mirror of https://github.com/ppy/osu
Add comment for `slider_path_checking_rate`
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@ -23,6 +23,7 @@ public class OsuModRandom : ModRandom, IApplicableToBeatmap
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public override string Description => "It never gets boring!";
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public override bool Ranked => false;
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// How often per second getMinSliderMargin() checks if the slider is outside of the playfield
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private const float slider_path_checking_rate = 10;
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// The relative distance to the edge of the playfield before objects' positions should start to "turn around" and curve towards the middle.
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