mirror of
https://github.com/ppy/osu
synced 2024-12-14 19:06:07 +00:00
Merge branch 'master' into equivalent-to
This commit is contained in:
commit
676460019d
8
.github/ISSUE_TEMPLATE/mobile-issues.md
vendored
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8
.github/ISSUE_TEMPLATE/mobile-issues.md
vendored
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@ -0,0 +1,8 @@
|
||||
---
|
||||
name: Mobile Report
|
||||
about: ⚠ Due to current development priorities we are not accepting mobile reports at this time (unless you're willing to fix them yourself!)
|
||||
---
|
||||
|
||||
⚠ **PLEASE READ** ⚠: Due to prioritising finishing the client for desktop first we are not accepting reports related to mobile platforms for the time being, unless you're willing to fix them.
|
||||
If you'd like to report a problem or suggest a feature and then work on it, feel free to open an issue and highlight that you'd like to address it yourself in the issue body; mobile pull requests are also welcome.
|
||||
Otherwise, please check back in the future when the focus of development shifts towards mobile!
|
@ -11,6 +11,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@ -38,26 +39,34 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[Cached]
|
||||
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
|
||||
|
||||
private TestOsuDistanceSnapGrid grid;
|
||||
[Cached(typeof(IDistanceSnapProvider))]
|
||||
private readonly SnapProvider snapProvider = new SnapProvider();
|
||||
|
||||
private readonly TestOsuDistanceSnapGrid grid;
|
||||
|
||||
public TestSceneOsuDistanceSnapGrid()
|
||||
{
|
||||
editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
|
||||
|
||||
createGrid();
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.SlateGray
|
||||
},
|
||||
grid = new TestOsuDistanceSnapGrid(new HitCircle { Position = grid_position }),
|
||||
new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position }
|
||||
};
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
Clear();
|
||||
|
||||
editorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 1;
|
||||
editorBeatmap.ControlPointInfo.DifficultyPoints.Clear();
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
|
||||
|
||||
beatDivisor.Value = 1;
|
||||
});
|
||||
|
||||
[TestCase(1)]
|
||||
@ -71,53 +80,11 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
public void TestBeatDivisor(int divisor)
|
||||
{
|
||||
AddStep($"set beat divisor = {divisor}", () => beatDivisor.Value = divisor);
|
||||
createGrid();
|
||||
}
|
||||
|
||||
[TestCase(100, 100)]
|
||||
[TestCase(200, 100)]
|
||||
public void TestBeatLength(float beatLength, float expectedSpacing)
|
||||
{
|
||||
AddStep($"set beat length = {beatLength}", () =>
|
||||
{
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beatLength });
|
||||
});
|
||||
|
||||
createGrid();
|
||||
AddAssert($"spacing = {expectedSpacing}", () => Precision.AlmostEquals(expectedSpacing, grid.DistanceSpacing));
|
||||
}
|
||||
|
||||
[TestCase(0.5f, 50)]
|
||||
[TestCase(1, 100)]
|
||||
[TestCase(1.5f, 150)]
|
||||
public void TestSpeedMultiplier(float multiplier, float expectedSpacing)
|
||||
{
|
||||
AddStep($"set speed multiplier = {multiplier}", () =>
|
||||
{
|
||||
editorBeatmap.ControlPointInfo.DifficultyPoints.Clear();
|
||||
editorBeatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = multiplier });
|
||||
});
|
||||
|
||||
createGrid();
|
||||
AddAssert($"spacing = {expectedSpacing}", () => Precision.AlmostEquals(expectedSpacing, grid.DistanceSpacing));
|
||||
}
|
||||
|
||||
[TestCase(0.5f, 50)]
|
||||
[TestCase(1, 100)]
|
||||
[TestCase(1.5f, 150)]
|
||||
public void TestSliderMultiplier(float multiplier, float expectedSpacing)
|
||||
{
|
||||
AddStep($"set speed multiplier = {multiplier}", () => editorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = multiplier);
|
||||
createGrid();
|
||||
AddAssert($"spacing = {expectedSpacing}", () => Precision.AlmostEquals(expectedSpacing, grid.DistanceSpacing));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCursorInCentre()
|
||||
{
|
||||
createGrid();
|
||||
|
||||
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position)));
|
||||
assertSnappedDistance((float)beat_length);
|
||||
}
|
||||
@ -125,8 +92,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[Test]
|
||||
public void TestCursorBeforeMovementPoint()
|
||||
{
|
||||
createGrid();
|
||||
|
||||
AddStep("move mouse to just before movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.49f)));
|
||||
assertSnappedDistance((float)beat_length);
|
||||
}
|
||||
@ -134,37 +99,17 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[Test]
|
||||
public void TestCursorAfterMovementPoint()
|
||||
{
|
||||
createGrid();
|
||||
|
||||
AddStep("move mouse to just after movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.51f)));
|
||||
assertSnappedDistance((float)beat_length * 2);
|
||||
}
|
||||
|
||||
private void assertSnappedDistance(float expectedDistance) => AddAssert($"snap distance = {expectedDistance}", () =>
|
||||
{
|
||||
Vector2 snappedPosition = grid.GetSnapPosition(grid.ToLocalSpace(InputManager.CurrentState.Mouse.Position));
|
||||
float distance = Vector2.Distance(snappedPosition, grid_position);
|
||||
Vector2 snappedPosition = grid.GetSnappedPosition(grid.ToLocalSpace(InputManager.CurrentState.Mouse.Position)).position;
|
||||
|
||||
return Precision.AlmostEquals(expectedDistance, distance);
|
||||
return Precision.AlmostEquals(expectedDistance, Vector2.Distance(snappedPosition, grid_position));
|
||||
});
|
||||
|
||||
private void createGrid()
|
||||
{
|
||||
AddStep("create grid", () =>
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.SlateGray
|
||||
},
|
||||
grid = new TestOsuDistanceSnapGrid(new HitCircle { Position = grid_position }),
|
||||
new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnapPosition(grid.ToLocalSpace(v)) }
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
private class SnappingCursorContainer : CompositeDrawable
|
||||
{
|
||||
public Func<Vector2, Vector2> GetSnapPosition;
|
||||
@ -213,5 +158,20 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private class SnapProvider : IDistanceSnapProvider
|
||||
{
|
||||
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => (position, time);
|
||||
|
||||
public float GetBeatSnapDistanceAt(double referenceTime) => (float)beat_length;
|
||||
|
||||
public float DurationToDistance(double referenceTime, double duration) => 0;
