mirror of https://github.com/ppy/osu
Add test coverage of editor timestamp remembering
This commit is contained in:
parent
878cdb2ed3
commit
66b8b5192b
|
@ -40,7 +40,7 @@ public void TestEditorGameplayTestAlwaysUsesOriginalRuleset()
|
|||
|
||||
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
|
||||
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
|
||||
AddStep("test gameplay", () => ((Editor)Game.ScreenStack.CurrentScreen).TestGameplay());
|
||||
AddStep("test gameplay", () => getEditor().TestGameplay());
|
||||
|
||||
AddUntilStep("wait for player", () =>
|
||||
{
|
||||
|
@ -141,6 +141,37 @@ public void TestExitEditorWithSelection()
|
|||
AddUntilStep("wait for editor exit", () => Game.ScreenStack.CurrentScreen is not Editor);
|
||||
}
|
||||
|
||||
private EditorBeatmap getEditorBeatmap() => ((Editor)Game.ScreenStack.CurrentScreen).ChildrenOfType<EditorBeatmap>().Single();
|
||||
[Test]
|
||||
public void TestLastTimestampRememberedOnExit()
|
||||
{
|
||||
BeatmapSetInfo beatmapSet = null!;
|
||||
|
||||
AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
|
||||
AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
|
||||
|
||||
AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
|
||||
AddUntilStep("wait for song select",
|
||||
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
|
||||
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
|
||||
&& songSelect.IsLoaded);
|
||||
|
||||
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
|
||||
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
|
||||
|
||||
AddStep("seek to arbitrary time", () => getEditor().ChildrenOfType<EditorClock>().First().Seek(1234));
|
||||
AddUntilStep("time is correct", () => getEditor().ChildrenOfType<EditorClock>().First().CurrentTime, () => Is.EqualTo(1234));
|
||||
|
||||
AddStep("exit editor", () => InputManager.Key(Key.Escape));
|
||||
AddUntilStep("wait for editor exit", () => Game.ScreenStack.CurrentScreen is not Editor);
|
||||
|
||||
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit());
|
||||
|
||||
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
|
||||
AddUntilStep("time is correct", () => getEditor().ChildrenOfType<EditorClock>().First().CurrentTime, () => Is.EqualTo(1234));
|
||||
}
|
||||
|
||||
private EditorBeatmap getEditorBeatmap() => getEditor().ChildrenOfType<EditorBeatmap>().Single();
|
||||
|
||||
private Editor getEditor() => (Editor)Game.ScreenStack.CurrentScreen;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue