mirror of https://github.com/ppy/osu
typo
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@ -47,7 +47,7 @@ protected override bool OnMouseMove(InputState state)
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// else it can have an annoying effect.
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if (dragRotationState == DragRotationState.DragStarted && distance > 30)
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dragRotationState = DragRotationState.Rotating;
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// don't rotate when distance if zero to avoid NaN
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// don't rotate when distance is zero to avoid NaN
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if (dragRotationState == DragRotationState.Rotating && distance > 0)
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{
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Vector2 offset = state.Mouse.Position - positionMouseDown;
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