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https://github.com/ppy/osu
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Merge pull request #12627 from ekrctb/always-use-lifetime-entry
Always use lifetime entry to manage hit objects in HitObjectContainer
This commit is contained in:
commit
6717355fbe
@ -15,7 +15,6 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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@ -35,7 +34,11 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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[Test]
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public void TestPlaceBeforeCurrentTimeDownwards()
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{
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AddStep("move mouse before current time", () => InputManager.MoveMouseTo(this.ChildrenOfType<Column>().Single().ScreenSpaceDrawQuad.BottomLeft - new Vector2(0, 10)));
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AddStep("move mouse before current time", () =>
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{
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var column = this.ChildrenOfType<Column>().Single();
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InputManager.MoveMouseTo(column.ScreenSpacePositionAtTime(-100));
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});
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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@ -45,7 +48,11 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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[Test]
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public void TestPlaceAfterCurrentTimeDownwards()
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{
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AddStep("move mouse after current time", () => InputManager.MoveMouseTo(this.ChildrenOfType<Column>().Single()));
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AddStep("move mouse after current time", () =>
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{
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var column = this.ChildrenOfType<Column>().Single();
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InputManager.MoveMouseTo(column.ScreenSpacePositionAtTime(100));
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});
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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@ -0,0 +1,67 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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public class TestSceneDrawableManiaHitObject : OsuTestScene
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{
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private readonly ManualClock clock = new ManualClock();
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private Column column;
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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Child = new ScrollingTestContainer(ScrollingDirection.Down)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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TimeRange = 2000,
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Clock = new FramedClock(clock),
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Child = column = new Column(0)
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{
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Action = { Value = ManiaAction.Key1 },
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Height = 0.85f,
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AccentColour = Color4.Gray
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},
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};
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});
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[Test]
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public void TestHoldNoteHeadVisibility()
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{
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DrawableHoldNote note = null;
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AddStep("Add hold note", () =>
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{
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var h = new HoldNote
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{
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StartTime = 0,
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Duration = 1000
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};
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h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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column.Add(note = new DrawableHoldNote(h));
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});
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AddStep("Hold key", () =>
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{
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clock.CurrentTime = 0;
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note.OnPressed(ManiaAction.Key1);
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});
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AddStep("progress time", () => clock.CurrentTime = 500);
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AddAssert("head is visible", () => note.Head.Alpha == 1);
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}
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}
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}
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@ -4,14 +4,11 @@
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Objects;
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@ -411,17 +408,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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judgementResults = new List<JudgementResult>();
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});
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AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
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AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
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AddUntilStep("wait for head", () => currentPlayer.GameplayClockContainer.GameplayClock.CurrentTime >= time_head);
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AddAssert("head is visible",
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() => currentPlayer.ChildrenOfType<DrawableHoldNote>()
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.Single(note => note.HitObject == beatmap.HitObjects[0])
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.Head
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.Alpha == 1);
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AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
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AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor?.HasCompleted.Value == true);
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}
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private class ScoreAccessibleReplayPlayer : ReplayPlayer
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@ -101,7 +101,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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foreach (var line in grid.Objects.OfType<DrawableGridLine>())
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availableLines.Push(line);
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grid.Clear(false);
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grid.Clear();
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}
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if (selectionTimeRange == null)
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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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[SetUpSteps]
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public void SetUp()
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=> AddStep("clear SHOC", () => hitObjectContainer.Clear(false));
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=> AddStep("clear SHOC", () => hitObjectContainer.Clear());
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protected void AddHitObject(DrawableHitObject hitObject)
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=> AddStep("add to SHOC", () => hitObjectContainer.Add(hitObject));
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@ -45,15 +45,16 @@ namespace osu.Game.Tests.Gameplay
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AddStep("Create DHO", () =>
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{
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dho = new TestDrawableHitObject(null);
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dho.Apply(entry = new TestLifetimeEntry(new HitObject())
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{
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LifetimeStart = 0,
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LifetimeEnd = 1000,
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});
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dho.Apply(entry = new TestLifetimeEntry(new HitObject()));
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Child = dho;
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});
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AddStep("KeepAlive = true", () => entry.KeepAlive = true);
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AddStep("KeepAlive = true", () =>
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{
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entry.LifetimeStart = 0;
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entry.LifetimeEnd = 1000;
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entry.KeepAlive = true;
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});
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AddAssert("Lifetime is overriden", () => entry.LifetimeStart == double.MinValue && entry.LifetimeEnd == double.MaxValue);
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AddStep("Set LifetimeStart", () => dho.LifetimeStart = 500);
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@ -3,6 +3,7 @@
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#nullable enable
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using System;
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using System.Diagnostics;
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using osu.Framework.Graphics.Performance;
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using osu.Framework.Graphics.Pooling;
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@ -18,7 +19,7 @@ namespace osu.Game.Rulesets.Objects.Pooling
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/// <summary>
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/// The entry holding essential state of this <see cref="PoolableDrawableWithLifetime{TEntry}"/>.