|
||||
|
||||
public double DistanceToDuration(double referenceTime, float distance) => 0;
|
||||
|
||||
public double GetSnappedDurationFromDistance(double referenceTime, float distance) => 0;
|
||||
|
||||
public float GetSnappedDistanceFromDistance(double referenceTime, float distance) => 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -8,7 +9,6 @@ using osu.Framework.Graphics.Lines;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
|
||||
@ -16,6 +16,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
public class PathControlPointPiece : BlueprintPiece<Slider>
|
||||
{
|
||||
public Action<Vector2[]> ControlPointsChanged;
|
||||
|
||||
private readonly Slider slider;
|
||||
private readonly int index;
|
||||
|
||||
@ -96,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
if (isSegmentSeparatorWithPrevious)
|
||||
newControlPoints[index - 1] = newControlPoints[index];
|
||||
|
||||
slider.Path = new SliderPath(slider.Path.Type, newControlPoints);
|
||||
ControlPointsChanged?.Invoke(newControlPoints);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -1,14 +1,18 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
public class PathControlPointVisualiser : CompositeDrawable
|
||||
{
|
||||
public Action<Vector2[]> ControlPointsChanged;
|
||||
|
||||
private readonly Slider slider;
|
||||
|
||||
private readonly Container<PathControlPointPiece> pieces;
|
||||
@ -25,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
base.Update();
|
||||
|
||||
while (slider.Path.ControlPoints.Length > pieces.Count)
|
||||
pieces.Add(new PathControlPointPiece(slider, pieces.Count));
|
||||
pieces.Add(new PathControlPointPiece(slider, pieces.Count) { ControlPointsChanged = c => ControlPointsChanged?.Invoke(c) });
|
||||
while (slider.Path.ControlPoints.Length < pieces.Count)
|
||||
pieces.Remove(pieces[pieces.Count - 1]);
|
||||
}
|
||||
|
@ -33,6 +33,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
private PlacementState state;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private HitObjectComposer composer { get; set; }
|
||||
|
||||
public SliderPlacementBlueprint()
|
||||
: base(new Objects.Slider())
|
||||
{
|
||||
@ -48,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
bodyPiece = new SliderBodyPiece(),
|
||||
headCirclePiece = new HitCirclePiece(),
|
||||
tailCirclePiece = new HitCirclePiece(),
|
||||
new PathControlPointVisualiser(HitObject),
|
||||
new PathControlPointVisualiser(HitObject) { ControlPointsChanged = _ => updateSlider() },
|
||||
};
|
||||
|
||||
setState(PlacementState.Initial);
|
||||
@ -131,8 +134,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
private void updateSlider()
|
||||
{
|
||||
var newControlPoints = segments.SelectMany(s => s.ControlPoints).Concat(cursor.Yield()).ToArray();
|
||||
HitObject.Path = new SliderPath(newControlPoints.Length > 2 ? PathType.Bezier : PathType.Linear, newControlPoints);
|
||||
Vector2[] newControlPoints = segments.SelectMany(s => s.ControlPoints).Concat(cursor.Yield()).ToArray();
|
||||
|
||||
var unsnappedPath = new SliderPath(newControlPoints.Length > 2 ? PathType.Bezier : PathType.Linear, newControlPoints);
|
||||
var snappedDistance = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)unsnappedPath.Distance) ?? (float)unsnappedPath.Distance;
|
||||
|
||||
HitObject.Path = new SliderPath(unsnappedPath.Type, newControlPoints, snappedDistance);
|
||||
|
||||
bodyPiece.UpdateFrom(HitObject);
|
||||
headCirclePiece.UpdateFrom(HitObject.HeadCircle);
|
||||
|
@ -1,7 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
@ -15,6 +19,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
protected readonly SliderCircleSelectionBlueprint HeadBlueprint;
|
||||
protected readonly SliderCircleSelectionBlueprint TailBlueprint;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private HitObjectComposer composer { get; set; }
|
||||
|
||||
public SliderSelectionBlueprint(DrawableSlider slider)
|
||||
: base(slider)
|
||||
{
|
||||
@ -25,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
BodyPiece = new SliderBodyPiece(),
|
||||
HeadBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.Start),
|
||||
TailBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.End),
|
||||
new PathControlPointVisualiser(sliderObject),
|
||||
new PathControlPointVisualiser(sliderObject) { ControlPointsChanged = onNewControlPoints },
|
||||
};
|
||||
}
|
||||
|
||||
@ -36,8 +43,18 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
BodyPiece.UpdateFrom(HitObject);
|
||||
}
|
||||
|
||||
private void onNewControlPoints(Vector2[] controlPoints)
|
||||
{
|
||||
var unsnappedPath = new SliderPath(controlPoints.Length > 2 ? PathType.Bezier : PathType.Linear, controlPoints);
|
||||
var snappedDistance = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)unsnappedPath.Distance) ?? (float)unsnappedPath.Distance;
|
||||
|
||||
HitObject.Path = new SliderPath(unsnappedPath.Type, controlPoints, snappedDistance);
|
||||
}
|
||||
|
||||
public override Vector2 SelectionPoint => HeadBlueprint.SelectionPoint;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BodyPiece.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
protected virtual SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new SliderCircleSelectionBlueprint(slider, position);
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
@ -15,15 +13,5 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
Masking = true;
|
||||
}
|
||||
|
||||
protected override float GetVelocity(double time, ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(time);
|
||||
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(time);
|
||||
|
||||
double scoringDistance = OsuHitObject.BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
|
||||
|
||||
return (float)(scoringDistance / timingPoint.BeatLength);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,195 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Tests.Editor
|
||||
{
|
||||
[HeadlessTest]
|
||||
public class TestSceneHitObjectComposerDistanceSnapping : EditorClockTestScene
|
||||
{
|
||||
private TestHitObjectComposer composer;
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
Child = composer = new TestHitObjectComposer();
|
||||
|
||||
BeatDivisor.Value = 1;
|
||||
|
||||
composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 1;
|
||||
composer.EditorBeatmap.ControlPointInfo.DifficultyPoints.Clear();
|
||||
