Fix FramedBeatmapClock's source not being processed

This commit is contained in:
Dean Herbert 2023-09-22 14:10:26 +09:00
parent 3cb928fe6f
commit 6629a47ed3

View File

@ -110,6 +110,9 @@ namespace osu.Game.Beatmaps
{
base.Update();
if (decoupledTrack.Source is IFrameBasedClock framedClock)
framedClock.ProcessFrame();
finalClockSource.ProcessFrame();
if (Clock.ElapsedFrameTime != 0)