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https://github.com/ppy/osu
synced 2024-12-23 23:33:36 +00:00
Allow creating sample API models without specifying a ruleset
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@ -6,6 +6,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Platform;
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@ -202,7 +203,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[Test]
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public void TestDownloadButtonHiddenWhenBeatmapExists()
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{
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var beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo;
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var beatmap = CreateAPIBeatmapSet();
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AddStep("import beatmap", () => manager.Import(beatmap.BeatmapSet).Wait());
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@ -223,11 +224,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[Test]
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public void TestDownloadButtonVisibleInitiallyWhenBeatmapDoesNotExist()
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{
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var byOnlineId = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo;
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byOnlineId.BeatmapSet.OnlineBeatmapSetID = 1337; // Some random ID that does not exist locally.
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var byOnlineId = CreateAPIBeatmapSet();
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byOnlineId.OnlineID = 1337; // Some random ID that does not exist locally.
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var byChecksum = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo;
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byChecksum.MD5Hash = "1337"; // Some random checksum that does not exist locally.
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var byChecksum = CreateAPIBeatmapSet();
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byChecksum.Beatmaps.ForEach(b => b.Checksum = "1337"); // Some random checksum that does not exist locally.
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createPlaylist(byOnlineId, byChecksum);
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@ -237,8 +238,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[Test]
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public void TestExplicitBeatmapItem()
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{
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var beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo;
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beatmap.BeatmapSet.OnlineInfo.HasExplicitContent = true;
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var beatmap = CreateAPIBeatmapSet();
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beatmap.HasExplicitContent = true;
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createPlaylist(beatmap);
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}
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@ -9,7 +9,6 @@ using osu.Game.Beatmaps;
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using osu.Game.Online;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays.BeatmapListing.Panels;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Tests.Resources;
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using osuTK;
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@ -110,7 +109,7 @@ namespace osu.Game.Tests.Visual.Online
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private IBeatmapSetInfo getDownloadableBeatmapSet()
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{
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var apiBeatmapSet = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo).BeatmapSetInfo.OnlineInfo;
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var apiBeatmapSet = CreateAPIBeatmapSet();
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apiBeatmapSet.HasVideo = true;
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apiBeatmapSet.HasStoryboard = true;
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@ -120,7 +119,7 @@ namespace osu.Game.Tests.Visual.Online
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private IBeatmapSetInfo getUndownloadableBeatmapSet()
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{
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var apiBeatmapSet = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo).BeatmapSetInfo.OnlineInfo;
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var apiBeatmapSet = CreateAPIBeatmapSet();
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apiBeatmapSet.Artist = "test";
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apiBeatmapSet.Title = "undownloadable";
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@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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AddStep("setup cover", () => Child = new UpdateableOnlineBeatmapSetCover(coverType)
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{
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OnlineInfo = CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet.OnlineInfo,
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OnlineInfo = CreateAPIBeatmapSet(),
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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});
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@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("setup covers", () =>
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{
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BeatmapSetInfo setInfo = CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet;
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var beatmapSet = CreateAPIBeatmapSet();
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FillFlowContainer fillFlow;
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@ -99,7 +99,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("setup cover", () => Child = updateableCover = new TestUpdateableOnlineBeatmapSetCover
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{
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OnlineInfo = CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet.OnlineInfo,
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OnlineInfo = CreateAPIBeatmapSet(),
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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});
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@ -178,10 +178,10 @@ namespace osu.Game.Tests.Visual
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/// <summary>
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/// Returns a sample API Beatmap with BeatmapSet populated.
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/// </summary>
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/// <param name="ruleset">The ruleset to create the sample model using.</param>
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protected APIBeatmap CreateAPIBeatmap(RulesetInfo ruleset)
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/// <param name="ruleset">The ruleset to create the sample model using. osu! ruleset will be used if not specified.</param>
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protected APIBeatmap CreateAPIBeatmap(RulesetInfo ruleset = null)
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{
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var beatmapSet = CreateAPIBeatmapSet(ruleset);
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var beatmapSet = CreateAPIBeatmapSet(ruleset ?? Ruleset.Value);
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// Avoid circular reference.
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var beatmap = beatmapSet.Beatmaps.First();
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@ -196,10 +196,10 @@ namespace osu.Game.Tests.Visual
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/// <summary>
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/// Returns a sample API BeatmapSet with beatmaps populated.
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/// </summary>
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/// <param name="ruleset">The ruleset to create the sample model using.</param>
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protected APIBeatmapSet CreateAPIBeatmapSet(RulesetInfo ruleset)
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/// <param name="ruleset">The ruleset to create the sample model using. osu! ruleset will be used if not specified.</param>
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protected APIBeatmapSet CreateAPIBeatmapSet(RulesetInfo ruleset = null)
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{
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var beatmap = CreateBeatmap(ruleset).BeatmapInfo;
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var beatmap = CreateBeatmap(ruleset ?? Ruleset.Value).BeatmapInfo;
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return new APIBeatmapSet
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{
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