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https://github.com/ppy/osu
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Fix osu! hitcircle font textures being incorrectly sized
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c27eed0195
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@ -86,9 +86,9 @@ namespace osu.Game.Rulesets.Osu.Skinning
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? null
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? null
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: new LegacySpriteText(source, font)
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: new LegacySpriteText(source, font)
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{
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{
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// Spacing value was reverse-engineered from the ratio of the rendered sprite size in the visual inspector vs the actual texture size
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// stable applies a blanket 0.8x scale to hitcircle fonts
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Scale = new Vector2(0.96f),
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Scale = new Vector2(0.8f),
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Spacing = new Vector2(-overlap * 0.89f, 0)
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Spacing = new Vector2(-overlap, 0)
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};
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};
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}
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}
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@ -4,7 +4,6 @@
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Text;
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using osu.Framework.Text;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Skinning
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namespace osu.Game.Skinning
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@ -18,7 +17,7 @@ namespace osu.Game.Skinning
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Shadow = false;
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Shadow = false;
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UseFullGlyphHeight = false;
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UseFullGlyphHeight = false;
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Font = new FontUsage(font, OsuFont.DEFAULT_FONT_SIZE);
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Font = new FontUsage(font, 1);
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glyphStore = new LegacyGlyphStore(skin);
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glyphStore = new LegacyGlyphStore(skin);
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}
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}
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@ -37,10 +36,6 @@ namespace osu.Game.Skinning
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{
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{
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var texture = skin.GetTexture($"{fontName}-{character}");
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var texture = skin.GetTexture($"{fontName}-{character}");
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if (texture != null)
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// Approximate value that brings character sizing roughly in-line with stable
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texture.ScaleAdjust *= 18;
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if (texture == null)
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if (texture == null)
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return null;
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return null;
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