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Fix FramedBeatmapClock
's source not being processed
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@ -110,6 +110,9 @@ namespace osu.Game.Beatmaps
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{
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base.Update();
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if (decoupledTrack.Source is IFrameBasedClock framedClock)
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framedClock.ProcessFrame();
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finalClockSource.ProcessFrame();
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if (Clock.ElapsedFrameTime != 0)
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