Add more padding around playfield in editor to avoid overlap with tool areas

Closes #23130.
This commit is contained in:
Dean Herbert 2023-05-02 15:36:01 +09:00
parent 4a97c2c105
commit 67f83f246b
2 changed files with 17 additions and 4 deletions

View File

@ -13,8 +13,8 @@ using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
@ -62,7 +62,12 @@ namespace osu.Game.Rulesets.Osu.Edit
private void load()
{
// Give a bit of breathing room around the playfield content.
PlayfieldContentContainer.Padding = new MarginPadding(10);
PlayfieldContentContainer.Padding = new MarginPadding
{
Vertical = 10,
Left = TOOLBOX_CONTRACTED_SIZE_LEFT + 10,
Right = TOOLBOX_CONTRACTED_SIZE_RIGHT + 10,
};
LayerBelowRuleset.AddRange(new Drawable[]
{

View File

@ -116,6 +116,11 @@ namespace osu.Game.Rulesets.Edit
PlayfieldContentContainer = new Container
{
Name = "Content",
Padding = new MarginPadding
{
Left = TOOLBOX_CONTRACTED_SIZE_LEFT,
Right = TOOLBOX_CONTRACTED_SIZE_RIGHT,
},
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
@ -138,7 +143,7 @@ namespace osu.Game.Rulesets.Edit
Colour = colourProvider.Background5,
RelativeSizeAxes = Axes.Both,
},
LeftToolbox = new ExpandingToolboxContainer(60, 200)
LeftToolbox = new ExpandingToolboxContainer(TOOLBOX_CONTRACTED_SIZE_LEFT, 200)
{
Children = new Drawable[]
{
@ -173,7 +178,7 @@ namespace osu.Game.Rulesets.Edit
Colour = colourProvider.Background5,
RelativeSizeAxes = Axes.Both,
},
RightToolbox = new ExpandingToolboxContainer(130, 250)
RightToolbox = new ExpandingToolboxContainer(TOOLBOX_CONTRACTED_SIZE_RIGHT, 250)
{
Child = new EditorToolboxGroup("inspector")
{
@ -450,6 +455,9 @@ namespace osu.Game.Rulesets.Edit
[Cached]
public abstract partial class HitObjectComposer : CompositeDrawable, IPositionSnapProvider
{
public const float TOOLBOX_CONTRACTED_SIZE_LEFT = 60;
public const float TOOLBOX_CONTRACTED_SIZE_RIGHT = 130;
public readonly Ruleset Ruleset;
protected HitObjectComposer(Ruleset ruleset)