diff --git a/osu.Game/Rulesets/Edit/BeatmapVerifierContext.cs b/osu.Game/Rulesets/Edit/BeatmapVerifierContext.cs
index 86ca81491a..59d43ba3d6 100644
--- a/osu.Game/Rulesets/Edit/BeatmapVerifierContext.cs
+++ b/osu.Game/Rulesets/Edit/BeatmapVerifierContext.cs
@@ -17,9 +17,15 @@ public class BeatmapVerifierContext
///
public readonly IWorkingBeatmap WorkingBeatmap;
- public BeatmapVerifierContext(IWorkingBeatmap workingBeatmap)
+ ///
+ /// The difficulty level which the current beatmap is considered to be.
+ ///
+ public readonly Bindable InterpretedDifficulty;
+
+ public BeatmapVerifierContext(IWorkingBeatmap workingBeatmap, DifficultyRating difficultyRating = DifficultyRating.ExpertPlus)
{
WorkingBeatmap = workingBeatmap;
+ InterpretedDifficulty = new Bindable(difficultyRating);
}
}
}
diff --git a/osu.Game/Screens/Edit/Verify/IssueList.cs b/osu.Game/Screens/Edit/Verify/IssueList.cs
index 96d056fba4..2ae86ed198 100644
--- a/osu.Game/Screens/Edit/Verify/IssueList.cs
+++ b/osu.Game/Screens/Edit/Verify/IssueList.cs
@@ -59,6 +59,7 @@ private void load(OverlayColourProvider colours)
InterpretedDifficulty = new Bindable(beatmap.BeatmapInfo.DifficultyRating);
context = new BeatmapVerifierContext(workingBeatmap.Value);
+ context.InterpretedDifficulty.BindTo(InterpretedDifficulty);
RelativeSizeAxes = Axes.Both;