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/// </summary>
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protected TEntry? Entry { get; private set; }
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public TEntry? Entry { get; private set; }
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/// <summary>
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/// Whether <see cref="Entry"/> is applied to this <see cref="PoolableDrawableWithLifetime{TEntry}"/>.
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@ -28,14 +29,28 @@ namespace osu.Game.Rulesets.Objects.Pooling
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public override double LifetimeStart
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{
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get => base.LifetimeStart;
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set => setLifetime(value, LifetimeEnd);
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get => Entry?.LifetimeStart ?? double.MinValue;
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set
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{
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if (Entry == null && LifetimeStart != value)
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throw new InvalidOperationException($"Cannot modify lifetime of {nameof(PoolableDrawableWithLifetime<TEntry>)} when entry is not set");
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if (Entry != null)
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Entry.LifetimeStart = value;
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}
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}
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public override double LifetimeEnd
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{
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get => base.LifetimeEnd;
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set => setLifetime(LifetimeStart, value);
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get => Entry?.LifetimeEnd ?? double.MaxValue;
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set
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{
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if (Entry == null && LifetimeEnd != value)
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throw new InvalidOperationException($"Cannot modify lifetime of {nameof(PoolableDrawableWithLifetime<TEntry>)} when entry is not set");
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if (Entry != null)
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Entry.LifetimeEnd = value;
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}
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}
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public override bool RemoveWhenNotAlive => false;
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@ -64,11 +79,8 @@ namespace osu.Game.Rulesets.Objects.Pooling
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if (HasEntryApplied)
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free();
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setLifetime(entry.LifetimeStart, entry.LifetimeEnd);
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Entry = entry;
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OnApply(entry);
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HasEntryApplied = true;
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}
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@ -95,27 +107,12 @@ namespace osu.Game.Rulesets.Objects.Pooling
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{
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}
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private void setLifetime(double start, double end)
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{
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base.LifetimeStart = start;
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base.LifetimeEnd = end;
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if (Entry != null)
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{
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Entry.LifetimeStart = start;
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Entry.LifetimeEnd = end;
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}
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}
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private void free()
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{
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Debug.Assert(Entry != null && HasEntryApplied);
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OnFree(Entry);
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Entry = null;
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setLifetime(double.MaxValue, double.MaxValue);
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HasEntryApplied = false;
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}
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}
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@ -17,8 +17,18 @@ using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.UI
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{
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public class HitObjectContainer : LifetimeManagementContainer, IHitObjectContainer
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public class HitObjectContainer : CompositeDrawable, IHitObjectContainer
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{
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/// <summary>
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/// All entries in this <see cref="HitObjectContainer"/> including dead entries.
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/// </summary>
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public IEnumerable<HitObjectLifetimeEntry> Entries => allEntries;
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/// <summary>
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/// All alive entries and <see cref="DrawableHitObject"/>s used by the entries.
