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Add bubbled word class for use in attribute rows
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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namespace osu.Game.Screens.Edit.Timing.RowAttributes
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{
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public class AttributeBubbledWord : CompositeDrawable
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{
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private readonly ControlPoint controlPoint;
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private OsuSpriteText textDrawable;
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private string text;
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public string Text
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{
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get => text;
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set
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{
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if (value == text)
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return;
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text = value;
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if (textDrawable != null)
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textDrawable.Text = text;
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}
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}
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public AttributeBubbledWord(ControlPoint controlPoint)
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{
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this.controlPoint = controlPoint;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, OverlayColourProvider overlayColours)
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{
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AutoSizeAxes = Axes.X;
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.CentreLeft;
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Height = 12;
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InternalChildren = new Drawable[]
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{
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new Circle
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{
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Colour = controlPoint.GetRepresentingColour(colours),
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RelativeSizeAxes = Axes.Both,
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},
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textDrawable = new OsuSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Padding = new MarginPadding(3),
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Font = OsuFont.Default.With(weight: FontWeight.SemiBold, size: 12),
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Text = text,
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Colour = colours.Gray0
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},
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};
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}
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}
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}
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