added a gap between objects and made it theoretically possible to retain sample control point

This commit is contained in:
OliBomby 2022-08-23 23:28:50 +02:00
parent 1f9cdff013
commit 631ea9a3ed
2 changed files with 73 additions and 7 deletions

View File

@ -6,6 +6,7 @@
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@ -30,6 +31,8 @@ private ComposeBlueprintContainer blueprintContainer
private Slider? slider;
private PathControlPointVisualiser? visualiser;
private const double split_gap = 100;
[Test]
public void TestBasicSplit()
{
@ -69,11 +72,11 @@ public void TestBasicSplit()
addContextMenuItemStep("Split control point");
AddAssert("slider split", () => slider is not null && EditorBeatmap.HitObjects.Count == 2 &&
sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, slider.StartTime,
sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, EditorBeatmap.HitObjects[1].StartTime - split_gap,
(new Vector2(0, 50), PathType.PerfectCurve),
(new Vector2(150, 200), null),
(new Vector2(300, 50), null)
) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[1], slider.StartTime, endTime,
) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[1], slider.StartTime, endTime + split_gap,
(new Vector2(300, 50), PathType.PerfectCurve),
(new Vector2(400, 50), null),
(new Vector2(400, 200), null)
@ -135,21 +138,80 @@ public void TestDoubleSplit()
addContextMenuItemStep("Split 2 control points");
AddAssert("slider split", () => slider is not null && EditorBeatmap.HitObjects.Count == 3 &&
sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, EditorBeatmap.HitObjects[1].StartTime,
sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, EditorBeatmap.HitObjects[1].StartTime - split_gap,
(new Vector2(0, 50), PathType.PerfectCurve),
(new Vector2(150, 200), null),
(new Vector2(300, 50), null)
) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[1], EditorBeatmap.HitObjects[0].GetEndTime(), slider.StartTime,
) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[1], EditorBeatmap.HitObjects[0].GetEndTime() + split_gap, slider.StartTime - split_gap,
(new Vector2(300, 50), PathType.Bezier),
(new Vector2(400, 50), null),
(new Vector2(400, 200), null)
) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[2], EditorBeatmap.HitObjects[1].GetEndTime(), endTime,
) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[2], EditorBeatmap.HitObjects[1].GetEndTime() + split_gap, endTime + split_gap * 2,
(new Vector2(400, 200), PathType.Catmull),
(new Vector2(300, 250), null),
(new Vector2(400, 300), null)
));
}
[Test]
public void TestSplitRetainsHitsounds()
{
HitSampleInfo? sample = null;
AddStep("add slider", () =>
{
slider = new Slider
{
Position = new Vector2(0, 50),
LegacyLastTickOffset = 36, // This is necessary for undo to retain the sample control point
Path = new SliderPath(new[]
{
new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
new PathControlPoint(new Vector2(150, 150)),
new PathControlPoint(new Vector2(300, 0), PathType.PerfectCurve),
new PathControlPoint(new Vector2(400, 0)),
new PathControlPoint(new Vector2(400, 150))
})
};
EditorBeatmap.Add(slider);
});
AddStep("add hitsounds", () =>
{
if (slider is null) return;
slider.SampleControlPoint.SampleBank = "soft";
slider.SampleControlPoint.SampleVolume = 70;
sample = new HitSampleInfo("hitwhistle");
slider.Samples.Add(sample);
});
AddStep("select added slider", () =>
{
EditorBeatmap.SelectedHitObjects.Add(slider);
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser>().First();
});
moveMouseToControlPoint(2);
AddStep("select control point", () =>
{
if (visualiser is not null) visualiser.Pieces[2].IsSelected.Value = true;
});
addContextMenuItemStep("Split control point");
AddAssert("sliders have hitsounds", hasHitsounds);
AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[0]));
AddStep("remove first slider", () => EditorBeatmap.RemoveAt(0));
AddStep("undo", () => Editor.Undo());
AddAssert("sliders have hitsounds", hasHitsounds);
bool hasHitsounds() => sample is not null &&
EditorBeatmap.HitObjects.All(o => o.SampleControlPoint.SampleBank == "soft" &&
o.SampleControlPoint.SampleVolume == 70 &&
o.Samples.Contains(sample));
}
private bool sliderCreatedFor(Slider s, double startTime, double endTime, params (Vector2 pos, PathType? pathType)[] expectedControlPoints)
{
if (!Precision.AlmostEquals(s.StartTime, startTime, 1) || !Precision.AlmostEquals(s.EndTime, endTime, 1)) return false;

View File

@ -253,6 +253,9 @@ private void removeControlPoints(List<PathControlPoint> toRemove)
private void splitControlPoints(List<PathControlPoint> toSplit)
{
// Arbitrary gap in milliseconds to put between split slider pieces
const double split_gap = 100;
// Ensure that there are any points to be split
if (toSplit.Count == 0)
return;
@ -286,6 +289,7 @@ private void splitControlPoints(List<PathControlPoint> toSplit)
NewCombo = HitObject.NewCombo,
SampleControlPoint = samplePoint,
DifficultyControlPoint = difficultyPoint,
LegacyLastTickOffset = HitObject.LegacyLastTickOffset,
Samples = HitObject.Samples.Select(s => s.With()).ToList(),
RepeatCount = HitObject.RepeatCount,
NodeSamples = HitObject.NodeSamples.Select(n => (IList<HitSampleInfo>)n.Select(s => s.With()).ToList()).ToList(),
@ -293,13 +297,13 @@ private void splitControlPoints(List<PathControlPoint> toSplit)
};
// Increase the start time of the slider before adding the new slider so the new slider is immediately inserted at the correct index and internal state remains valid.
HitObject.StartTime += 1;
HitObject.StartTime += split_gap;
editorBeatmap.Add(newSlider);
HitObject.NewCombo = false;
HitObject.Path.ExpectedDistance.Value -= newSlider.Path.CalculatedDistance;
HitObject.StartTime += newSlider.SpanDuration - 1;
HitObject.StartTime += newSlider.SpanDuration;
// In case the remainder of the slider has no length left over, give it length anyways so we don't get a 0 length slider.
if (HitObject.Path.ExpectedDistance.Value <= Precision.DOUBLE_EPSILON)