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https://github.com/ppy/osu
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add tests for No Release mod
The new test scene is essentially a copy of TestSceneHoldNoteInput, modified to test the judgement changes applied by the new mod. A base class might need to be abstracted out for them.
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osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModNoRelease.cs
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osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModNoRelease.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests.Mods
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{
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public partial class TestSceneManiaModNoRelease : RateAdjustedBeatmapTestScene
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{
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private const double time_before_head = 250;
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private const double time_head = 1500;
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private const double time_during_hold_1 = 2500;
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private const double time_tail = 4000;
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private const double time_after_tail = 5250;
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private List<JudgementResult> judgementResults = new List<JudgementResult>();
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/// <summary>
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/// -----[ ]-----
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/// o o
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/// </summary>
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[Test]
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public void TestNoInput()
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{
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(time_before_head),
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new ManiaReplayFrame(time_after_tail),
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});
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assertHeadJudgement(HitResult.Miss);
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assertTailJudgement(HitResult.Miss);
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assertNoteJudgement(HitResult.IgnoreMiss);
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}
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/// <summary>
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/// -----[ ]-----
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/// x o
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/// </summary>
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[Test]
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public void TestCorrectInput()
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{
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(time_head, ManiaAction.Key1),
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new ManiaReplayFrame(time_tail),
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});
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assertHeadJudgement(HitResult.Perfect);
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assertTailJudgement(HitResult.Perfect);
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assertNoteJudgement(HitResult.IgnoreHit);
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}
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/// <summary>
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/// -----[ ]-----
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/// x o
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/// </summary>
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[Test]
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public void TestLateRelease()
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{
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(time_head, ManiaAction.Key1),
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new ManiaReplayFrame(time_after_tail),
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});
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assertHeadJudgement(HitResult.Perfect);
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assertTailJudgement(HitResult.Perfect);
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assertNoteJudgement(HitResult.IgnoreHit);
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}
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/// <summary>
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/// -----[ ]-----
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/// x o
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/// </summary>
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[Test]
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public void TestPressTooEarlyAndReleaseAfterTail()
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{
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
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new ManiaReplayFrame(time_after_tail, ManiaAction.Key1),
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});
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assertHeadJudgement(HitResult.Miss);
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assertTailJudgement(HitResult.Miss);
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}
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/// <summary>
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/// -----[ ]-----
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/// x o
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/// </summary>
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[Test]
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public void TestPressTooEarlyAndReleaseAtTail()
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{
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
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new ManiaReplayFrame(time_tail),
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});
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assertHeadJudgement(HitResult.Miss);
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assertTailJudgement(HitResult.Miss);
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}
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/// <summary>
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/// -----[ ]-----
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/// xo x o
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/// </summary>
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[Test]
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public void TestPressTooEarlyThenPressAtStartAndReleaseAfterTail()
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{
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
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new ManiaReplayFrame(time_before_head + 10),
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new ManiaReplayFrame(time_head, ManiaAction.Key1),
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new ManiaReplayFrame(time_after_tail),
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});
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assertHeadJudgement(HitResult.Perfect);
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assertTailJudgement(HitResult.Perfect);
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}
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/// <summary>
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/// -----[ ]-----
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/// xo x o
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/// </summary>
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[Test]
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public void TestPressTooEarlyThenPressAtStartAndReleaseAtTail()
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{
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
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new ManiaReplayFrame(time_before_head + 10),
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new ManiaReplayFrame(time_head, ManiaAction.Key1),
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new ManiaReplayFrame(time_tail),
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});
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assertHeadJudgement(HitResult.Perfect);
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assertTailJudgement(HitResult.Perfect);
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}
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/// <summary>
