TAIKO-6 Tweak encoding and parameters, reduce rhythm weight

This commit is contained in:
vun 2022-07-07 16:04:46 +08:00
parent f6dedc77fb
commit 6660379a0e
7 changed files with 54 additions and 56 deletions

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@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
/// </summary>
public static void PreEvaluateDifficulties(CoupledColourEncoding encoding)
{
double coupledEncodingDifficulty = EvaluateDifficultyOf(encoding);
double coupledEncodingDifficulty = 2 * EvaluateDifficultyOf(encoding);
encoding.Payload[0].Payload[0].EncodedData[0].Colour!.EvaluatedDifficulty += coupledEncodingDifficulty;
for (int i = 0; i < encoding.Payload.Count; i++)
{
@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
for (int j = 0; j < colourEncoding.Payload.Count; j++)
{
MonoEncoding monoEncoding = colourEncoding.Payload[j];
monoEncoding.EncodedData[0].Colour!.EvaluatedDifficulty += EvaluateDifficultyOf(monoEncoding, j) * colourEncodingDifficulty;
monoEncoding.EncodedData[0].Colour!.EvaluatedDifficulty += EvaluateDifficultyOf(monoEncoding, j) * colourEncodingDifficulty * 0.5;
}
}
}

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@ -16,8 +16,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
/// <param name="interval">The interval between the current and previous note hit using the same key.</param>
private static double speedBonus(double interval)
{
// return 10 / Math.Pow(interval, 0.6);
return Math.Pow(0.1, interval / 1000);
// return 15 / Math.Pow(interval, 0.6);
return Math.Pow(0.2, interval / 1000);
}
/// <summary>

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@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour
{
public List<MonoEncoding> Payload { get; private set; } = new List<MonoEncoding>();
public bool isIdenticalTo(ColourEncoding other)
public bool isRepetitionOf(ColourEncoding other)
{
return hasIdenticalMonoLength(other) &&
other.Payload.Count == Payload.Count &&

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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour
Previous = lastEncoded
};
bool isCoupled = i < data.Count - 2 && data[i].isIdenticalTo(data[i + 2]);
bool isCoupled = i < data.Count - 2 && data[i].isRepetitionOf(data[i + 2]);
if (!isCoupled)
{
lastEncoded.Payload.Add(data[i]);
@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour
lastEncoded.Payload.Add(data[i]);
i++;
isCoupled = i < data.Count - 2 && data[i].isIdenticalTo(data[i + 2]);
isCoupled = i < data.Count - 2 && data[i].isRepetitionOf(data[i + 2]);
}
// Skip over peeked data and add the rest to the payload

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@ -2,12 +2,9 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour;
using osu.Game.Rulesets.Taiko.Difficulty.Evaluators;
namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
@ -17,7 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
/// </summary>
public class Colour : StrainDecaySkill
{
protected override double SkillMultiplier => 0.2;
protected override double SkillMultiplier => 0.12;
protected override double StrainDecayBase => 0.8;
/// <summary>
@ -40,33 +37,34 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
return difficulty;
}
public static String GetDebugHeaderLabels()
{
return "StartTime,Raw,Decayed,CoupledRunLength,RepetitionInterval,EncodingRunLength,Payload(MonoRunLength|MonoCount)";
}
// TODO: Remove before pr
// public static String GetDebugHeaderLabels()
// {
// return "StartTime,Raw,Decayed,CoupledRunLength,RepetitionInterval,EncodingRunLength,Payload(MonoRunLength|MonoCount)";
// }
// TODO: Remove befor pr
public string GetDebugString(DifficultyHitObject current)
{
double difficulty = ColourEvaluator.EvaluateDifficultyOf(current);
difficulty *= speedBonus(current.DeltaTime);
TaikoDifficultyHitObject? taikoCurrent = (TaikoDifficultyHitObject)current;
TaikoDifficultyHitObjectColour? colour = taikoCurrent?.Colour;
if (taikoCurrent != null && colour != null)
{
List<ColourEncoding> payload = colour.Encoding.Payload;
string payloadDisplay = "";
for (int i = 0; i < payload.Count; ++i)
{
payloadDisplay += $"({payload[i].Payload[0].RunLength}|{payload[i].Payload.Count})";
}
// // TODO: Remove before pr
// public string GetDebugString(DifficultyHitObject current)
// {
// double difficulty = ColourEvaluator.EvaluateDifficultyOf(current);
// difficulty *= speedBonus(current.DeltaTime);
// TaikoDifficultyHitObject? taikoCurrent = (TaikoDifficultyHitObject)current;
// TaikoDifficultyHitObjectColour? colour = taikoCurrent?.Colour;
// if (taikoCurrent != null && colour != null)
// {
// List<ColourEncoding> payload = colour.Encoding.Payload;
// string payloadDisplay = "";
// for (int i = 0; i < payload.Count; ++i)
// {
// payloadDisplay += $"({payload[i].Payload[0].RunLength}|{payload[i].Payload.Count})";
// }
return $"{current.StartTime},{difficulty},{CurrentStrain},{colour.Encoding.Payload[0].Payload.Count},{colour.Encoding.RepetitionInterval},{colour.Encoding.Payload.Count},{payloadDisplay}";
}
else
{
return $"{current.StartTime},{difficulty},{CurrentStrain},0,0,0,0,0";
}
}
// return $"{current.StartTime},{difficulty},{CurrentStrain},{colour.Encoding.Payload[0].Payload.Count},{colour.Encoding.RepetitionInterval},{colour.Encoding.Payload.Count},{payloadDisplay}";
// }
// else
// {
// return $"{current.StartTime},{difficulty},{CurrentStrain},0,0,0,0,0";
// }
// }
}
}

