Ensure skin samples are looked up in correct order

This commit is contained in:
Dan Balasescu 2022-08-04 14:48:12 +09:00
parent 55234e8069
commit 6632367c6d
2 changed files with 69 additions and 6 deletions

View File

@ -1,14 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using Moq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Game.Audio;
using osu.Game.Database;
using osu.Game.IO;
using osu.Game.Skinning;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual;
@ -19,9 +30,9 @@ namespace osu.Game.Tests.Skins
public class TestSceneSkinResources : OsuTestScene
{
[Resolved]
private SkinManager skins { get; set; }
private SkinManager skins { get; set; } = null!;
private ISkin skin;
private ISkin skin = null!;
[BackgroundDependencyLoader]
private void load()
@ -32,5 +43,55 @@ private void load()
[Test]
public void TestRetrieveOggSample() => AddAssert("sample is non-null", () => skin.GetSample(new SampleInfo("sample")) != null);
[Test]
public void TestSampleRetrievalOrder()
{
Mock<IStorageResourceProvider> mockResourceProvider = null!;
Mock<IResourceStore<byte[]>> mockResourceStore = null!;
List<string> lookedUpFileNames = null!;
AddStep("setup mock providers provider", () =>
{
lookedUpFileNames = new List<string>();
mockResourceProvider = new Mock<IStorageResourceProvider>();
mockResourceProvider.Setup(m => m.AudioManager).Returns(Audio);
mockResourceStore = new Mock<IResourceStore<byte[]>>();
mockResourceStore.Setup(r => r.Get(It.IsAny<string>()))
.Callback<string>(n => lookedUpFileNames.Add(n))
.Returns<byte>(null);
});
AddStep("query sample", () =>
{
TestSkin testSkin = new TestSkin(new SkinInfo(), mockResourceProvider.Object, new ResourceStore<byte[]>(mockResourceStore.Object));
testSkin.GetSample(new SampleInfo());
});
AddAssert("sample lookups were in correct order", () =>
{
string[] lookups = lookedUpFileNames.Where(f => f.StartsWith(TestSkin.SAMPLE_NAME, StringComparison.Ordinal)).ToArray();
return Path.GetExtension(lookups[0]) == string.Empty
&& Path.GetExtension(lookups[1]) == ".wav"
&& Path.GetExtension(lookups[2]) == ".mp3"
&& Path.GetExtension(lookups[3]) == ".ogg";
});
}
private class TestSkin : Skin
{
public const string SAMPLE_NAME = "test-sample";
public TestSkin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? storage = null, string configurationFilename = "skin.ini")
: base(skin, resources, storage, configurationFilename)
{
}
public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException();
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
public override ISample GetSample(ISampleInfo sampleInfo) => Samples.AsNonNull().Get(SAMPLE_NAME);
}
}
}

View File

@ -69,12 +69,14 @@ protected Skin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStor
storage ??= realmBackedStorage = new RealmBackedResourceStore<SkinInfo>(SkinInfo, resources.Files, resources.RealmAccess);
(storage as ResourceStore<byte[]>)?.AddExtension("ogg");
var samples = resources.AudioManager?.GetSampleStore(storage);
if (samples != null)
samples.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY;
// osu-stable performs audio lookups in order of wav -> mp3 -> ogg.
// The GetSampleStore() call above internally adds wav and mp3, so ogg is added at the end to ensure expected ordering.
(storage as ResourceStore<byte[]>)?.AddExtension("ogg");
Samples = samples;
Textures = new TextureStore(resources.CreateTextureLoaderStore(storage));
}