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/// -----[ ]-----
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/// xo o
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/// </summary>
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[Test]
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public void TestPressAtStartAndBreak()
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{
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(time_head, ManiaAction.Key1),
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new ManiaReplayFrame(time_head + 10),
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new ManiaReplayFrame(time_after_tail),
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});
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assertHeadJudgement(HitResult.Perfect);
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assertTailJudgement(HitResult.Miss);
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}
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/// <summary>
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/// -----[ ]-----
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/// xox o
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/// </summary>
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[Test]
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public void TestPressAtStartThenReleaseAndImmediatelyRepress()
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{
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(time_head, ManiaAction.Key1),
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new ManiaReplayFrame(time_head + 1),
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new ManiaReplayFrame(time_head + 2, ManiaAction.Key1),
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new ManiaReplayFrame(time_tail),
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});
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assertHeadJudgement(HitResult.Perfect);
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assertComboAtJudgement(0, 1);
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assertTailJudgement(HitResult.Meh);
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assertComboAtJudgement(1, 0);
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assertComboAtJudgement(3, 1);
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}
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/// <summary>
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/// -----[ ]-----
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/// xo x o
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/// </summary>
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[Test]
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public void TestPressAtStartThenBreakThenRepressAndReleaseAfterTail()
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{
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(time_head, ManiaAction.Key1),
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new ManiaReplayFrame(time_head + 10),
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new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
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new ManiaReplayFrame(time_after_tail),
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});
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assertHeadJudgement(HitResult.Perfect);
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assertTailJudgement(HitResult.Meh);
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}
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/// <summary>
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/// -----[ ]-----
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/// xo x o o
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/// </summary>
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[Test]
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public void TestPressAtStartThenBreakThenRepressAndReleaseAtTail()
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{
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(time_head, ManiaAction.Key1),
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new ManiaReplayFrame(time_head + 10),
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new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
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new ManiaReplayFrame(time_tail),
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});
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assertHeadJudgement(HitResult.Perfect);
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assertTailJudgement(HitResult.Meh);
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}
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/// <summary>
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/// -----[ ]-----
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/// x o
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/// </summary>
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[Test]
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public void TestPressDuringNoteAndReleaseAfterTail()
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{
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
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new ManiaReplayFrame(time_after_tail),
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});
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assertHeadJudgement(HitResult.Miss);
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assertTailJudgement(HitResult.Meh);
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}
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/// <summary>
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/// -----[ ]-----
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/// x o o
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/// </summary>
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[Test]
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public void TestPressDuringNoteAndReleaseAtTail()
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{
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
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new ManiaReplayFrame(time_tail),
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});
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assertHeadJudgement(HitResult.Miss);
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assertTailJudgement(HitResult.Meh);
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}
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/// <summary>
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/// -----[ ]--------------
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/// xo
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/// </summary>
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[Test]
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public void TestPressAndReleaseJustAfterTailWithCloseByHead()
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{
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const int duration = 30;
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var beatmap = new Beatmap<ManiaHitObject>
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{
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HitObjects =
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{
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// hold note is very short, to make the head still in range
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new HoldNote
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{
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StartTime = time_head,
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Duration = duration,
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Column = 0,
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}
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},
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BeatmapInfo =
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{
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Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
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Ruleset = new ManiaRuleset().RulesetInfo
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},
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};
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(time_head + duration + 20, ManiaAction.Key1),
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new ManiaReplayFrame(time_head + duration + 30),
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}, beatmap);
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assertHeadJudgement(HitResult.Good);