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@ -11,11 +11,11 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
{
public class Peaks : Skill
{
private const double rhythm_skill_multiplier = 0.3 * final_multiplier;
private const double colour_skill_multiplier = 0.4 * final_multiplier;
private const double stamina_skill_multiplier = 0.35 * final_multiplier;
private const double rhythm_skill_multiplier = 0.2 * final_multiplier;
private const double colour_skill_multiplier = 0.375 * final_multiplier;
private const double stamina_skill_multiplier = 0.375 * final_multiplier;
private const double final_multiplier = 0.06;
private const double final_multiplier = 0.0625;
private readonly Rhythm rhythm;
private readonly Colour colour;
@ -26,8 +26,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
public double StaminaDifficultyValue => stamina.DifficultyValue() * stamina_skill_multiplier;
// TODO: remove before pr
private StreamWriter? colourDebugOutput;
bool debugColour = false;
// private StreamWriter? colourDebugOutput;
// bool debugColour = false;
public Peaks(Mod[] mods, IBeatmap beatmap)
: base(mods)
@ -36,13 +36,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
colour = new Colour(mods);
stamina = new Stamina(mods);
if (debugColour)
{
String filename = $"{beatmap.BeatmapInfo.OnlineID} - {beatmap.BeatmapInfo.Metadata.Title}[{beatmap.BeatmapInfo.DifficultyName}].csv";
filename = filename.Replace('/', '_');
colourDebugOutput = new StreamWriter(File.OpenWrite($"/run/mount/secondary/workspace/osu/output/colour-debug/{filename}"));
colourDebugOutput.WriteLine(Colour.GetDebugHeaderLabels());
}
// if (debugColour)
// {
// String filename = $"{beatmap.BeatmapInfo.OnlineID} - {beatmap.BeatmapInfo.Metadata.Title}[{beatmap.BeatmapInfo.DifficultyName}].csv";
// filename = filename.Replace('/', '_');
// colourDebugOutput = new StreamWriter(File.OpenWrite($"/run/mount/secondary/workspace/osu/output/colour-debug/{filename}"));
// colourDebugOutput.WriteLine(Colour.GetDebugHeaderLabels());
// }
}
@ -59,11 +59,11 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
colour.Process(current);
stamina.Process(current);
if (debugColour && colourDebugOutput != null)
{
colourDebugOutput.WriteLine(colour.GetDebugString(current));
colourDebugOutput.Flush();
}
// if (debugColour && colourDebugOutput != null)
// {
// colourDebugOutput.WriteLine(colour.GetDebugString(current));
// colourDebugOutput.Flush();
// }
}
/// <summary>

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
/// </remarks>
public class Stamina : StrainDecaySkill
{
protected override double SkillMultiplier => 1.2;
protected override double SkillMultiplier => 1.1;
protected override double StrainDecayBase => 0.4;
/// <summary>