 0.7f)
}
});
AddUntilStep("wait for list to load", () => participantsList.IsLoaded);

View File

@ -9,7 +9,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osuTK;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
@ -24,20 +23,16 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
[BackgroundDependencyLoader]
private void load()
{
InternalChild = new OsuContextMenuContainer
InternalChild = new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = new OsuScrollContainer
ScrollbarVisible = false,
Child = panels = new FillFlowContainer<ParticipantPanel>
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,
Child = panels = new FillFlowContainer<ParticipantPanel>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 2)
}
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 2)
}
};
}