composer.EditorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
||||
|
||||
composer.EditorBeatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = 1 });
|
||||
composer.EditorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = 1000 });
|
||||
});
|
||||
|
||||
[TestCase(1)]
|
||||
[TestCase(2)]
|
||||
public void TestSliderMultiplier(float multiplier)
|
||||
{
|
||||
AddStep($"set multiplier = {multiplier}", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = multiplier);
|
||||
|
||||
assertSnapDistance(100 * multiplier);
|
||||
}
|
||||
|
||||
[TestCase(1)]
|
||||
[TestCase(2)]
|
||||
public void TestSpeedMultiplier(float multiplier)
|
||||
{
|
||||
AddStep($"set multiplier = {multiplier}", () =>
|
||||
{
|
||||
composer.EditorBeatmap.ControlPointInfo.DifficultyPoints.Clear();
|
||||
composer.EditorBeatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = multiplier });
|
||||
});
|
||||
|
||||
assertSnapDistance(100 * multiplier);
|
||||
}
|
||||
|
||||
[TestCase(1)]
|
||||
[TestCase(2)]
|
||||
public void TestBeatDivisor(int divisor)
|
||||
{
|
||||
AddStep($"set divisor = {divisor}", () => BeatDivisor.Value = divisor);
|
||||
|
||||
assertSnapDistance(100f / divisor);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestConvertDurationToDistance()
|
||||
{
|
||||
assertDurationToDistance(500, 50);
|
||||
assertDurationToDistance(1000, 100);
|
||||
|
||||
AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2);
|
||||
|
||||
assertDurationToDistance(500, 100);
|
||||
assertDurationToDistance(1000, 200);
|
||||
|
||||
AddStep("set beat length = 500", () =>
|
||||
{
|
||||
composer.EditorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
||||
composer.EditorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = 500 });
|
||||
});
|
||||
|
||||
assertDurationToDistance(500, 200);
|
||||
assertDurationToDistance(1000, 400);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestConvertDistanceToDuration()
|
||||
{
|
||||
assertDistanceToDuration(50, 500);
|
||||
assertDistanceToDuration(100, 1000);
|
||||
|
||||
AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2);
|
||||
|
||||
assertDistanceToDuration(100, 500);
|
||||
assertDistanceToDuration(200, 1000);
|
||||
|
||||
AddStep("set beat length = 500", () =>
|
||||
{
|
||||
composer.EditorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
||||
composer.EditorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = 500 });
|
||||
});
|
||||
|
||||
assertDistanceToDuration(200, 500);
|
||||
assertDistanceToDuration(400, 1000);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGetSnappedDurationFromDistance()
|
||||
{
|
||||
assertSnappedDuration(50, 0);
|
||||
assertSnappedDuration(100, 1000);
|
||||
assertSnappedDuration(150, 1000);
|
||||
assertSnappedDuration(200, 2000);
|
||||
assertSnappedDuration(250, 2000);
|
||||
|
||||
AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2);
|
||||
|
||||
assertSnappedDuration(50, 0);
|
||||
assertSnappedDuration(100, 0);
|
||||
assertSnappedDuration(150, 0);
|
||||
assertSnappedDuration(200, 1000);
|
||||
assertSnappedDuration(250, 1000);
|
||||
|
||||
AddStep("set beat length = 500", () =>
|
||||
{
|
||||
composer.EditorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
||||
composer.EditorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = 500 });
|
||||
});
|
||||
|
||||
assertSnappedDuration(50, 0);
|
||||
assertSnappedDuration(100, 0);
|
||||
assertSnappedDuration(150, 0);
|
||||
assertSnappedDuration(200, 500);
|
||||
assertSnappedDuration(250, 500);
|
||||
assertSnappedDuration(400, 1000);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void GetSnappedDistanceFromDistance()
|
||||
{
|
||||
assertSnappedDistance(50, 0);
|
||||
assertSnappedDistance(100, 100);
|
||||
assertSnappedDistance(150, 100);
|
||||
assertSnappedDistance(200, 200);
|
||||
assertSnappedDistance(250, 200);
|
||||
|
||||
AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2);
|
||||
|
||||
assertSnappedDistance(50, 0);
|
||||
assertSnappedDistance(100, 0);
|
||||
assertSnappedDistance(150, 0);
|
||||
assertSnappedDistance(200, 200);
|
||||
assertSnappedDistance(250, 200);
|
||||
|
||||
AddStep("set beat length = 500", () =>
|
||||
{
|
||||
composer.EditorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
||||
composer.EditorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = 500 });
|
||||
});
|
||||
|
||||
assertSnappedDistance(50, 0);
|
||||
assertSnappedDistance(100, 0);
|
||||
assertSnappedDistance(150, 0);
|
||||
assertSnappedDistance(200, 200);
|
||||
assertSnappedDistance(250, 200);
|
||||
assertSnappedDistance(400, 400);
|
||||
}
|
||||
|
||||
private void assertSnapDistance(float expectedDistance)
|
||||
=> AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(0) == expectedDistance);
|
||||
|
||||
private void assertDurationToDistance(double duration, float expectedDistance)
|
||||
=> AddAssert($"duration = {duration} -> distance = {expectedDistance}", () => composer.DurationToDistance(0, duration) == expectedDistance);
|
||||
|
||||
private void assertDistanceToDuration(float distance, double expectedDuration)
|
||||
=> AddAssert($"distance = {distance} -> duration = {expectedDuration}", () => composer.DistanceToDuration(0, distance) == expectedDuration);
|
||||
|
||||
private void assertSnappedDuration(float distance, double expectedDuration)
|
||||
=> AddAssert($"distance = {distance} -> duration = {expectedDuration} (snapped)", () => composer.GetSnappedDurationFromDistance(0, distance) == expectedDuration);
|
||||
|
||||
private void assertSnappedDistance(float distance, float expectedDistance)
|
||||
=> AddAssert($"distance = {distance} -> distance = {expectedDistance} (snapped)", () => composer.GetSnappedDistanceFromDistance(0, distance) == expectedDistance);
|
||||
|
||||
private class TestHitObjectComposer : OsuHitObjectComposer
|
||||
{
|
||||
public new EditorBeatmap<OsuHitObject> EditorBeatmap => base.EditorBeatmap;
|
||||
|
||||
public TestHitObjectComposer()
|
||||
: base(new OsuRuleset())
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,14 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@ -27,27 +25,25 @@ namespace osu.Game.Tests.Visual.Editor
|
||||
[Cached(typeof(IEditorBeatmap))]
|
||||
private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
|
||||
|
||||
private TestDistanceSnapGrid grid;
|
||||
[Cached(typeof(IDistanceSnapProvider))]
|
||||
private readonly SnapProvider snapProvider = new SnapProvider();
