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attributes
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@ -88,7 +88,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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private double computeAimValue(ScoreInfo score, OsuDifficultyAttributes attributes)
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private double computeAimValue(ScoreInfo score, OsuDifficultyAttributes attributes)
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{
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{
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double aimValue = Math.Pow(5.0 * Math.Max(1.0, Attributes.AimDifficulty / 0.0675) - 4.0, 3.0) / 100000.0;
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double aimValue = Math.Pow(5.0 * Math.Max(1.0, attributes.AimDifficulty / 0.0675) - 4.0, 3.0) / 100000.0;
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double lengthBonus = 0.95 + 0.4 * Math.Min(1.0, totalHits / 2000.0) +
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double lengthBonus = 0.95 + 0.4 * Math.Min(1.0, totalHits / 2000.0) +
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(totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0);
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(totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0);
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