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https://github.com/ppy/osu
synced 2025-02-09 06:36:56 +00:00
Move config setting logic to background loader
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parent
cf0e8e0a62
commit
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@ -18,12 +18,14 @@ namespace osu.Game.Graphics.Backgrounds
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[LongRunningLoad]
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public class SeasonalBackgroundLoader : Component
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{
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private Bindable<SeasonalBackgroundMode> seasonalBackgroundMode;
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private Bindable<APISeasonalBackgrounds> seasonalBackgrounds;
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private int current;
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[BackgroundDependencyLoader]
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private void load(SessionStatics sessionStatics, IAPIProvider api)
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private void load(OsuConfigManager config, SessionStatics sessionStatics, IAPIProvider api)
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{
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seasonalBackgroundMode = config.GetBindable<SeasonalBackgroundMode>(OsuSetting.SeasonalBackgroundMode);
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seasonalBackgrounds = sessionStatics.GetBindable<APISeasonalBackgrounds>(Static.SeasonalBackgrounds);
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if (seasonalBackgrounds.Value != null) return;
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@ -38,10 +40,17 @@ namespace osu.Game.Graphics.Backgrounds
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api.PerformAsync(request);
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}
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public SeasonalBackground LoadBackground()
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public SeasonalBackground LoadNextBackground()
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{
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if (seasonalBackgroundMode.Value == SeasonalBackgroundMode.Never
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|| (seasonalBackgroundMode.Value == SeasonalBackgroundMode.Sometimes && !isInSeason))
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{
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return null;
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}
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var backgrounds = seasonalBackgrounds.Value.Backgrounds;
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if (backgrounds == null || !backgrounds.Any()) return null;
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if (backgrounds == null || !backgrounds.Any())
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return null;
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current = (current + 1) % backgrounds.Count;
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string url = backgrounds[current].Url;
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@ -49,7 +58,7 @@ namespace osu.Game.Graphics.Backgrounds
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return new SeasonalBackground(url);
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}
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public bool IsInSeason => seasonalBackgrounds.Value != null && DateTimeOffset.Now < seasonalBackgrounds.Value.EndDate;
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private bool isInSeason => seasonalBackgrounds.Value != null && DateTimeOffset.Now < seasonalBackgrounds.Value.EndDate;
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}
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[LongRunningLoad]
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@ -79,16 +79,12 @@ namespace osu.Game.Screens.Backgrounds
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Background newBackground;
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string backgroundName;
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if (seasonalBackgroundMode.Value == SeasonalBackgroundMode.Always
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|| (seasonalBackgroundMode.Value == SeasonalBackgroundMode.Sometimes && seasonalBackgroundLoader.IsInSeason))
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{
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var seasonalBackground = seasonalBackgroundLoader.LoadBackground();
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var seasonalBackground = seasonalBackgroundLoader.LoadNextBackground();
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if (seasonalBackground != null)
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{
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seasonalBackground.Depth = currentDisplay;
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return seasonalBackground;
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}
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if (seasonalBackground != null)
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{
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seasonalBackground.Depth = currentDisplay;
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return seasonalBackground;
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}
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switch (introSequence.Value)
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