|
||||
|
||||
public TestSceneDistanceSnapGrid()
|
||||
{
|
||||
editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
|
||||
|
||||
createGrid();
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.SlateGray
|
||||
},
|
||||
new TestDistanceSnapGrid(new HitObject(), grid_position)
|
||||
};
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
Clear();
|
||||
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
|
||||
|
||||
BeatDivisor.Value = 1;
|
||||
});
|
||||
|
||||
[TestCase(1)]
|
||||
[TestCase(2)]
|
||||
[TestCase(3)]
|
||||
@ -56,84 +52,13 @@ namespace osu.Game.Tests.Visual.Editor
|
||||
[TestCase(8)]
|
||||
[TestCase(12)]
|
||||
[TestCase(16)]
|
||||
public void TestInitialBeatDivisor(int divisor)
|
||||
public void TestBeatDivisor(int divisor)
|
||||
{
|
||||
AddStep($"set beat divisor = {divisor}", () => BeatDivisor.Value = divisor);
|
||||
createGrid();
|
||||
|
||||
float expectedDistance = (float)beat_length / divisor;
|
||||
AddAssert($"spacing is {expectedDistance}", () => Precision.AlmostEquals(grid.DistanceSpacing, expectedDistance));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangeBeatDivisor()
|
||||
{
|
||||
createGrid();
|
||||
AddStep("set beat divisor = 2", () => BeatDivisor.Value = 2);
|
||||
|
||||
const float expected_distance = (float)beat_length / 2;
|
||||
AddAssert($"spacing is {expected_distance}", () => Precision.AlmostEquals(grid.DistanceSpacing, expected_distance));
|
||||
}
|
||||
|
||||
[TestCase(100)]
|
||||
[TestCase(200)]
|
||||
public void TestBeatLength(double beatLength)
|
||||
{
|
||||
AddStep($"set beat length = {beatLength}", () =>
|
||||
{
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beatLength });
|
||||
});
|
||||
|
||||
createGrid();
|
||||
AddAssert($"spacing is {beatLength}", () => Precision.AlmostEquals(grid.DistanceSpacing, beatLength));
|
||||
}
|
||||
|
||||
[TestCase(1)]
|
||||
[TestCase(2)]
|
||||
public void TestGridVelocity(float velocity)
|
||||
{
|
||||
createGrid(g => g.Velocity = velocity);
|
||||
|
||||
float expectedDistance = (float)beat_length * velocity;
|
||||
AddAssert($"spacing is {expectedDistance}", () => Precision.AlmostEquals(grid.DistanceSpacing, expectedDistance));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGetSnappedTime()
|
||||
{
|
||||
createGrid();
|
||||
|
||||
Vector2 snapPosition = Vector2.Zero;
|
||||
AddStep("get first tick position", () => snapPosition = grid_position + new Vector2((float)beat_length, 0));
|
||||
AddAssert("snap time is 1 beat away", () => Precision.AlmostEquals(beat_length, grid.GetSnapTime(snapPosition), 0.01));
|
||||
|
||||
createGrid(g => g.Velocity = 2, "with velocity = 2");
|
||||
AddAssert("snap time is now 0.5 beats away", () => Precision.AlmostEquals(beat_length / 2, grid.GetSnapTime(snapPosition), 0.01));
|
||||
}
|
||||
|
||||
private void createGrid(Action<TestDistanceSnapGrid> func = null, string description = null)
|
||||
{
|
||||
AddStep($"create grid {description ?? string.Empty}", () =>
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.SlateGray
|
||||
},
|
||||
grid = new TestDistanceSnapGrid(new HitObject(), grid_position)
|
||||
};
|
||||
|
||||
func?.Invoke(grid);
|
||||
});
|
||||
}
|
||||
|
||||
private class TestDistanceSnapGrid : DistanceSnapGrid
|
||||
{
|
||||
public new float Velocity = 1;
|
||||
|
||||
public new float DistanceSpacing => base.DistanceSpacing;
|
||||
|
||||
public TestDistanceSnapGrid(HitObject hitObject, Vector2 centrePosition)
|
||||
@ -203,11 +128,23 @@ namespace osu.Game.Tests.Visual.Editor
|
||||
}
|
||||
}
|
||||
|
||||
protected override float GetVelocity(double time, ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
=> Velocity;
|
||||
public override (Vector2 position, double time) GetSnappedPosition(Vector2 screenSpacePosition)
|
||||
=> (Vector2.Zero, 0);
|
||||
}
|
||||
|
||||
public override Vector2 GetSnapPosition(Vector2 screenSpacePosition)
|
||||
=> Vector2.Zero;
|
||||
private class SnapProvider : IDistanceSnapProvider
|
||||
{
|
||||
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => (position, time);
|
||||
|
||||
public float GetBeatSnapDistanceAt(double referenceTime) => 10;
|
||||
|
||||
public float DurationToDistance(double referenceTime, double duration) => 0;
|
||||
|
||||
public double DistanceToDuration(double referenceTime, float distance) => 0;
|
||||
|
||||
public double GetSnappedDurationFromDistance(double referenceTime, float distance) => 0;
|
||||
|
||||
public float GetSnappedDistanceFromDistance(double referenceTime, float distance) => 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -22,7 +22,7 @@ using osuTK;
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneHitObjectComposer : OsuTestScene
|
||||
public class TestSceneHitObjectComposer : EditorClockTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
|
@ -22,7 +22,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
typeof(HeaderButton),
|
||||
typeof(SortTabControl),
|
||||
typeof(ShowChildrenButton),
|
||||
typeof(DeletedChildrenPlaceholder)
|
||||
typeof(DeletedChildrenPlaceholder),
|
||||
typeof(VotePill)
|
||||
};
|
||||
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
85
osu.Game/Graphics/UserInterface/LoadingButton.cs
Normal file
85
osu.Game/Graphics/UserInterface/LoadingButton.cs
Normal file
@ -0,0 +1,85 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public abstract class LoadingButton : OsuHoverContainer
|
||||
{
|
||||
private bool isLoading;
|
||||
|
||||
public bool IsLoading
|
||||
{
|
||||
get => isLoading;
|
||||
set
|
||||
{
|
||||
isLoading = value;
|
||||
|
||||
Enabled.Value = !isLoading;
|
||||
|
||||
if (value)
|
||||
{
|
||||
loading.Show();
|
||||
OnLoadStarted();
|
||||
}
|
||||
else
|
||||
{
|
||||
loading.Hide();
|
||||
OnLoadFinished();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2 LoadingAnimationSize
|
||||
{
|
||||
get => loading.Size;
|
||||
set => loading.Size = value;
|
||||
}
|
||||
|
||||
private readonly LoadingAnimation loading;
|
||||
|
||||
protected LoadingButton()
|
||||
{
|
||||
AddRange(new[]
|
||||
{
|
||||
CreateContent(),
|
||||
loading = new LoadingAnimation
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(12)
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if (!Enabled.Value)
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
return base.OnClick(e);
|
||||
}
|
||||
finally
|
||||
{
|
||||
// run afterwards as this will disable this button.