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/// </summary>
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public IEnumerable<(HitObjectLifetimeEntry Entry, DrawableHitObject Drawable)> AliveEntries => aliveDrawableMap.Select(x => (x.Key, x.Value));
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public IEnumerable<DrawableHitObject> Objects => InternalChildren.Cast<DrawableHitObject>().OrderBy(h => h.HitObject.StartTime);
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public IEnumerable<DrawableHitObject> AliveObjects => AliveInternalChildren.Cast<DrawableHitObject>().OrderBy(h => h.HitObject.StartTime);
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@ -60,8 +70,12 @@ namespace osu.Game.Rulesets.UI
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internal double FutureLifetimeExtension { get; set; }
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private readonly Dictionary<DrawableHitObject, IBindable> startTimeMap = new Dictionary<DrawableHitObject, IBindable>();
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private readonly Dictionary<HitObjectLifetimeEntry, DrawableHitObject> drawableMap = new Dictionary<HitObjectLifetimeEntry, DrawableHitObject>();
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private readonly Dictionary<HitObjectLifetimeEntry, DrawableHitObject> aliveDrawableMap = new Dictionary<HitObjectLifetimeEntry, DrawableHitObject>();
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private readonly Dictionary<HitObjectLifetimeEntry, DrawableHitObject> nonPooledDrawableMap = new Dictionary<HitObjectLifetimeEntry, DrawableHitObject>();
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private readonly LifetimeEntryManager lifetimeManager = new LifetimeEntryManager();
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private readonly HashSet<HitObjectLifetimeEntry> allEntries = new HashSet<HitObjectLifetimeEntry>();
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[Resolved(CanBeNull = true)]
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private IPooledHitObjectProvider pooledObjectProvider { get; set; }
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@ -72,6 +86,7 @@ namespace osu.Game.Rulesets.UI
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lifetimeManager.EntryBecameAlive += entryBecameAlive;
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lifetimeManager.EntryBecameDead += entryBecameDead;
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lifetimeManager.EntryCrossedBoundary += entryCrossedBoundary;
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}
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protected override void LoadAsyncComplete()
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@ -84,93 +99,113 @@ namespace osu.Game.Rulesets.UI
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#region Pooling support
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public void Add(HitObjectLifetimeEntry entry) => lifetimeManager.AddEntry(entry);
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public bool Remove(HitObjectLifetimeEntry entry) => lifetimeManager.RemoveEntry(entry);
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private void entryBecameAlive(LifetimeEntry entry) => addDrawable((HitObjectLifetimeEntry)entry);
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private void entryBecameDead(LifetimeEntry entry) => removeDrawable((HitObjectLifetimeEntry)entry);
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private void addDrawable(HitObjectLifetimeEntry entry)
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public void Add(HitObjectLifetimeEntry entry)
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{
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Debug.Assert(!drawableMap.ContainsKey(entry));
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allEntries.Add(entry);
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lifetimeManager.AddEntry(entry);
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}
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var drawable = pooledObjectProvider?.GetPooledDrawableRepresentation(entry.HitObject, null);
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public bool Remove(HitObjectLifetimeEntry entry)
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{
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if (!lifetimeManager.RemoveEntry(entry)) return false;
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// This logic is not in `Remove(DrawableHitObject)` because a non-pooled drawable may be removed by specifying its entry.
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if (nonPooledDrawableMap.Remove(entry, out var drawable))
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removeDrawable(drawable);
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allEntries.Remove(entry);
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return true;
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}
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private void entryBecameAlive(LifetimeEntry lifetimeEntry)
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{
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var entry = (HitObjectLifetimeEntry)lifetimeEntry;
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Debug.Assert(!aliveDrawableMap.ContainsKey(entry));
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bool isNonPooled = nonPooledDrawableMap.TryGetValue(entry, out var drawable);
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drawable ??= pooledObjectProvider?.GetPooledDrawableRepresentation(entry.HitObject, null);
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if (drawable == null)
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throw new InvalidOperationException($"A drawable representation could not be retrieved for hitobject type: {entry.HitObject.GetType().ReadableName()}.");
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aliveDrawableMap[entry] = drawable;
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OnAdd(drawable);
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if (isNonPooled) return;
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addDrawable(drawable);
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HitObjectUsageBegan?.Invoke(entry.HitObject);
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}
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private void entryBecameDead(LifetimeEntry lifetimeEntry)
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{
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var entry = (HitObjectLifetimeEntry)lifetimeEntry;
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Debug.Assert(aliveDrawableMap.ContainsKey(entry));
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var drawable = aliveDrawableMap[entry];
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bool isNonPooled = nonPooledDrawableMap.ContainsKey(entry);
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drawable.OnKilled();
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aliveDrawableMap.Remove(entry);
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OnRemove(drawable);
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if (isNonPooled) return;
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removeDrawable(drawable);
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// The hit object is not freed when the DHO was not pooled.