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assertTailJudgement(HitResult.Perfect);
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}
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/// <summary>
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/// -----[ ]-O-------------
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/// xo o
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/// </summary>
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[Test]
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public void TestPressAndReleaseJustBeforeTailWithNearbyNoteAndCloseByHead()
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{
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Note note;
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const int duration = 50;
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var beatmap = new Beatmap<ManiaHitObject>
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{
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HitObjects =
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{
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// hold note is very short, to make the head still in range
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new HoldNote
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{
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StartTime = time_head,
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Duration = duration,
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Column = 0,
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},
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{
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// Next note within tail lenience
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note = new Note
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{
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StartTime = time_head + duration + 10
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}
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}
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},
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BeatmapInfo =
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{
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Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
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Ruleset = new ManiaRuleset().RulesetInfo
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},
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};
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(time_head + duration, ManiaAction.Key1),
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new ManiaReplayFrame(time_head + duration + 10),
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}, beatmap);
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assertHeadJudgement(HitResult.Good);
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assertTailJudgement(HitResult.Perfect);
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assertHitObjectJudgement(note, HitResult.Miss);
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}
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/// <summary>
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/// -----[ ]--O--
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/// xo o
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/// </summary>
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[Test]
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public void TestPressAndReleaseJustBeforeTailWithNearbyNote()
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{
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Note note;
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var beatmap = new Beatmap<ManiaHitObject>
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{
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HitObjects =
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{
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new HoldNote
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{
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StartTime = time_head,
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Duration = time_tail - time_head,
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Column = 0,
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},
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{
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// Next note within tail lenience
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note = new Note
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{
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StartTime = time_tail + 50
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}
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}
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},
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BeatmapInfo =
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{
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Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
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Ruleset = new ManiaRuleset().RulesetInfo
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},
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};
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(time_tail - 10, ManiaAction.Key1),
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new ManiaReplayFrame(time_tail),
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}, beatmap);
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assertHeadJudgement(HitResult.Miss);
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assertTailJudgement(HitResult.Miss);
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assertHitObjectJudgement(note, HitResult.Good);
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}
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/// <summary>
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/// -----[ ]-----
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/// xo
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/// </summary>
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[Test]
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public void TestPressAndReleaseJustAfterTail()
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{
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(time_tail + 20, ManiaAction.Key1),
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new ManiaReplayFrame(time_tail + 30),
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});
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assertHeadJudgement(HitResult.Miss);
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assertTailJudgement(HitResult.Meh);
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}
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/// <summary>
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/// -----[ ]--O--
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/// xo o
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/// </summary>
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[Test]
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public void TestPressAndReleaseJustAfterTailWithNearbyNote()
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{
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// Next note within tail lenience
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Note note = new Note { StartTime = time_tail + 50 };
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var beatmap = new Beatmap<ManiaHitObject>
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{
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HitObjects =
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{
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new HoldNote
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{
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StartTime = time_head,
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Duration = time_tail - time_head,
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Column = 0,
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},
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note
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},
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BeatmapInfo =
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{
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Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
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Ruleset = new ManiaRuleset().RulesetInfo
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},