|
||||
IsLoading = true;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnLoadStarted()
|
||||
{
|
||||
}
|
||||
|
||||
protected virtual void OnLoadFinished()
|
||||
{
|
||||
}
|
||||
|
||||
protected abstract Drawable CreateContent();
|
||||
}
|
||||
}
|
@ -5,8 +5,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -14,9 +12,9 @@ using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class ShowMoreButton : OsuHoverContainer
|
||||
public class ShowMoreButton : LoadingButton
|
||||
{
|
||||
private const float fade_duration = 200;
|
||||
private const int duration = 200;
|
||||
|
||||
private Color4 chevronIconColour;
|
||||
|
||||
@ -32,100 +30,55 @@ namespace osu.Game.Graphics.UserInterface
|
||||
set => text.Text = value;
|
||||
}
|
||||
|
||||
private bool isLoading;
|
||||
|
||||
public bool IsLoading
|
||||
{
|
||||
get => isLoading;
|
||||
set
|
||||
{
|
||||
isLoading = value;
|
||||
|
||||
Enabled.Value = !isLoading;
|
||||
|
||||
if (value)
|
||||
{
|
||||
loading.Show();
|
||||
content.FadeOut(fade_duration, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
loading.Hide();
|
||||
content.FadeIn(fade_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Box background;
|
||||
private readonly LoadingAnimation loading;
|
||||
private readonly FillFlowContainer content;
|
||||
private readonly ChevronIcon leftChevron;
|
||||
private readonly ChevronIcon rightChevron;
|
||||
private readonly SpriteText text;
|
||||
|
||||
protected override IEnumerable<Drawable> EffectTargets => new[] { background };
|
||||
|
||||
private ChevronIcon leftChevron;
|
||||
private ChevronIcon rightChevron;
|
||||
private SpriteText text;
|
||||
private Box background;
|
||||
private FillFlowContainer textContainer;
|
||||
|
||||
public ShowMoreButton()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
protected override Drawable CreateContent() => new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
Size = new Vector2(140, 30),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new CircularContainer
|
||||
background = new Box
|
||||
{
|
||||
Masking = true,
|
||||
Size = new Vector2(140, 30),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
textContainer = new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(7),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
content = new FillFlowContainer
|
||||
leftChevron = new ChevronIcon(),
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(7),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
leftChevron = new ChevronIcon(),
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
|
||||
Text = "show more".ToUpper(),
|
||||
},
|
||||
rightChevron = new ChevronIcon(),
|
||||
}
|
||||
},
|
||||
loading = new LoadingAnimation
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(12)
|
||||
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
|
||||
Text = "show more".ToUpper(),
|
||||
},
|
||||
rightChevron = new ChevronIcon(),
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if (!Enabled.Value)
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
return base.OnClick(e);
|
||||
}
|
||||
finally
|
||||
{
|
||||
// run afterwards as this will disable this button.
|
||||
IsLoading = true;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
protected override void OnLoadStarted() => textContainer.FadeOut(duration, Easing.OutQuint);
|
||||
|
||||
protected override void OnLoadFinished() => textContainer.FadeIn(duration, Easing.OutQuint);
|
||||
|
||||
private class ChevronIcon : SpriteIcon
|
||||
{
|
||||
|
36
osu.Game/Online/API/Requests/CommentVoteRequest.cs
Normal file
36
osu.Game/Online/API/Requests/CommentVoteRequest.cs
Normal file
@ -0,0 +1,36 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.IO.Network;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using System.Net.Http;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class CommentVoteRequest : APIRequest<CommentBundle>
|
||||
{
|
||||
private readonly long id;
|
||||
private readonly CommentVoteAction action;
|
||||
|
||||
public CommentVoteRequest(long id, CommentVoteAction action)
|
||||
{
|
||||
this.id = id;
|
||||
this.action = action;
|
||||
}
|
||||
|
||||
protected override WebRequest CreateWebRequest()
|
||||
{
|
||||
var req = base.CreateWebRequest();
|
||||
req.Method = action == CommentVoteAction.Vote ? HttpMethod.Post : HttpMethod.Delete;
|
||||
return req;
|
||||
}
|
||||
|
||||
protected override string Target => $@"comments/{id}/vote";
|
||||
}
|
||||
|
||||
public enum CommentVoteAction
|
||||
{
|
||||
Vote,
|
||||
UnVote
|
||||
}
|
||||
}
|
@ -72,6 +72,8 @@ namespace osu.Game.Online.API.Requests.Responses
|
||||
|
||||
public bool HasMessage => !string.IsNullOrEmpty(MessageHtml);
|
||||
|
||||
public bool IsVoted { get; set; }
|
||||
|
||||
public string GetMessage => HasMessage ? WebUtility.HtmlDecode(Regex.Replace(MessageHtml, @"<(.|\n)*?>", string.Empty)) : string.Empty;
|
||||
|
||||
public int DeletedChildrenCount => ChildComments.Count(c => c.IsDeleted);
|
||||
|
@ -47,6 +47,22 @@ namespace osu.Game.Online.API.Requests.Responses
|
||||
[JsonProperty(@"included_comments")]
|
||||
public List<Comment> IncludedComments { get; set; }
|
||||
|
||||
[JsonProperty(@"user_votes")]
|
||||
private List<long> userVotes
|
||||
{
|
||||
set
|
||||
{
|
||||
value.ForEach(v =>
|
||||
{
|
||||
Comments.ForEach(c =>
|
||||
{
|
||||
if (v == c.Id)
|
||||
c.IsVoted = true;
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private List<User> users;
|
||||
|
||||
[JsonProperty(@"users")]
|
||||
|
@ -55,7 +55,7 @@ namespace osu.Game.Overlays.Comments
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding(margin),
|
||||
Padding = new MarginPadding(margin) { Left = margin + 5 },
|
||||
Child = content = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
@ -81,11 +81,17 @@ namespace osu.Game.Overlays.Comments
|
||||
Spacing = new Vector2(5, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
votePill = new VotePill(comment.VotesCount)
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AlwaysPresent = true,
|
||||
Width = 40,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Child = votePill = new VotePill(comment)
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
}
|
||||
},
|
||||
new UpdateableAvatar(comment.User)
|
||||
{
|
||||
@ -333,31 +339,5 @@ namespace osu.Game.Overlays.Comments
|
||||
return parentComment.HasMessage ? parentComment.GetMessage : parentComment.IsDeleted ? @"deleted" : string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
private class VotePill : CircularContainer
|
||||
{
|
||||
public VotePill(int count)
|
||||
{
|
||||
AutoSizeAxes = Axes.X;
|
||||
Height = 20;
|
||||
Masking = true;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.Gray(0.05f)
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Margin = new MarginPadding { Horizontal = margin },
|
||||
Font = OsuFont.GetFont(size: 14),
|
||||
Text = $"+{count}"
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
183
osu.Game/Overlays/Comments/VotePill.cs
Normal file
183
osu.Game/Overlays/Comments/VotePill.cs
