mirror of https://github.com/ppy/osu
Fix hit object selection blueprint potential null reference
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@ -21,7 +21,7 @@ public abstract class HitObjectSelectionBlueprint : SelectionBlueprint<HitObject
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/// </summary>
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protected virtual bool AlwaysShowWhenSelected => false;
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protected override bool ShouldBeAlive => (DrawableObject.IsAlive && DrawableObject.IsPresent) || (AlwaysShowWhenSelected && State == SelectionState.Selected);
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protected override bool ShouldBeAlive => (DrawableObject?.IsAlive == true && DrawableObject.IsPresent) || (AlwaysShowWhenSelected && State == SelectionState.Selected);
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protected HitObjectSelectionBlueprint(HitObject hitObject)
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: base(hitObject)
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