From 6632367c6db4cff221e35386a7447e771ca44c61 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 4 Aug 2022 14:48:12 +0900 Subject: [PATCH] Ensure skin samples are looked up in correct order --- .../Skins/TestSceneSkinResources.cs | 69 +++++++++++++++++-- osu.Game/Skinning/Skin.cs | 6 +- 2 files changed, 69 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Skins/TestSceneSkinResources.cs b/osu.Game.Tests/Skins/TestSceneSkinResources.cs index 42c1eeb6d1..20f5c3d911 100644 --- a/osu.Game.Tests/Skins/TestSceneSkinResources.cs +++ b/osu.Game.Tests/Skins/TestSceneSkinResources.cs @@ -1,14 +1,25 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Threading; +using Moq; using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Audio.Sample; +using osu.Framework.Bindables; using osu.Framework.Extensions; +using osu.Framework.Extensions.ObjectExtensions; +using osu.Framework.Graphics.OpenGL.Textures; +using osu.Framework.Graphics.Textures; +using osu.Framework.IO.Stores; using osu.Framework.Testing; using osu.Game.Audio; using osu.Game.Database; +using osu.Game.IO; using osu.Game.Skinning; using osu.Game.Tests.Resources; using osu.Game.Tests.Visual; @@ -19,9 +30,9 @@ namespace osu.Game.Tests.Skins public class TestSceneSkinResources : OsuTestScene { [Resolved] - private SkinManager skins { get; set; } + private SkinManager skins { get; set; } = null!; - private ISkin skin; + private ISkin skin = null!; [BackgroundDependencyLoader] private void load() @@ -32,5 +43,55 @@ private void load() [Test] public void TestRetrieveOggSample() => AddAssert("sample is non-null", () => skin.GetSample(new SampleInfo("sample")) != null); + + [Test] + public void TestSampleRetrievalOrder() + { + Mock mockResourceProvider = null!; + Mock> mockResourceStore = null!; + List lookedUpFileNames = null!; + + AddStep("setup mock providers provider", () => + { + lookedUpFileNames = new List(); + mockResourceProvider = new Mock(); + mockResourceProvider.Setup(m => m.AudioManager).Returns(Audio); + mockResourceStore = new Mock>(); + mockResourceStore.Setup(r => r.Get(It.IsAny())) + .Callback(n => lookedUpFileNames.Add(n)) + .Returns(null); + }); + + AddStep("query sample", () => + { + TestSkin testSkin = new TestSkin(new SkinInfo(), mockResourceProvider.Object, new ResourceStore(mockResourceStore.Object)); + testSkin.GetSample(new SampleInfo()); + }); + + AddAssert("sample lookups were in correct order", () => + { + string[] lookups = lookedUpFileNames.Where(f => f.StartsWith(TestSkin.SAMPLE_NAME, StringComparison.Ordinal)).ToArray(); + return Path.GetExtension(lookups[0]) == string.Empty + && Path.GetExtension(lookups[1]) == ".wav" + && Path.GetExtension(lookups[2]) == ".mp3" + && Path.GetExtension(lookups[3]) == ".ogg"; + }); + } + + private class TestSkin : Skin + { + public const string SAMPLE_NAME = "test-sample"; + + public TestSkin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore? storage = null, string configurationFilename = "skin.ini") + : base(skin, resources, storage, configurationFilename) + { + } + + public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException(); + + public override IBindable GetConfig(TLookup lookup) => throw new NotImplementedException(); + + public override ISample GetSample(ISampleInfo sampleInfo) => Samples.AsNonNull().Get(SAMPLE_NAME); + } } } diff --git a/osu.Game/Skinning/Skin.cs b/osu.Game/Skinning/Skin.cs index 7d93aeb897..86347d9a3a 100644 --- a/osu.Game/Skinning/Skin.cs +++ b/osu.Game/Skinning/Skin.cs @@ -69,12 +69,14 @@ protected Skin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStor storage ??= realmBackedStorage = new RealmBackedResourceStore(SkinInfo, resources.Files, resources.RealmAccess); - (storage as ResourceStore)?.AddExtension("ogg"); - var samples = resources.AudioManager?.GetSampleStore(storage); if (samples != null) samples.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY; + // osu-stable performs audio lookups in order of wav -> mp3 -> ogg. + // The GetSampleStore() call above internally adds wav and mp3, so ogg is added at the end to ensure expected ordering. + (storage as ResourceStore)?.AddExtension("ogg"); + Samples = samples; Textures = new TextureStore(resources.CreateTextureLoaderStore(storage)); }