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https://github.com/ppy/osu
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Add test coverage for API-incompatible rulesets wrt mods
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@ -3,6 +3,7 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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@ -12,6 +13,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.UI;
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using osu.Game.Tests.Visual;
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@ -23,6 +25,12 @@ namespace osu.Game.Tests.Rulesets
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[Resolved]
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private OsuGameBase gameBase { get; set; } = null!;
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("reset ruleset", () => Ruleset.Value = new OsuRuleset().RulesetInfo);
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}
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[Test]
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public void TestNullModsReturnedByRulesetAreIgnored()
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{
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@ -30,6 +38,17 @@ namespace osu.Game.Tests.Rulesets
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AddAssert("no null mods in available mods", () => gameBase.AvailableMods.Value.SelectMany(kvp => kvp.Value).All(mod => mod != null));
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}
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[Test]
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public void TestRulesetRevertedIfModsCannotBeRetrieved()
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{
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RulesetInfo ruleset = null!;
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AddStep("store current ruleset", () => ruleset = Ruleset.Value);
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AddStep("set API incompatible ruleset", () => Ruleset.Value = new TestAPIIncompatibleRuleset().RulesetInfo);
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AddAssert("ruleset not changed", () => Ruleset.Value.Equals(ruleset));
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}
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#nullable disable // purposefully disabling nullability to simulate broken or unannotated API user code.
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private class TestRulesetWithNullMods : Ruleset
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@ -44,6 +63,19 @@ namespace osu.Game.Tests.Rulesets
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => null;
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}
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private class TestAPIIncompatibleRuleset : Ruleset
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{
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public override string ShortName => "incompatible";
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public override string Description => "incompatible";
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// simulate API incompatibility by throwing similar exceptions.
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public override IEnumerable<Mod> GetModsFor(ModType type) => throw new MissingMethodException();
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => null;
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => null;
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => null;
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}
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#nullable enable
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}
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}
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