Send beatmap has to server on solo score request

Right now, the client does nothing to ensure a beatmap is in a valid
state before requesting to submit a score. There is further work to be
done client-side so it is more aware of this state (already handled for
playlists, but not for the solo gameplay loop), but the solution I have
in mind for that is a bit more involved.

This is not used server-side yet, but I want to get this sending so we
can start using it for some very basic validation.

Will resolve the basic portion of #11922 after implemented server-side.
This commit is contained in:
Dean Herbert 2022-07-02 12:16:16 +09:00
parent 3b1842a2c2
commit 634b6cdbbe
2 changed files with 7 additions and 5 deletions

View File

@ -6,6 +6,7 @@
using System.Globalization;
using System.Net.Http;
using osu.Framework.IO.Network;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
@ -13,13 +14,13 @@ namespace osu.Game.Online.Solo
{
public class CreateSoloScoreRequest : APIRequest<APIScoreToken>
{
private readonly int beatmapId;
private readonly BeatmapInfo beatmapInfo;
private readonly int rulesetId;
private readonly string versionHash;
public CreateSoloScoreRequest(int beatmapId, int rulesetId, string versionHash)
public CreateSoloScoreRequest(BeatmapInfo beatmapInfo, int rulesetId, string versionHash)
{
this.beatmapId = beatmapId;
this.beatmapInfo = beatmapInfo;
this.rulesetId = rulesetId;
this.versionHash = versionHash;
}
@ -29,10 +30,11 @@ protected override WebRequest CreateWebRequest()
var req = base.CreateWebRequest();
req.Method = HttpMethod.Post;
req.AddParameter("version_hash", versionHash);
req.AddParameter("beatmap_hash", beatmapInfo.MD5Hash);
req.AddParameter("ruleset_id", rulesetId.ToString(CultureInfo.InvariantCulture));
return req;
}
protected override string Target => $@"beatmaps/{beatmapId}/solo/scores";
protected override string Target => $@"beatmaps/{beatmapInfo.OnlineID}/solo/scores";
}
}

View File

@ -37,7 +37,7 @@ protected override APIRequest<APIScoreToken> CreateTokenRequest()
if (!Ruleset.Value.IsLegacyRuleset())
return null;
return new CreateSoloScoreRequest(beatmapId, rulesetId, Game.VersionHash);
return new CreateSoloScoreRequest(Beatmap.Value.BeatmapInfo, rulesetId, Game.VersionHash);
}
protected override bool HandleTokenRetrievalFailure(Exception exception) => false;