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};
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(time_tail + 10, ManiaAction.Key1),
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new ManiaReplayFrame(time_tail + 20),
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}, beatmap);
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assertHeadJudgement(HitResult.Miss);
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assertTailJudgement(HitResult.Miss);
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assertHitObjectJudgement(note, HitResult.Great);
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}
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/// <summary>
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/// -----[ ]-----
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/// xo o
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/// </summary>
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[Test]
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public void TestPressAndReleaseAtTail()
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{
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(time_tail, ManiaAction.Key1),
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new ManiaReplayFrame(time_tail + 10),
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});
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assertHeadJudgement(HitResult.Miss);
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assertTailJudgement(HitResult.Meh);
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}
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[Test]
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public void TestMissReleaseAndHitSecondRelease()
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{
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var windows = new ManiaHitWindows();
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windows.SetDifficulty(10);
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var beatmap = new Beatmap<ManiaHitObject>
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{
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HitObjects =
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{
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new HoldNote
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{
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StartTime = 1000,
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Duration = 500,
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Column = 0,
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},
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new HoldNote
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{
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StartTime = 1000 + 500 + windows.WindowFor(HitResult.Miss) + 10,
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Duration = 500,
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Column = 0,
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},
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},
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BeatmapInfo =
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{
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Difficulty = new BeatmapDifficulty
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{
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SliderTickRate = 4,
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OverallDifficulty = 10,
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},
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Ruleset = new ManiaRuleset().RulesetInfo
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},
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};
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(beatmap.HitObjects[1].StartTime, ManiaAction.Key1),
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new ManiaReplayFrame(beatmap.HitObjects[1].GetEndTime()),
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}, beatmap);
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AddAssert("first hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject))
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.All(j => !j.Type.IsHit()));
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AddAssert("second hold note hit", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject))
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.All(j => j.Type.IsHit()));
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}
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[Test]
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public void TestZeroLength()
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{
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var beatmap = new Beatmap<ManiaHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = 1000,
|
||||
Duration = 0,
|
||||
Column = 0,
|
||||
},
|
||||
},
|
||||
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
|
||||
};
|
||||
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(beatmap.HitObjects[0].StartTime, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(beatmap.HitObjects[0].GetEndTime() + 1),
|
||||
}, beatmap);
|
||||
|
||||
AddAssert("hold note hit", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject))
|
||||
.All(j => j.Type.IsHit()));
|
||||
}
|
||||
|
||||
private void assertHitObjectJudgement(HitObject hitObject, HitResult result)
|
||||
=> AddAssert($"object judged as {result}", () => judgementResults.First(j => j.HitObject == hitObject).Type, () => Is.EqualTo(result));
|
||||
|
||||
private void assertHeadJudgement(HitResult result)
|
||||
=> AddAssert($"head judged as {result}", () => judgementResults.First(j => j.HitObject is Note).Type, () => Is.EqualTo(result));
|
||||
|
||||
private void assertTailJudgement(HitResult result)
|
||||
=> AddAssert($"tail judged as {result}", () => judgementResults.Single(j => j.HitObject is TailNote).Type, () => Is.EqualTo(result));
|
||||
|
||||
private void assertNoteJudgement(HitResult result)
|
||||
=> AddAssert($"hold note judged as {result}", () => judgementResults.Single(j => j.HitObject is HoldNote).Type, () => Is.EqualTo(result));
|
||||
|
||||
private void assertComboAtJudgement(int judgementIndex, int combo)
|
||||
=> AddAssert($"combo at judgement {judgementIndex} is {combo}", () => judgementResults.ElementAt(judgementIndex).ComboAfterJudgement, () => Is.EqualTo(combo));
|
||||
|
||||
private ScoreAccessibleReplayPlayer currentPlayer = null!;
|
||||
|
||||
private void performTest(List<ReplayFrame> frames, Beatmap<ManiaHitObject>? beatmap = null)
|
||||
{
|
||||
if (beatmap == null)
|
||||
{
|
||||
beatmap = new Beatmap<ManiaHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = time_head,
|
||||
Duration = time_tail - time_head,
|
||||
Column = 0,
|
||||
}
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
|
||||
Ruleset = new ManiaRuleset().RulesetInfo,
|
||||
},
|
||||
};
|
||||
|
||||
beatmap.ControlPointInfo.Add(0, new EffectControlPoint { ScrollSpeed = 0.1f });
|
||||
}
|
||||
|
||||
AddStep("load player", () =>
|
||||
{
|
||||
SelectedMods.Value = new List<Mod>
|
||||
{
|
||||
new ManiaModNoRelease()
|
||||
};
|
||||
|
||||
Beatmap.Value = CreateWorkingBeatmap(beatmap);
|
||||
|
||||
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
||||
|
||||
p.OnLoadComplete += _ =>
|
||||
{
|
||||
p.ScoreProcessor.NewJudgement += result =>
|
||||
{
|
||||
if (currentPlayer == p) judgementResults.Add(result);
|
||||
};
|
||||
};
|
||||
|
||||
LoadScreen(currentPlayer = p);
|
||||
judgementResults = new List<JudgementResult>();
|
||||
});
|
||||
|
||||
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
||||
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
||||
|
||||
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
|
||||
}
|
||||
|
||||
private partial class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||
{
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
|
||||
protected override bool PauseOnFocusLost => false;
|
||||
|
||||
public ScoreAccessibleReplayPlayer(Score score)
|
||||
: base(score, new PlayerConfiguration
|
||||
{
|
||||
AllowPause = false,
|
||||
ShowResults = false,
|
||||
})
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -474,7 +474,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
AddAssert("first hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject))
|
||||
.All(j => !j.Type.IsHit()));
|
||||
|
||||
AddAssert("second hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject))
|
||||
AddAssert("second hold note hit", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject))
|
||||
.All(j => j.Type.IsHit()));
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user