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HitObjectUsageFinished?.Invoke(entry.HitObject);
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}
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private void addDrawable(DrawableHitObject drawable)
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{
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drawable.OnNewResult += onNewResult;
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drawable.OnRevertResult += onRevertResult;
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bindStartTime(drawable);
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AddInternal(drawableMap[entry] = drawable, false);
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OnAdd(drawable);
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HitObjectUsageBegan?.Invoke(entry.HitObject);
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AddInternal(drawable);
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}
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private void removeDrawable(HitObjectLifetimeEntry entry)
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private void removeDrawable(DrawableHitObject drawable)
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{
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Debug.Assert(drawableMap.ContainsKey(entry));
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var drawable = drawableMap[entry];
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// OnKilled can potentially change the hitobject's result, so it needs to run first before unbinding.
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drawable.OnKilled();
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drawable.OnNewResult -= onNewResult;
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drawable.OnRevertResult -= onRevertResult;
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drawableMap.Remove(entry);
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OnRemove(drawable);
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unbindStartTime(drawable);
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RemoveInternal(drawable);
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HitObjectUsageFinished?.Invoke(entry.HitObject);
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RemoveInternal(drawable);
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}
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#endregion
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#region Non-pooling support
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public virtual void Add(DrawableHitObject hitObject)
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public virtual void Add(DrawableHitObject drawable)
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{
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bindStartTime(hitObject);
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if (drawable.Entry == null)
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throw new InvalidOperationException($"May not add a {nameof(DrawableHitObject)} without {nameof(HitObject)} associated");
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hitObject.OnNewResult += onNewResult;
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hitObject.OnRevertResult += onRevertResult;
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AddInternal(hitObject);
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OnAdd(hitObject);
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nonPooledDrawableMap.Add(drawable.Entry, drawable);
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addDrawable(drawable);
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Add(drawable.Entry);
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}
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public virtual bool Remove(DrawableHitObject hitObject)
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public virtual bool Remove(DrawableHitObject drawable)
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{
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OnRemove(hitObject);
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if (!RemoveInternal(hitObject))
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if (drawable.Entry == null)
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return false;
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hitObject.OnNewResult -= onNewResult;
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hitObject.OnRevertResult -= onRevertResult;
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unbindStartTime(hitObject);
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return true;
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return Remove(drawable.Entry);
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}
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public int IndexOf(DrawableHitObject hitObject) => IndexOfInternal(hitObject);
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protected override void OnChildLifetimeBoundaryCrossed(LifetimeBoundaryCrossedEvent e)
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private void entryCrossedBoundary(LifetimeEntry entry, LifetimeBoundaryKind kind, LifetimeBoundaryCrossingDirection direction)
|
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{
|
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if (!(e.Child is DrawableHitObject hitObject))
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return;
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if (nonPooledDrawableMap.TryGetValue((HitObjectLifetimeEntry)entry, out var drawable))
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OnChildLifetimeBoundaryCrossed(new LifetimeBoundaryCrossedEvent(drawable, kind, direction));
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}
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if ((e.Kind == LifetimeBoundaryKind.End && e.Direction == LifetimeBoundaryCrossingDirection.Forward)
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|| (e.Kind == LifetimeBoundaryKind.Start && e.Direction == LifetimeBoundaryCrossingDirection.Backward))
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{
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hitObject.OnKilled();
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}
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protected virtual void OnChildLifetimeBoundaryCrossed(LifetimeBoundaryCrossedEvent e)
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{
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -195,12 +230,13 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void Clear(bool disposeChildren = true)
|
||||
public virtual void Clear()
|
||||
{
|
||||
lifetimeManager.ClearEntries();
|
||||
|
||||
ClearInternal(disposeChildren);
|
||||
unbindAllStartTimes();
|
||||
foreach (var drawable in nonPooledDrawableMap.Values)
|
||||
removeDrawable(drawable);
|
||||
nonPooledDrawableMap.Clear();
|
||||
Debug.Assert(InternalChildren.Count == 0 && startTimeMap.Count == 0 && aliveDrawableMap.Count == 0, "All hit objects should have been removed");
|
||||
}
|
||||
|
||||
protected override bool CheckChildrenLife()
|
||||
|
@ -50,9 +50,9 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
timeRange.ValueChanged += _ => layoutCache.Invalidate();
|
||||
}
|
||||
|
||||
public override void Clear(bool disposeChildren = true)
|
||||
public override void Clear()
|
||||
{
|
||||
base.Clear(disposeChildren);
|
||||
base.Clear();
|
||||
|
||||
toComputeLifetime.Clear();
|
||||
layoutComputed.Clear();
|
||||
|
Loading…
Reference in New Issue
Block a user