Normal file
@ -0,0 +1,183 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using System.Collections.Generic;
|
||||
using osuTK;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Framework.Bindables;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Overlays.Comments
|
||||
{
|
||||
public class VotePill : LoadingButton, IHasAccentColour
|
||||
{
|
||||
private const int duration = 200;
|
||||
|
||||
public Color4 AccentColour { get; set; }
|
||||
|
||||
protected override IEnumerable<Drawable> EffectTargets => null;
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
private readonly Comment comment;
|
||||
private Box background;
|
||||
private Box hoverLayer;
|
||||
private CircularContainer borderContainer;
|
||||
private SpriteText sideNumber;
|
||||
private OsuSpriteText votesCounter;
|
||||
private CommentVoteRequest request;
|
||||
|
||||
private readonly BindableBool isVoted = new BindableBool();
|
||||
private readonly BindableInt votesCount = new BindableInt();
|
||||
|
||||
public VotePill(Comment comment)
|
||||
{
|
||||
this.comment = comment;
|
||||
|
||||
Action = onAction;
|
||||
|
||||
AutoSizeAxes = Axes.X;
|
||||
Height = 20;
|
||||
LoadingAnimationSize = new Vector2(10);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AccentColour = borderContainer.BorderColour = sideNumber.Colour = colours.GreenLight;
|
||||
hoverLayer.Colour = Color4.Black.Opacity(0.5f);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
isVoted.Value = comment.IsVoted;
|
||||
votesCount.Value = comment.VotesCount;
|
||||
isVoted.BindValueChanged(voted => background.Colour = voted.NewValue ? AccentColour : OsuColour.Gray(0.05f), true);
|
||||
votesCount.BindValueChanged(count => votesCounter.Text = $"+{count.NewValue}", true);
|
||||
}
|
||||
|
||||
private void onAction()
|
||||
{
|
||||
request = new CommentVoteRequest(comment.Id, isVoted.Value ? CommentVoteAction.UnVote : CommentVoteAction.Vote);
|
||||
request.Success += onSuccess;
|
||||
api.Queue(request);
|
||||
}
|
||||
|
||||
private void onSuccess(CommentBundle response)
|
||||
{
|
||||
var receivedComment = response.Comments.Single();
|
||||
isVoted.Value = receivedComment.IsVoted;
|
||||
votesCount.Value = receivedComment.VotesCount;
|
||||
IsLoading = false;
|
||||
}
|
||||
|
||||
protected override Drawable CreateContent() => new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
borderContainer = new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
hoverLayer = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0
|
||||
}
|
||||
}
|
||||
},
|
||||
sideNumber = new SpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreRight,
|
||||
Text = "+1",
|
||||
Font = OsuFont.GetFont(size: 14),
|
||||
Margin = new MarginPadding { Right = 3 },
|
||||
Alpha = 0,
|
||||
},
|
||||
votesCounter = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Margin = new MarginPadding { Horizontal = 10 },
|
||||
Font = OsuFont.GetFont(size: 14),
|
||||
AlwaysPresent = true,
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
protected override void OnLoadStarted()
|
||||
{
|
||||
votesCounter.FadeOut(duration, Easing.OutQuint);
|
||||
updateDisplay();
|
||||
}
|
||||
|
||||
protected override void OnLoadFinished()
|
||||
{
|
||||
votesCounter.FadeIn(duration, Easing.OutQuint);
|
||||
|
||||
if (IsHovered)
|
||||
onHoverAction();
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
onHoverAction();
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
updateDisplay();
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
private void updateDisplay()
|
||||
{
|
||||
if (isVoted.Value)
|
||||
{
|
||||
hoverLayer.FadeTo(IsHovered ? 1 : 0);
|
||||
sideNumber.Hide();
|
||||
}
|
||||
else
|
||||
sideNumber.FadeTo(IsHovered ? 1 : 0);
|
||||
|
||||
borderContainer.BorderThickness = IsHovered ? 3 : 0;
|
||||
}
|
||||
|
||||
private void onHoverAction()
|
||||
{
|
||||
if (!IsLoading)
|
||||
updateDisplay();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
request?.Cancel();
|
||||
}
|
||||
}
|
||||
}
|
@ -14,6 +14,7 @@ using osu.Framework.Logging;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -39,6 +40,9 @@ namespace osu.Game.Rulesets.Edit
|
||||
[Resolved]
|
||||
protected IFrameBasedClock EditorClock { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
private BindableBeatDivisor beatDivisor { get; set; }
|
||||
|
||||
private IWorkingBeatmap workingBeatmap;
|
||||
private Beatmap<TObject> playableBeatmap;
|
||||
private IBeatmapProcessor beatmapProcessor;
|
||||
@ -246,7 +250,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
public void BeginPlacement(HitObject hitObject)
|
||||
{
|
||||
if (distanceSnapGrid != null)
|
||||
hitObject.StartTime = GetSnappedTime(hitObject.StartTime, distanceSnapGrid.ToLocalSpace(inputManager.CurrentState.Mouse.Position));
|
||||
hitObject.StartTime = GetSnappedPosition(distanceSnapGrid.ToLocalSpace(inputManager.CurrentState.Mouse.Position), hitObject.StartTime).time;
|
||||
}
|
||||
|
||||
public void EndPlacement(HitObject hitObject)
|
||||
@ -257,9 +261,45 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
public void Delete(HitObject hitObject) => EditorBeatmap.Remove(hitObject);
|
||||
|
||||
public override Vector2 GetSnappedPosition(Vector2 position) => distanceSnapGrid?.GetSnapPosition(position) ?? position;
|
||||
public override (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => distanceSnapGrid?.GetSnappedPosition(position) ?? (position, time);
|
||||
|
||||
public override double GetSnappedTime(double startTime, Vector2 position) => distanceSnapGrid?.GetSnapTime(position) ?? startTime;
|
||||
public override float GetBeatSnapDistanceAt(double referenceTime)
|
||||
{
|
||||
DifficultyControlPoint difficultyPoint = EditorBeatmap.ControlPointInfo.DifficultyPointAt(referenceTime);
|
||||
return (float)(100 * EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / beatDivisor.Value);
|
||||
}
|
||||
|
||||
public override float DurationToDistance(double referenceTime, double duration)
|
||||
{
|
||||
double beatLength = EditorBeatmap.ControlPointInfo.TimingPointAt(referenceTime).BeatLength / beatDivisor.Value;
|
||||
return (float)(duration / beatLength * GetBeatSnapDistanceAt(referenceTime));
|
||||
}
|
||||
|
||||
public override double DistanceToDuration(double referenceTime, float distance)
|
||||
{
|
||||
double beatLength = EditorBeatmap.ControlPointInfo.TimingPointAt(referenceTime).BeatLength / beatDivisor.Value;
|
||||
return distance / GetBeatSnapDistanceAt(referenceTime) * beatLength;
|
||||
}
|
||||
|
||||
public override double GetSnappedDurationFromDistance(double referenceTime, float distance)
|
||||
=> beatSnap(referenceTime, DistanceToDuration(referenceTime, distance));
|
||||
|
||||
public override float GetSnappedDistanceFromDistance(double referenceTime, float distance)
|
||||
=> DurationToDistance(referenceTime, beatSnap(referenceTime, DistanceToDuration(referenceTime, distance)));
|
||||
|
||||
/// <summary>
|
||||
/// Snaps a duration to the closest beat of a timing point applicable at the reference time.
