diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs index 8cf8190554..f3953bdb79 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs @@ -80,7 +80,7 @@ public static double EvaluateDifficultyOf(DifficultyHitObject current, bool hidd if (currentObj.Angle != null && osuCurrent.Angle != null) { double roundedAngle = Math.Round(MathUtils.RadiansToDegrees(currentObj.Angle.Value) / 2.0) * 2.0; - + if (roundedAngle == initialRoundedAngle) angleRepeatCount++; }