mirror of https://github.com/ppy/osu
Fix unsafe list manipulation in BeatmapDifficultyCache
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d7c30f9b42
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@ -31,7 +31,7 @@ public class BeatmapDifficultyCache : MemoryCachingComponent<BeatmapDifficultyCa
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private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(1, nameof(BeatmapDifficultyCache));
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// All bindables that should be updated along with the current ruleset + mods.
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private readonly LockedWeakList<BindableStarDifficulty> trackedBindables = new LockedWeakList<BindableStarDifficulty>();
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private readonly WeakList<BindableStarDifficulty> trackedBindables = new WeakList<BindableStarDifficulty>();
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[Resolved]
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private BeatmapManager beatmapManager { get; set; }
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@ -59,7 +59,10 @@ protected override void LoadComplete()
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public IBindable<StarDifficulty> GetBindableDifficulty([NotNull] BeatmapInfo beatmapInfo, CancellationToken cancellationToken = default)
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{
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var bindable = createBindable(beatmapInfo, currentRuleset.Value, currentMods.Value, cancellationToken);
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trackedBindables.Add(bindable);
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lock (trackedBindables)
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trackedBindables.Add(bindable);
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return bindable;
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}
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@ -86,7 +89,8 @@ public IBindable<StarDifficulty> GetBindableDifficulty([NotNull] BeatmapInfo bea
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/// <param name="mods">The <see cref="Mod"/>s to get the difficulty with.</param>
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/// <param name="cancellationToken">An optional <see cref="CancellationToken"/> which stops computing the star difficulty.</param>
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/// <returns>The <see cref="StarDifficulty"/>.</returns>
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public Task<StarDifficulty> GetDifficultyAsync([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo = null, [CanBeNull] IEnumerable<Mod> mods = null, CancellationToken cancellationToken = default)
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public Task<StarDifficulty> GetDifficultyAsync([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo = null, [CanBeNull] IEnumerable<Mod> mods = null,
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CancellationToken cancellationToken = default)
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{
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// In the case that the user hasn't given us a ruleset, use the beatmap's default ruleset.
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rulesetInfo ??= beatmapInfo.Ruleset;
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@ -148,15 +152,18 @@ public static DifficultyRating GetDifficultyRating(double starRating)
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/// </summary>
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private void updateTrackedBindables()
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{
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cancelTrackedBindableUpdate();
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trackedUpdateCancellationSource = new CancellationTokenSource();
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foreach (var b in trackedBindables)
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lock (trackedBindables)
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{
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var linkedSource = CancellationTokenSource.CreateLinkedTokenSource(trackedUpdateCancellationSource.Token, b.CancellationToken);
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linkedCancellationSources.Add(linkedSource);
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cancelTrackedBindableUpdate();
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trackedUpdateCancellationSource = new CancellationTokenSource();
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updateBindable(b, currentRuleset.Value, currentMods.Value, linkedSource.Token);
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foreach (var b in trackedBindables)
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{
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var linkedSource = CancellationTokenSource.CreateLinkedTokenSource(trackedUpdateCancellationSource.Token, b.CancellationToken);
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linkedCancellationSources.Add(linkedSource);
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updateBindable(b, currentRuleset.Value, currentMods.Value, linkedSource.Token);
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}
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}
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}
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@ -165,15 +172,18 @@ private void updateTrackedBindables()
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/// </summary>
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private void cancelTrackedBindableUpdate()
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{
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trackedUpdateCancellationSource?.Cancel();
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trackedUpdateCancellationSource = null;
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if (linkedCancellationSources != null)
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lock (trackedBindables)
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{
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foreach (var c in linkedCancellationSources)
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c.Dispose();
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trackedUpdateCancellationSource?.Cancel();
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trackedUpdateCancellationSource = null;
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linkedCancellationSources.Clear();
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if (linkedCancellationSources != null)
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{
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foreach (var c in linkedCancellationSources)
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c.Dispose();
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linkedCancellationSources.Clear();
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}
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}
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}
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