|
||||
/// </summary>
|
||||
/// <param name="referenceTime">The time of the timing point which <paramref name="duration"/> resides in.</param>
|
||||
/// <param name="duration">The duration to snap.</param>
|
||||
/// <returns>A value that represents <paramref name="duration"/> snapped to the closest beat of the timing point.</returns>
|
||||
private double beatSnap(double referenceTime, double duration)
|
||||
{
|
||||
double beatLength = EditorBeatmap.ControlPointInfo.TimingPointAt(referenceTime).BeatLength / beatDivisor.Value;
|
||||
|
||||
// A 1ms offset prevents rounding errors due to minute variations in duration
|
||||
return (int)((duration + 1) / beatLength) * beatLength;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
@ -274,7 +314,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
}
|
||||
|
||||
[Cached(typeof(HitObjectComposer))]
|
||||
public abstract class HitObjectComposer : CompositeDrawable
|
||||
[Cached(typeof(IDistanceSnapProvider))]
|
||||
public abstract class HitObjectComposer : CompositeDrawable, IDistanceSnapProvider
|
||||
{
|
||||
internal HitObjectComposer()
|
||||
{
|
||||
@ -310,8 +351,11 @@ namespace osu.Game.Rulesets.Edit
|
||||
[CanBeNull]
|
||||
protected virtual DistanceSnapGrid CreateDistanceSnapGrid([NotNull] IEnumerable<HitObject> selectedHitObjects) => null;
|
||||
|
||||
public abstract Vector2 GetSnappedPosition(Vector2 position);
|
||||
|
||||
public abstract double GetSnappedTime(double startTime, Vector2 screenSpacePosition);
|
||||
public abstract (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time);
|
||||
public abstract float GetBeatSnapDistanceAt(double referenceTime);
|
||||
public abstract float DurationToDistance(double referenceTime, double duration);
|
||||
public abstract double DistanceToDuration(double referenceTime, float distance);
|
||||
public abstract double GetSnappedDurationFromDistance(double referenceTime, float distance);
|
||||
public abstract float GetSnappedDistanceFromDistance(double referenceTime, float distance);
|
||||
}
|
||||
}
|
||||
|
51
osu.Game/Rulesets/Edit/IDistanceSnapProvider.cs
Normal file
51
osu.Game/Rulesets/Edit/IDistanceSnapProvider.cs
Normal file
@ -0,0 +1,51 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
public interface IDistanceSnapProvider
|
||||
{
|
||||
(Vector2 position, double time) GetSnappedPosition(Vector2 position, double time);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the distance between two points within a timing point that are one beat length apart.
|
||||
/// </summary>
|
||||
/// <param name="referenceTime">The time of the timing point.</param>
|
||||
/// <returns>The distance between two points residing in the timing point that are one beat length apart.</returns>
|
||||
float GetBeatSnapDistanceAt(double referenceTime);
|
||||
|
||||
/// <summary>
|
||||
/// Converts a duration to a distance.
|
||||
/// </summary>
|
||||
/// <param name="referenceTime">The time of the timing point which <paramref name="duration"/> resides in.</param>
|
||||
/// <param name="duration">The duration to convert.</param>
|
||||
/// <returns>A value that represents <paramref name="duration"/> as a distance in the timing point.</returns>
|
||||
float DurationToDistance(double referenceTime, double duration);
|
||||
|
||||
/// <summary>
|
||||
/// Converts a distance to a duration.
|
||||
/// </summary>
|
||||
/// <param name="referenceTime">The time of the timing point which <paramref name="distance"/> resides in.</param>
|
||||
/// <param name="distance">The distance to convert.</param>
|
||||
/// <returns>A value that represents <paramref name="distance"/> as a duration in the timing point.</returns>
|
||||
double DistanceToDuration(double referenceTime, float distance);
|
||||
|
||||
/// <summary>
|
||||
/// Converts a distance to a snapped duration.
|
||||
/// </summary>
|
||||
/// <param name="referenceTime">The time of the timing point which <paramref name="distance"/> resides in.</param>
|
||||
/// <param name="distance">The distance to convert.</param>
|
||||
/// <returns>A value that represents <paramref name="distance"/> as a duration snapped to the closest beat of the timing point.</returns>
|
||||
double GetSnappedDurationFromDistance(double referenceTime, float distance);
|
||||
|
||||
/// <summary>
|
||||
/// Converts an unsnapped distance to a snapped distance.
|
||||
/// </summary>
|
||||
/// <param name="referenceTime">The time of the timing point which <paramref name="distance"/> resides in.</param>
|
||||
/// <param name="distance">The distance to convert.</param>
|
||||
/// <returns>A value that represents <paramref name="distance"/> snapped to the closest beat of the timing point.</returns>
|
||||
float GetSnappedDistanceFromDistance(double referenceTime, float distance);
|
||||
}
|
||||
}
|
@ -231,7 +231,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
private void updatePlacementPosition(Vector2 screenSpacePosition)
|
||||
{
|
||||
Vector2 snappedGridPosition = composer.GetSnappedPosition(ToLocalSpace(screenSpacePosition));
|
||||
Vector2 snappedGridPosition = composer.GetSnappedPosition(ToLocalSpace(screenSpacePosition), 0).position;
|
||||
Vector2 snappedScreenSpacePosition = ToScreenSpace(snappedGridPosition);
|
||||
|
||||
currentPlacement.UpdatePosition(snappedScreenSpacePosition);
|
||||
@ -358,13 +358,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
// The final movement position, relative to screenSpaceMovementStartPosition
|
||||
Vector2 movePosition = startPosition + e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
|
||||
Vector2 snappedPosition = composer.GetSnappedPosition(ToLocalSpace(movePosition));
|
||||
(Vector2 snappedPosition, double snappedTime) = composer.GetSnappedPosition(ToLocalSpace(movePosition), draggedObject.StartTime);
|
||||
|
||||
// Move the hitobjects
|
||||
selectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, startPosition, ToScreenSpace(snappedPosition)));
|
||||
|
||||
// Apply the start time at the newly snapped-to position
|
||||
double offset = composer.GetSnappedTime(draggedObject.StartTime, snappedPosition) - draggedObject.StartTime;
|
||||
double offset = snappedTime - draggedObject.StartTime;
|
||||
foreach (HitObject obj in selectionHandler.SelectedHitObjects)
|
||||
obj.StartTime += offset;
|
||||
|
||||
|
@ -63,7 +63,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
}
|
||||
}
|
||||
|
||||
public override Vector2 GetSnapPosition(Vector2 position)
|
||||
public override (Vector2 position, double time) GetSnappedPosition(Vector2 position)
|
||||
{
|
||||
Vector2 direction = position - CentrePosition;
|
||||
|
||||
@ -76,7 +76,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
int radialCount = Math.Max(1, (int)Math.Round(distance / radius));
|
||||
|
||||
Vector2 normalisedDirection = direction * new Vector2(1f / distance);
|
||||
return CentrePosition + normalisedDirection * radialCount * radius;
|
||||
Vector2 snappedPosition = CentrePosition + normalisedDirection * radialCount * radius;
|
||||
|
||||
return (snappedPosition, StartTime + SnapProvider.GetSnappedDurationFromDistance(StartTime, (snappedPosition - CentrePosition).Length));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,9 +6,8 @@ using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK;
|
||||
@ -20,16 +19,16 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// </summary>
|
||||
public abstract class DistanceSnapGrid : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The velocity of the beatmap at the point of placement in pixels per millisecond.
|
||||
/// </summary>
|
||||
protected double Velocity { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The spacing between each tick of the beat snapping grid.
|
||||
/// </summary>
|
||||
protected float DistanceSpacing { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The snapping time at <see cref="CentrePosition"/>.
|
||||
/// </summary>
|
||||
protected double StartTime { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The position which the grid is centred on.
|
||||
/// The first beat snapping tick is located at <see cref="CentrePosition"/> + <see cref="DistanceSpacing"/> in the desired direction.
|
||||
@ -39,6 +38,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
[Resolved]
|
||||
protected OsuColour Colours { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
protected IDistanceSnapProvider SnapProvider { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
private IEditorBeatmap beatmap { get; set; }
|
||||
|
||||
@ -48,22 +50,18 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
private readonly Cached gridCache = new Cached();
|
||||
private readonly HitObject hitObject;
|
||||
|
||||
private double startTime;
|
||||
private double beatLength;
|
||||
|
||||
protected DistanceSnapGrid(HitObject hitObject, Vector2 centrePosition)
|
||||
{
|
||||
this.hitObject = hitObject;
|
||||
this.CentrePosition = centrePosition;
|
||||
|
||||
CentrePosition = centrePosition;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
startTime = (hitObject as IHasEndTime)?.EndTime ?? hitObject.StartTime;
|
||||
beatLength = beatmap.ControlPointInfo.TimingPointAt(startTime).BeatLength;
|
||||
StartTime = (hitObject as IHasEndTime)?.EndTime ?? hitObject.StartTime;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -75,8 +73,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
private void updateSpacing()
|
||||
{
|
||||
Velocity = GetVelocity(startTime, beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty);
|
||||
DistanceSpacing = (float)(beatLength / beatDivisor.Value * Velocity);
|
||||
DistanceSpacing = SnapProvider.GetBeatSnapDistanceAt(StartTime);
|
||||
gridCache.Invalidate();
|
||||
}
|
||||
|
||||
@ -105,28 +102,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// </summary>
|
||||
protected abstract void CreateContent(Vector2 centrePosition);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the velocity of gameplay at a point in time in pixels per millisecond.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to retrieve the velocity at.</param>
|
||||
/// <param name="controlPointInfo">The beatmap's <see cref="ControlPointInfo"/> at the point in time.</param>
|
||||
/// <param name="difficulty">The beatmap's <see cref="BeatmapDifficulty"/> at the point in time.</param>
|
||||
/// <returns>The velocity.</returns>
|
||||
protected abstract float GetVelocity(double time, ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty);
|
||||
|
||||
/// <summary>
|
||||
/// Snaps a position to this grid.
|
||||
/// </summary>
|
||||
/// <param name="position">The original position in coordinate space local to this <see cref="DistanceSnapGrid"/>.</param>
|
||||
/// <returns>The snapped position in coordinate space local to this <see cref="DistanceSnapGrid"/>.</returns>
|
||||
public abstract Vector2 GetSnapPosition(Vector2 position);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the time at a snapped position.
|
||||
/// </summary>
|
||||
/// <param name="position">The snapped position in coordinate space local to this <see cref="DistanceSnapGrid"/>.</param>
|
||||
/// <returns>The time at the snapped position.</returns>
|
||||
public double GetSnapTime(Vector2 position) => startTime + (position - CentrePosition).Length / Velocity;
|
||||
/// <returns>A tuple containing the snapped position in coordinate space local to this <see cref="DistanceSnapGrid"/> and the respective time value.</returns>
|
||||
public abstract (Vector2 position, double time) GetSnappedPosition(Vector2 position);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the applicable colour for a beat index.
|
||||
|
Loading…
Reference in New Issue
Block a user